Monday, July 20th 2015

AMD Announces the A8-7670K Desktop APU

AMD announced availability of its newest budget socket FM2+ APU, the A8-7670K. This part, like the recently-launched A10-7870K, is based on the company's new 28 nm "Godavari" silicon. It combines a quad-core x86-64 CPU based on the "Excavator" micro-architecture, with an integrated Radeon R7 series graphics core, featuring six Graphics CoreNext 1.2 compute units amounting to 384 stream processors; a dual-channel DDR3 integrated memory controller, with native support for DDR3-2133 MHz memory; and a PCI-Express gen 3.0 root complex.

The CPU cores on the AMD A8-7670K are clocked at 3.60 GHz, with maximum TurboCore frequency of 3.90 GHz. The CPU features unlocked base-clock multipliers, enabling CPU overclocking. The four CPU cores are spread across two "Excavator" modules, with a total of 4 MB of cache between them. The GPU is clocked at 757 MHz, and offers native support for DirectX 12 (feature level 12_0). It offers Dual-Graphics support, letting you pair it with select discrete GPUs from AMD's lineup. With the advent of DirectX 12, it should also support asynchronous multi-GPU. The A8-7670K is available now, and is priced at US $117.99 in its retail package.
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23 Comments on AMD Announces the A8-7670K Desktop APU

#1
denixius
APU's are not support ultra performance, but they can still support high performance, included games. By the way I'm waiting a benchmark test about this hardware.
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#3
john_
The big question mark here is if the first DX12 game will be able to give extra value to AMD's APUs and processors. If it does, AMD will be able to breath a little longer, if not, then Zen is still so so far away.
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#4
ShurikN
john_The big question mark here is if the first DX12 game will be able to give extra value to AMD's APUs and processors. If it does, AMD will be able to breath a little longer, if not, then Zen is still so so far away.
Is there a DX12 game on the horizon? 12 will definitely give a push to AMD, as some benchmarks show, but I haven't heard of a AAA DX12 title in the works.
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#5
john_
I don't know, but even one game can create positive expectations and change even a little the image for AMD processors to the better.
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#7
xenocide
john_I don't know, but even one game can create positive expectations and change even a little the image for AMD processors to the better.
You probably won't see a fully DX12 game until 2018ish. As it is there are still few games built for DX11 from the ground up.
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#8
damric
FrickProbably not worth it over the 7650k. I would actually say no APU over the 7650k is worth it, and at just shy of €100 it's not bad tbh, and decent FM2+ motherboards are pretty cheap as well.

@wolfaust

www.anandtech.com/show/9307/the-kaveri-refresh-godavari-review-testing-amds-a10-7870k

The A8 7650k is in those tests.
I agree. These usually go into stop-gap budget builds where someone needs something usable now but plans on buying a good GPU down the road. A small clock-speed bump isn't really worth the premium for that (MSRP $118).
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#9
Prima.Vera
FrickProbably not worth it over the 7650k. I would actually say no APU over the 7650k is worth it, and at just shy of €100 it's not bad tbh, and decent FM2+ motherboards are pretty cheap as well.

@wolfaust

www.anandtech.com/show/9307/the-kaveri-refresh-godavari-review-testing-amds-a10-7870k

The A8 7650k is in those tests.
OMFG!! Compared to an average i5 from Intel, those AMD CPUs are complete junk. :) Damn, they cannot even beat an i3 :))))))
Posted on Reply
#10
brian111
Prima.VeraOMFG!! Compared to an average i5 from Intel, those AMD CPUs are complete junk. :) Damn, they cannot even beat an i3
Do you think they would be selling for that price if they were even close to an i5? I mean if an AMD quad cores were even somewhat competitive to an Intel equivalent they would be in decent shape. They aren't and AMD isn't.
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#11
micropage7
newest budget socket FM2+ APU with US $117.99

looks kinda tight on the market
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#12
john_
xenocideYou probably won't see a fully DX12 game until 2018ish. As it is there are still few games built for DX11 from the ground up.
Programmers had the chance to work with Mantle, so they do have some experience with low level API programming on a Windows PC. They don't start from zero.
I don't know what you mean with "fully DX12", but we really only want to see the advantage that DX12 offers on draw calls for AMD CPUs/APUs/GPUs to start looking better. We don't need a game that will require DX12 as minimum to see those gains.
Prima.VeraOMFG!! Compared to an average i5 from Intel, those AMD CPUs are complete junk. :) Damn, they cannot even beat an i3 :))))))
They can't beat a Phenom II either. The Bulldozer CPU part is a joke as big as Pentium 4 was. But the GCN iGPU is a nice bonus if you don't intent to add a discrete GPU. A quad core 76X0 APU can be the basis for a low cost all around system. You only need a good SSD and you are good to go. Also APUs where never intended to go against i5s. Original 7850K's price was just stupid.
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#13
NC37
john_I don't know, but even one game can create positive expectations and change even a little the image for AMD processors to the better.
Not if the games are coded poorly. Been a few titles here and there with AMD related bugs. Not all of them game ending but some can be crashtastic.

I'd give it about a year or two till we start seeing games which work better with AMD. Only because the consoles are now all AMD. Porting won't be so much of a big deal.

We haven't seen a ton of games with DX11 simply because of the consoles. Spent way too long in that gen suffering under DX9 or pseudo DX10 level effects. Lot of poor ports and even less of a reason for devs to invest in DX11.
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#14
cyneater
NC37Not if the games are coded poorly. Been a few titles here and there with AMD related bugs. Not all of them game ending but some can be crashtastic.

I'd give it about a year or two till we start seeing games which work better with AMD. Only because the consoles are now all AMD. Porting won't be so much of a big deal.

We haven't seen a ton of games with DX11 simply because of the consoles. Spent way too long in that gen suffering under DX9 or pseudo DX10 level effects. Lot of poor ports and even less of a reason for devs to invest in DX11.
We haven't seen alot of DX 11 because every time MS decideds to change crap from DX 9 to 10 there where changes and you need to re-learn. As well as many people don't have DX11 graphics cards.

Id love to see steam OS take of so we can talk about OPEN GL and SDL...

Plus most games now days look good but are not fun to play.
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#15
Frick
Fishfaced Nincompoop
Prima.VeraOMFG!! Compared to an average i5 from Intel, those AMD CPUs are complete junk. :) Damn, they cannot even beat an i3 :))))))
Well, yes. Obviously. For a basic system for an avarage joe with some MOBA games, Minecraft and some heavier games on lower settings they're very good though. The ultimate everyman machine (that isn't a laptop) would be the A8 7650K in an 1080p AIO computer IMO.
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#16
Disparia
btarunrThe A8-7670K is available now, and is priced at US $117.99 in its retail package.
Hmm... it's ok but with APUs topping out at $150 I couldn't see myself getting anything other than the A10-7870K in a machine for personal use. Otherwise, for all other projects where I'd utilize an APU I'm looking at the other end, the cheaper/lower TDP A8-7600.
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#17
AlexTRoopeR
Carrizo is Excavator. This is Steamroller!
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#18
Arjai
I think this would/could be a decent budget cruncher.

4 cores of WU's at 3.6 or 3.9 wouldn't be bad?

I also have no idea, but can these APU's Fold worth a snot? If so, it could double up for a relatively small cost.

:confused:
Posted on Reply
#19
TheGuruStud
AlexTRoopeRCarrizo is Excavator. This is Steamroller!
Yep..if only it had some full speed L3 :( (and 8 cores with no gpu lo)
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#20
Pill Monster
NC37Not if the games are coded poorly. Been a few titles here and there with AMD related bugs. Not all of them game ending but some can be crashtastic.

I'd give it about a year or two till we start seeing games which work better with AMD. Only because the consoles are now all AMD. Porting won't be so much of a big deal.

We haven't seen a ton of games with DX11 simply because of the consoles. Spent way too long in that gen suffering under DX9 or pseudo DX10 level effects. Lot of poor ports and even less of a reason for devs to invest in DX11.
cyneaterWe haven't seen alot of DX 11 because every time MS decideds to change crap from DX 9 to 10 there where changes and you need to re-learn. As well as many people don't have DX11 graphics cards.

Id love to see steam OS take of so we can talk about OPEN GL and SDL...

Plus most games now days look good but are not fun to play.
What are you guys talking about? There's been tons of DX11 games released. o_0

I could prob list 20 starting with BF3....basically any game where AMD doesn't get annihilated by Intel is DX11.......






May as well throw this up.... should be taken with salt.... :) W10 Physics score was interesting I thought.

Windows 7





Windows 10








Tested GTAV also, no difference except for VRAM load. I'm prob not CPU limited enough.
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#21
xenocide
Pill MonsterWhat are you guys talking about? There's been tons of DX11 games released. o_0
Games that are built around DX11 are different from games that support DX11. BF3 was like the first game to be built from the ground up optimized for DX11 (with backwards compatibility for DX10 and DX10.1). It wasn't until about late 2013 or 2014 that developers started switching from DX9.0c and "DX11" to straight DX11.
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#22
Pill Monster
xenocideGames that are built around DX11 are different from games that support DX11. BF3 was like the first game to be built from the ground up optimized for DX11 (with backwards compatibility for DX10 and DX10.1). It wasn't until about late 2013 or 2014 that developers started switching from DX9.0c and "DX11" to straight DX11.
Yep, and?





Posted on Reply
#23
Yorgos
ShurikNIs there a DX12 game on the horizon? 12 will definitely give a push to AMD, as some benchmarks show, but I haven't heard of a AAA DX12 title in the works.
I don't think that dx12 is just a few new draw calls or new rendering methods.
DX12, from what I've read, is a full rework of the pipeline of the DX, thus making every game that uses DX to be more efficient in comparison to older versions.
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