Saturday, August 23rd 2014
AMD and Creative Assembly to Deliver the Ultimate Alien: Isolation Experience
AMD today announced a new technology partnership with Creative Assembly, developer behind the highly-anticipated "Alien: Isolation." Developed in conjunction with the AMD Gaming Evolved program, "Alien: Isolation" is fully optimized for a premium PC gaming experience, including native support for: AMD Eyefinity technology, 4K UltraHD, AMD CrossFire multi-GPU technology, and a wide range of DirectX 11 effects tuned for the Graphics Core Next architecture in recent AMD Radeon GPUs and AMD Accelerated Processing Units.
"The AMD Gaming Evolved program is committed to making games look great and run well for all PC gamers," said Ritche Corpus, director of ISV Gaming and Alliances, AMD. "By working with truly talented developers like Creative Assembly, we deliver on that commitment with fun and beautiful games like 'Alien: Isolation,' which give PC gamers the high-end technology they deserve."Players will discover the true meaning of fear in "Alien: Isolation," a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of the "Alien" motion picture, Ellen Ripley's daughter Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, players will navigate through an increasingly volatile world confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, players must scavenge resources, improvise solutions and use their wits, not just to succeed in their mission, but to simply stay alive.
"'Alien: Isolation' is a game that plunges players into a haunting, terrifying atmosphere," said Clive Gratton, Lead Programmer, Creative Assembly. "The visual experience plays such a fundamental role in the 'feel' of the game that we went the extra mile to craft an in-house engine that fully articulates our vision. AMD has graciously helped us augment that engine for the PC with a number of effects, such as contact-hardening shadows, compute-based particles, HDAO and DirectX 11 tessellation. Support for immersion and performance technologies like AMD Eyefinity and CrossFire technologies make the whole PC experience even better!"
Gamers looking to try the rich graphics and terrifying environments of "Alien: Isolation" for themselves can secure a complimentary copy by purchasing an eligible AMD Radeon R9 Series graphics card from a retailer participating in the new Never Settle: Space Edition promotion beginning Sept. 2, 2014.
"The AMD Gaming Evolved program is committed to making games look great and run well for all PC gamers," said Ritche Corpus, director of ISV Gaming and Alliances, AMD. "By working with truly talented developers like Creative Assembly, we deliver on that commitment with fun and beautiful games like 'Alien: Isolation,' which give PC gamers the high-end technology they deserve."Players will discover the true meaning of fear in "Alien: Isolation," a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of the "Alien" motion picture, Ellen Ripley's daughter Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, players will navigate through an increasingly volatile world confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, players must scavenge resources, improvise solutions and use their wits, not just to succeed in their mission, but to simply stay alive.
"'Alien: Isolation' is a game that plunges players into a haunting, terrifying atmosphere," said Clive Gratton, Lead Programmer, Creative Assembly. "The visual experience plays such a fundamental role in the 'feel' of the game that we went the extra mile to craft an in-house engine that fully articulates our vision. AMD has graciously helped us augment that engine for the PC with a number of effects, such as contact-hardening shadows, compute-based particles, HDAO and DirectX 11 tessellation. Support for immersion and performance technologies like AMD Eyefinity and CrossFire technologies make the whole PC experience even better!"
Gamers looking to try the rich graphics and terrifying environments of "Alien: Isolation" for themselves can secure a complimentary copy by purchasing an eligible AMD Radeon R9 Series graphics card from a retailer participating in the new Never Settle: Space Edition promotion beginning Sept. 2, 2014.
56 Comments on AMD and Creative Assembly to Deliver the Ultimate Alien: Isolation Experience
I want Nvidia to make PhysX free to use for all and AMD to make Mantle free to use, you can still have your games start up with "PhysX brought to you by Nvidia" etc to make your advertisement and at last we can make some progress. Price Performance wise (which is the only way you should look at it) AMD is doing quite alright in the cpu department
Don't confuse things by injecting PhysX run on the CPU with GPU PhysX. Everyone is discussing GPU PhysX.
Mantle is still in Beta. It's not finished. AMD can't afford to offer the kind of support you have to for a Beta to 7 billion people. They have 70-some-odd devs they are working with now. Resources are not infinite. I'll bet you that you can't give a single source to back this claim. I'll save you some time to. Don't bother regurgitating the Fudzilla 5-8 mil article as any kind of proof of anything. First, it has no source. It is simply Fud doing what they do and creating page hits. Second, Even Fud says the payment was exclusive rights to Market BF4. Nowhere does it say that Dice, the people who coded Mantle into the game got anything at all from AMD except support. Mantle is as much Johan's baby as it is AMD's.
(honestly one would assume with what you are responding to you would have done so by default but whatevz) The fact that it runs better on AMD does not mean its not gimped, if it was for example 50 fps on Nvidia and 80 fps on AMD it could still be that it could have been 100fps on AMD if it was not gimped.
Not saying its the case obviously (but in the sad days we live in today I have to make such a thing clear) but just pointing out it proves nothing. that end sentence perplexes me, could you tell me what you meant by that? Well lets first get out of the way that Nvidia bought out a company that was separate, developed it for all who bought their cards, and Nvidia made it for their cards only, alienated a lot from what could have been a great leap in tech development.
and that profit sentence, it always stuns me to see that people speak highly of companies that think of nothing but money rather then the improvement of mankind.
you have no hand in that company, you dont gain anything of it (although maybe you are a shareholder, who knows) yet you approve of methods to make the company earn more but at the same time hold development and evolution back?
Its kinda like EA buying Bullfrog (although there most people agree it was ass), buy out the competition and that's it. Guess we have to approve of EA's action because they are making more money now?
If a company would rise now and it would make a card capable of rendering Ray Tracing in real time and Nvidia would buy it up and make it only work for their card (meaning pretty much not a single game would have be made using it), you would still cheer them on?
Adding people to a project don't just make things faster. Having 2 heads just drives things in different directions a lot of the time. AMD is working with people actually making the games, they don't really need nvidia's input when all nvidia has been doing since mantle's launch is put it down. Anyways, you already seem to have made up your mind about nvidia being somehow superior, there is nowhere to go from there.
If nvidia can make mantle better, they should be pursuing it by asking to get in. They would benefit as well in the long run to not have to be depending on Microsoft. Its unlikely to cost nvidia much and they get to have a checkbox saying "The best mantle support".
Do AMD do it less than other companies? Yes they do, but then, they aren't a software company. They've always relied upon third parties to develop for them - which is why when their hardware has always been first rate they still can't make serious inroads into the pro markets. Wouldn't happen. What would stop AMD from revising Mantle just before the release of a major game? AMD already tried the delay tactic with TressFX so it wouldn't be completely out of characterWhen they had access to it you mean? Well, we're talking about software- and in that context I would say yes they are, as well as general gaming-centric features
Adaptive V-Sync /frame pacing whose solution came first, Nvidia or AMD ?
Global game profiles in the CP - whose solution came first, Nvidia or AMD?
Which gaming SDK came first TWIMTBP or GITG ? (and who stopped their gaming dev program out of lack of interest?)
GeForce Experience or Raptr - which came first ?
Shadowplay or Game DVR - which came first ?
Nvidia CUDA or AMD OpenCL ? Which came first and which has added more value to the respective portfolio ?
The fact that some of AMD's answers for Nvidia's software - and Mantle itself for that matter - have more input from third party devs than AMD itself should be a fairly good indicator in itself on the relative strengths of the software teams, and that 's without adding in the pro software suites like OptiX, SceniX, and CompleX, and their Mental Ray and iRayray tracing programs ( do AMD have comparable software suites....or any software suites outside of an OpenCL kit?), or PhysX program..........so yeah, on the balance of the evidence I'd say that Nvidia's dev's are superior to AMD's when it comes to software, so call it what you want, but the self evident range of software is a fact, not an opinion.
I am not a fanboi of either color. I have AMD cpu's, Nvidia cards and Intel CPU's.
If AMD works with a Game developer, is it not good? It is. Mantle is a real thing. Why must people shoot it down? If I were able, I see no reason not to buy a 290. Sure, a 780ti is also a good card. But, do either suck?
NO.
I understand the reason to debate. But, talking shit is only that.
Be civil, not everybody has to agree with you, rarely will they.
Does not mean they are stupid or ignorant.
Can we all just get along? As the Breeders sang so well?
:toast:
If your current card can run the game only on "low" settings yet "low" still looks better than any other game, would that be a problem? Essentially, you're asking them to put a cap on graphical fidelity so that you have the ability to say that you run the game on "medium/high."
I never said they released TressFX source before Tomb Raider was released. They have released it though and nVidia has been able to optimize their drivers for it. When is the Game Works source going to be made public so AMD and Intel can do the same?
I think PhysX is now a part of Gameworks. Nvidia has had sample code availablefor download for some time if anyone were really interested.
Here is your glass
AMD and fanboys philosophy is simple: "If AMD doesn't support it, it must die".
physxinfo.com/news/2279/amd-and-physx-history-of-the-problem/
AMD also said that developers asked them to make something like Mantle but haven't named those developers. So such claim is also could be BS. So why not just buy Nvidia GPU and save mankind?
Can you explain why apart from Nvidia and Intel - almost every big gun is a part of HSA foundation ???
Chris Roberts and Johan Andersson are both on record stating that they had asked for a low level API approach from Msft and were turned down.
Or the InstaGib mod for Quake 3 Arena. When the railgun hit the wall, hundreds of sparks were flying around and they were physically affected (bouncing off walls and ground depending on angle). And that was like 15 years ago... Showing some sparks today as something amazing is just laughable.
I still can't believe how people fall for the "uh oh you need GPU to calculate that". You just don't. Glass shatering and geometry destruction in Red Faction (2001) is one proof. It's age is another proof by itself. Or wall destruction in Red Ocean game. Old and a bit crappy but some walls were so awesome when being shot at. Or the liquids simulation in Portal 2 where you shoot that goo around. The liquid actually looks really amazing and the blobs interact with eachother in incredibly realistic way. Realistic water? Play Hydrophobia and be amazed. Rooms getting filled with water as waves flush you through corridors. Released in 2010/2011 and is not using any of the HW accelerated physics crap.
People would be so amazed how much stuff you can calculate with just CPU and since quad cores are pretty standard today, you get the point...
They would be the worst driver makers in the whole galaxy with not even a close competitor :D
Here Nike and Fly Emirates logos. Does it mean they are in football? No they are sponsors. I was referring to "Mantle does cost extra cause you have to modify the game code to use it". What?
In case you missed but same effects to make in these days require a lot more compute power. That's why there is 4 cores CPUs, maybe GPUs someday if you let go your belief.
@Recus
I said InstaGib mod, not instagib mode. It was a special mod that allowed you to add railgun reflection (shooting around corners) and it also allowed hit particles. If you missed the target and hit the wall, shitloads of sparks were emitted from the blast and they bounced off the walls and ground. Unfortunately i can't find any videos on YT. But i know it existed, because i was playing it a lot. You could also make the railgun look the way it was in Quake 2 with that spiral around it when fired. Might be the CorkScrew mod, not sure.
And yet again, NO, you don't need 4 cores to do the same effects or at least get simillar end effect. The difference is, PhysX wants to calculate physics accurate to 50 decimals, in the old days, they've done it to 1 decimal. Even if they'd do it to just 2 these days, hardly anyone would ever notice, yet we could have awesome destructive and interactive worlds as standard instead of static shit we still have on quad cores in freakin year 2014.
Proof are Red Faction 3 and later games. Sure physics were a bit funky sometimes, but they were doing full world destruction model. Which is freakin amazing by itself even if it sometimes does something stupid. Once you taste such stuff done on CPU alone, you feel like returning to 1985 when you play other games that don't have any of that and shooting a bazooka or blowing up C4 does absolutely nothing to the world.