Monday, December 22nd 2014
AMD to Power Next-Generation NES
Nintendo is working on a next-generation gaming console to succeed even the fairly recent Wii U. The company is reacting to the plummeting competitiveness of its current console to the likes of PlayStation 4 and the Xbox One. Reports suggest that Nintendo would make a course-correction on the direction in which it took its game console business with the Wii, and could come up with a system that's focused on serious gaming, as much as it retains its original "fun" quotient. In that manner, the console could be more NES-like, than Wii-like.
Nintendo could ring up AMD for the chip that will drive its next console. It's not clear if AMD will supply a fully-integrated SoC that combines its own x86 CPU cores with its GCN graphics processor; or simply supply the GPU component for an SoC that combines components from various other manufacturers. The Wii U uses IBM's CPU cores, with AMD's GPU, combined onto a single chip. There's no word on when Nintendo plans to announce the new console, but one can expect a lot more news in 2015-16.
Source:
Expreview
Nintendo could ring up AMD for the chip that will drive its next console. It's not clear if AMD will supply a fully-integrated SoC that combines its own x86 CPU cores with its GCN graphics processor; or simply supply the GPU component for an SoC that combines components from various other manufacturers. The Wii U uses IBM's CPU cores, with AMD's GPU, combined onto a single chip. There's no word on when Nintendo plans to announce the new console, but one can expect a lot more news in 2015-16.
62 Comments on AMD to Power Next-Generation NES
But yes, 1080P development is far more important, IMHO, and to see this requires a rather beefy chip, which other consoles do not use. On the GPU side, looking at power efficiency, and maintaining a <250W power envelope, 50W for CPU and <175W for GPU isn't that exciting. HAswell 4c/8t and GTX 970 might work though. AMD cannot compete when competing within a specified power envelope.... or can they? :p
On the other hand, it's probably the best move they have available to them. Wii U is never going to take off the way Nintendo wants it to. It just won't happen. Third party publishers have abandoned the platform specifically because it's a 360-level console in a PS4-level world of gaming, especially going forward. Developers don't want to continue to make games built to 360-level specifications (in terms of processor power, in terms of GPU power, and most importantly in terms of lacking memory) when pushing games onto the supposedly "next gen" consoles is already hard enough. They can't even get games out at 1080p on PS4 as often as they'd like and now you want to try and scale down to 360-esque hardware for years to come to support Wii U?
No. Something has to give. When Nintendo's Wii U faltered out the gate, publishers saw this as their chance to finally show Nintendo what they thought of their strategy of lagging the entire industry back a generation. When the Wii was huge, they went to the trouble of having different developers produce a game with the same name and often different gameplay built around the Wii's Gamecube-class hardware. But with the Wii U lagging out the gate, third party publishers took advantage of the situation to trim costs by cutting those ports altogether.
And the Wii U's gimmicky focus was on something people didn't want: tablet-style gaming on a tablet of less quality both in terms of the screen quality and the touchscreen input accuracy/speed than they already had on their iPad. And that was years ago. Tablets have progressed since then, too. Nintendo was counting on $500 tablets dominating the space, but then they release Wii U in time to face a $200 Google Nexus 7 (2013). 2013 brought an even better Nexus 7 that trounced the Wii U's tablet. Whoops. So you had the option to buy more games for your 360 and get a Nexus 7 (2013) for less money or buy a Wii U to get a tablet tied eternally to your Wii U. That's a no brainer.
Suddenly, their gimmick was nothing. Games didn't use it. Not even Nintendo's own published ones. Yet they refuse to get rid of it and trim costs.
So now they're looking to catch up to the rest of the industry with a SOC not unlike the Xbox One or PS4, I'd imagine. It's a smart move. A smarter move by Nintendo would be to quit the hardware business altogether and become a third party publisher, even if they only do it on Steam, iOS, and Android. That way, they don't have to join up with their eternal enemies but they can get access to bajillions of hungry gamers.
Imagine poor Microsoft and Sony facing an onslaught of Nintendo games on SteamOS. Cue the weeping.
That's (gm204) on tsmc 28nm. GF 20nm is almost 3x as dense. 14nm *should* be around 20%+ faster than the bottom-end of tsmc 28nm (somewhere around 925mhz, if you go by salvage 28nm amd skus) at low voltage/high yield. It's surely not impossible, especially when you figure a typical console gpu is around 200mm2 on a cost-efficient process.
If you were to say 'but Nintendo puts out tech that 3 years old at release', I would argue that by that time it would be roughly three years old.
The main difference essentially has to be that instead of using what was low-end three years from launch, it is relatively high-end. That way, even a couple gpu gens later, it will still be relevant across the board. I would argue there is a good chance a 980-like product will still exist in the gpu stacks of both companies in 2016-2017.
Edit: Comparison graph to older gen consoles
Those are rather interesting numbers, too, thanks very much for that graph. Too bad that hardware is absolute crap on the GPU side. I haven't bought this gen of console since I knew that 1080P was not gonna happen properly.
Never mind the themals, nevermind the power consumption, nevermind the cost, nevermind that Intel already makes CPU's on tiny nodes and they are only about 20-40% more efficient and we are coming to the end of the silicon era, and we can no longer squeeze performance out of it, lets just say what we wish were true.
The AMD CPU's in the PS4 for example is still an off the shelf chip including a few extra parts, with very good voltage control, where if it doesn't meet the criteria for the PS4, it may for the Xbone and vice versa, and on a very, very mature process with as high of yields as can be expected. It is not however equal to the top of the line GPU from 3 years ago (its essentially a 7850 at lower clock speed, sharing its memory with the CPU (www.gamespot.com/forums/system-wars-314159282/gpu-specs-comparison-wiiu-vs-xbox-one-vs-ps4-30976500/) www.techpowerup.com/reviews/AMD/HD_7850_HD_7870/26.html placing it around the performance of a 5870, which is 6 years old) , let alone 5 years ago. So I am not sure what you are saying other than generalizing what you WISH would happen.
Essentially we are at the bend of the knee, once past 20nm the power consumption and performance stop decreasing exponentially as the traces on the motherboard, I-O and other items begin to need high signal voltage to remain stable, thus negating the lower process size, and actually causing issues in the chip, and why Intel had to move to on die voltage control, so they could effectively terminate the voltage without damaging the more fragile transistors.
Just doubling the performance would be easy without doubling power consumption.
I have CPUs that consume that and more alone and they're EASY to cool.
Both camps saw how hard a sell the PS3 was at 600 (which was below cost iirc) and didn't want to lose sales early on.
There's also solutions such as the case being a passive heatsink itself.
Consoles are a total joke and obsolete before they're even released. These stupid boxes are brand new and are already stuck at 30 fps. What life does it have? None.
This is one of those things where Nintendo should have used common sense and seen this problem coming ahead of time. If you consider when Wii was popular and when it declined, you'll realize literally this is a generation of kids who got hooked then grew out of it. The Wii was a fad, all it was. Fads die. Nintendo should have seen that and not tried to repeat it with the Wii U.
Any way they do it, can't convince me to buy Nintendo. They constantly ride their old IP and barely release anything new. Mario, Zelda, Metroid...don't care. Been there, done it, they've yet to show anything new. They are the Disneyland of gaming but its like their entire park is just a few types of rides. At least Disney caters to multiple age groups. Nintendo doesn't.
They can stay kid focused but I'd just like Nintendo to step up and invent something new instead of ride the same formula titles over and over.
What will most likely happen is the evolution of server/client in home processing will occur, and much like the stem in home client works on almost all hardware developers will wise up, sell a PC or use console like hardware, and eventually license games to run on X number of devices either remotely processed at mid levels of graphics on high speed internet, or on a local server and then use TV's, Tablets, and other devices on the receiving end. MS has already shown this to work with remote processing on Xbone hardware.
Another thing to be considered is the multi use of these consoles. Most TVs now are 8bit+ even economic ones. Nvidia still limits GeForce to 8-bit. Radeons run native 10-bit. When your screen size is varied you'll want to minimize the issues such as consumers experiencing banding which is greatly varied by the screen/size/viewing distance and ones eyesight. Anything 4k is suppose to be 10-bit 4:4:4. Most 4k video streams already announced to be 10-bit 4:2:2.
What has aggravated the Wii U's situation is the long drought between big releases. On the two last generations there was a slow but steady influx of Nintendo games but now that isn't the case. Of course, third party games would help pad the holes in the lineup but Nintendo has demonstrated that they can support a console all by themselves if they keep their shit together. Their problem is that they haven't been able to keep a consistent release schedule, how would going third party solve that? If anything that would exasperate it. :confused:
I always wondered why there was never a push to go USB stick given how cheap its gotten.
I'm wondering why they haven't abandoned disks entirely and gone with an internet/subscription-based model. Physical mediums are so 20th century.
Now companies are becoming more sneaky and greedy then ever before to turn a profit. I fully expect games & patch EULAs to come with a no sue clause upon installation & use going forward.
Don't trust the cloud it will piss on you, Science says.