Saturday, April 25th 2015
NVIDIA Discloses Batman: Arkham Knight PC System Requirements
Ahead of its June 23 release, the minimum- and recommended-system requirements of Rocksteady's next installment to the super-hit Batman: Arkham franchise, Arkham Knight, was disclosed by NVIDIA. The PC version appears to have some clear visual benefits over the console variants of this game, given its steep storage requirements. Given that it will get an NVIDIA GameWorks varnish, PC gamers can expect eye-candy that won't make it to the console versions, including support for high-resolution display standards, such as 4K Ultra HD.Without further ado, the system requirements lists.
Minimum System Requirements:
Source:
OCaholic.ch
Minimum System Requirements:
- 64-bit Windows 7 or Windows 8.1
- Intel Core i5-750 or AMD Phenom II X4 965 quad-core processors
- 6 GB of RAM
- NVIDIA GeForce GTX 660 or AMD-equivalent, with 2 GB of video memory
- 45 GB free-space
- 64-bit Windows 7 or Windows 8.1
- Intel Core i7-3770 or AMD FX-8350
- 8 GB of RAM
- NVIDIA GeForce GTX 760 (recommended) or GeForce GTX 980 (for Ultra settings)
- 55 GB free-space
32 Comments on NVIDIA Discloses Batman: Arkham Knight PC System Requirements
Wouldn't be surprised if 8GB becomes the standard in a year or two. Sat for some time with 1GB. Wasn't till BF3 did 2GB and higher start getting attractive. Consider the last console gen. If devs like DICE didn't start pushing and attention start shifting back to PC, we'd still be fiddling with 360s and PS3s.
Prolly only thing that might hold it back is hardware limitations if things like the 970 continue.
Such sorcery
Much Wow
o_O
What amazes me is the number of people that find 45 or 60GB large. A good 4TB drive is only $170. 45GB is like 1% of that, maybe 2% of the space avaialble after formatting and crap.
No AMD GPUs are recommended for this game. It seems like Nvidia's way of "working with a game company" is to make the company's games exclusive to their hardware. Every piece of technology Nvidia makes is proprietary. They have this mindset that they need to solely dominate the whole market and everyone else needs to die. They don't understand that by doing so they're segmenting the market and slowing down any progress that could possibly move the industry forward.
With regard to the game itself, I'm not a fan of any of the Batman games. I tried Arkham Origins and I didn't like it. It's a PS3 class game in terms of visuals and mechanics. Nothing impressive and to much repetition.
The story telling is not too bad, but man I'm not a fan of super hero stories and comics.
Amd fanboys rejoice :D
If you where only excited/trolling I sincerely apologize :)
On Topic :) the requirements seem a bit high but hey at least the players get eye candy :p. I see Amd users can also be happy since they don't need a 8 core FX as minimum so there's that :-] I wonder if i3 owners can play as well since they have hyper threading :confused: Tell em ;) Please look again only 2 post's are not multi posted! One word : Mantle
Stop crying amd fanboy
And accept the power that is NVIDIA
Mwahahaaha ;)
www.guru3d.com/news-story/batman-arkham-knight-pc-specs-revealed.html
NO AMD GPUs are in the recommended and ultra system requirements sections. What this means is that this is another one of these games that run horribly on decent hardware from both AMD and Nvidia, but run a lot worse on AMD hardware. That's what Gameworks is all about...
It's not even out yet but like every Batman game before, the peeps that freely go AMD are already playing the victim card.
God bless the free market.
Arkham Asylum ran well but had MSAA disabled on AMD, even when it was enabled it was running several passes as opposed to the the necessary one and severely hurting AMDs performance.
Arkham City's DX11 code path was a serious performance hog that ran like crap unless you used the DX9 path. Also GFWL, nuff said.
Arkham Origin had Crysis 2 levels of overtesselation and had game breaking glitches that took a long time to fix. Finally, the devs gave up and said every issue that doesn't prevent progression won't be fixed because there were so many of em.
It's fine to watch a snazzy trailer for any game and lose your shit, but no game that Rocksteady has made to date was optimized properly.
Fingers crossed, it looks like an amazing game. Hopefully it'll be a done deal at first.
Try again.