Monday, October 27th 2014
AMD Radeon Supercharges Sid Meier's Civilization: Beyond Earth with Mantle API
AMD today joins Firaxis Games in celebrating the release of Sid Meier's Civilization: Beyond Earth, which features day-one support for AMD's Mantle graphics API to enable top gaming performance for AMD Radeon graphics customers.
"AMD Radeon GPUs with Mantle are over a year ahead of other graphics companies in delivering high-throughput, high-efficiency graphics to gamers and developers," said Matt Skynner, corporate vice president and general manager, Product and Platform Solutions Business Unit, AMD. "As gamers settle in for a marathon session of Sid Meier's Civilization: Beyond Earth, we're proud that the potent combination of Mantle and the award-winning Graphics Core Next architecture effortlessly enable the definitive experience."Mantle is a "low-overhead" graphics API that can help improve performance for gamers by making better use of multi-core CPUs, streamlining game code execution, virtually eliminating software bottlenecks and utilizing GPU resources with incredible efficiency.
In performance testing, the AMD Radeon R9 290X GPU with Mantle rendered Sid Meier's Civilization: Beyond Earth at higher frame rates than any other single-GPU graphics card.[iii] Gamers looking to secure Mantle's blistering performance for their own empires can do so today with the purchase of an AMD Radeon R9 or R7 Series GPU starting at just $99 USD.
"AMD Radeon GPUs with Mantle are over a year ahead of other graphics companies in delivering high-throughput, high-efficiency graphics to gamers and developers," said Matt Skynner, corporate vice president and general manager, Product and Platform Solutions Business Unit, AMD. "As gamers settle in for a marathon session of Sid Meier's Civilization: Beyond Earth, we're proud that the potent combination of Mantle and the award-winning Graphics Core Next architecture effortlessly enable the definitive experience."Mantle is a "low-overhead" graphics API that can help improve performance for gamers by making better use of multi-core CPUs, streamlining game code execution, virtually eliminating software bottlenecks and utilizing GPU resources with incredible efficiency.
In performance testing, the AMD Radeon R9 290X GPU with Mantle rendered Sid Meier's Civilization: Beyond Earth at higher frame rates than any other single-GPU graphics card.[iii] Gamers looking to secure Mantle's blistering performance for their own empires can do so today with the purchase of an AMD Radeon R9 or R7 Series GPU starting at just $99 USD.
64 Comments on AMD Radeon Supercharges Sid Meier's Civilization: Beyond Earth with Mantle API
even now you can actually clearly see the improvements step by step that has taken place over time to make it better.
What is the problem if Mantle is or it isn't open? Let's say that AMD is lying and it is proprietary. WHO CARES? AMD is not acting against any PC owner here no matter what brand is on it's hardware. Everyone seems to have a problem with Mantle that does not affect his gamming experience in any negative way, and at the same time is 100% supportive to the competition's monopolistic tactics. If this is not trolling or stubbornness or just selfishness, then it is just plain stupidity.
if amd ever cared about profits, they woulnt be on the brink of going out of business.
and i really dont think you can tell they are behind when it comes to software, mainly because i am pretty sure nvidias drivers killed my GTS450 OC from gigabyte not AMD.
you are basing your opinions on rumors and not facts... just like a fanboy.
end of discussion.
You can keep saying to yourself that AMD keeps it for itself and that it wants to benefit from it and whatever, the matter of fact is that Mantle RUNS EVERYWHERE ALREADY as DirectX12. You don't have to have a master in marketing to understand why Nvidia will not come out and support Mantle. Nvidia just come out with a new GPU architecture and kept Displayport 1.2 and I think continues to have limited OpenCL support as far as 1.1 or 1.2 version, and you expect them to come out and say "Look. Mantle is free and Nvidia cards can use it"? Do you really believe that? I personally don't think so. Yes, and it took how much? A week to fix that? How much time has taken to Nvidia to offer a better performing PhysX on CPUs. How much is it going to take them to unlock it, even as a beta with NO support, for systems with AMD primary gpu and Nvidia secondary just for Physics? An eternity?
You take a wheel from a real Jumbo 747 and a wheel from a small toy car and you say
"LOOK THEY ARE BOTH WHEELS THEY ARE THE SAME. AMD AND NVIDIA ARE THE SAME"
AMD needs to stop acting like a charity case all the time and Do something about it. They barely do anything themselves and expect to get stuff for free, last i checked that isn't how business worked.
Look, about adaptive sync and also about OpenCL. When a company is choosing in their latest and greatest graphics cards series, to stay two generations behind, there is a reason and it's not something romantic like "Oh , let's see the monitors first" or "It's optional". Especially when they promote specific proprietary technologies that are competitive to that specific open standards. One game? Nvidia is doing it all the time. The majority of titles where coded on Nvidia+Intel hardware for about forever. And everyone was blaming AMD and it's driver team. Now we have ONE game where the tables turn, and what a surprise, it is again AMD's fault.
It's funny. You have two fighters. One fighter keeps hitting the other with both fists and feet for years. Even under the belt. One day the other guy hits back, just once. And you CRY FOUL? Stop acting like a charity? You just objected about Tomb Raider. You not only want them to be a charity, you also want them with their hands tied.
1. Ryan Shrout still hasn't improved his abilities to understand how curves work on a 2D Cartesian Graph.
2. The ideology of a Percentile Versus Minimum FPS and Percentile Versus Frame Variances is proof enough to show why the Chinese are beating the Americans in Mathematics. To fix this, he should invert his data, make Frame Variances and Min FPS the input or independent, and make the percentile the output. Turn it into a bar graph, blah blah blah...
3. Even Mr. Shrout's graphs show frames dropping on 2-Way SLI, 3-Way SLI, and 4-Way SLI, but the diminishing returns at 4-Way SLI isn't decreasing as significantly in previous GTX 700 Series Models. In other words, Scaling has improved.
4. Even at single cards, there's no drop in frames, but the curves show it dipping to cause possible screen tears.
I am aware that my little "blah blah blah-fest" is not relevant to the original topic of discussion, but it's relevant to some information that I have said in the past... Hell, i'll just admit my own feelings and level with all of you. AMD, NVidia, Microsoft, Facebook, they all suck!!! Enjoy! As for AMD, go go Mantle. Get off your caboose and make your own version of PhysX and make it better than NVidia's because it sucks. Go go NVidia with Titan-Maxwell. If you suck, I am going R9-390x because of smaller node size and Stacked VRam. Microsoft, GG with DX12.0 Make it work, but most likely, you will fail because DX12.0 will probably require PC Games that support it like any other D3D version. Facebook, you just suck, and hurry up with a non-developers kit of Oculus PoS so we can be all VR nerd-gasmic.
Peace everyone. Back to producing song and working on 3D assets!