Monday, June 13th 2016
Microsoft XBOX Scorpio SoC Powered by "Polaris" and "Zen"
It looks like Microsoft will overpower Sony in the next round of the console wars, with a more powerful SoC on paper. The new XBOX "Scorpio" 4K Ultra HD game console will feature a custom-design SoC by AMD, which will combine not just a GPU based on the "Polaris" architecture, but also a CPU based on the "Zen" microarchitecture. This is significant because it sees a departure from using 8 smaller "Jaguar" CPU cores, and upshifts to stronger "Zen" ones. The chip could be built on the 14 nm process.
The SoC powering the XBOX Scorpio could feature a CPU component with eight "Zen" CPU cores, with SMT enabling 16 logical CPUs, and a "Polaris" GPU with 6 TFLOP/s of compute power. The combined compute power is expected to be close to 10 TFLOP/s. The Radeon RX 480, for instance features 5.84 TFLOP/s of power at its given clock speed. The CPU and GPU will likely share a common memory interface, belting out a memory bandwidth of 320 GB/s. The silicon muscle of this console should power 4K Ultra HD, 1080p @ 60 Hz HDR, and "good VR" solutions such as the Oculus Rift and HTC Vive. Games for the console could leverage DirectX 12.
Source:
TweakTown
The SoC powering the XBOX Scorpio could feature a CPU component with eight "Zen" CPU cores, with SMT enabling 16 logical CPUs, and a "Polaris" GPU with 6 TFLOP/s of compute power. The combined compute power is expected to be close to 10 TFLOP/s. The Radeon RX 480, for instance features 5.84 TFLOP/s of power at its given clock speed. The CPU and GPU will likely share a common memory interface, belting out a memory bandwidth of 320 GB/s. The silicon muscle of this console should power 4K Ultra HD, 1080p @ 60 Hz HDR, and "good VR" solutions such as the Oculus Rift and HTC Vive. Games for the console could leverage DirectX 12.
78 Comments on Microsoft XBOX Scorpio SoC Powered by "Polaris" and "Zen"
So, now that you've properly derailed the direction this should have been going, regardless of history, x86 is still a reason why it's backwards compatible and how CPUs are designed is completely beside the point. Cell was Sony's Bulldozer. "Here, have a bunch of parallel throughput but, when it comes to coordination and serial tasks, good luck buddy." It was like forcing game developers to write their games mostly using GPGPU compute. It's great if hardware cost less than devs but, devs aren't exactly cheap either and are a recurring cost. The world is familiar with x86, which makes it that much easier to adopt and use. The workload has everything to do with it. What GPUs are intended to do and what CPUs are intended to do are very different. Sure, being general purpose machines, they can solve any Turing complete problem but, that isn't to say that a generic measurement accurately describes the behavior of the kind of workload that will primarily be used on that device. FLOPS makes sense when we're talking about parallel compute where time isn't a factor and the kind of code that's always running is predictable but, not when we're trying to describe something that must be responsive in the real world, where several different things are happens in consort. Such a thing would require some measure of latency, not strictly bandwidth or throughput which is what FLOPS describes.
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tl;dr: The world knows x86, therefore backwards compatibility is relatively easy despite any history and comparing GPUs and CPUs with the same measure is dumb because they're doing very different workloads, so why would the same workload that's used to describe both be a good idea to describe how they do different things?[/INDENT]
It doesn't matter which instruction set it is, we've seen Sony jumping from wagon to a wagon every generation.
Important is, that it is an instruction set they COULD stick with, because CPUs that support it are actively developed AND fast enough.
Second thing is, if you even admit that actual instruction set matters (no, it doesn't, but let's pretend) x86 got where it is because of both IBM and AMD. (lot's of markets would be closed to Intel, if it was the only manufacturer of things, and nobody would care about Intel's existence, if IBM would choose other supplier for IBM PC)
And last, but not least, even with AMD's alleged low margins PS4 costs close to it's manufacturing costs, it wouldn't be possible to roll out PC like consoles with Intel/nVidia chips at a reasonable price, without sacrificing performance.
Basically with AMD's APUs we got perfect storm, that carried away both Sony and Microsoft.
PS
Flops argument is also missing the point and frankly boring, I won't even bother answering.
It is launching 4 years after the failed XBOX just like 360 did.