Thursday, August 18th 2016
No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch
Eidos announced that its upcoming AAA title "Deus Ex: Mankind Divided," which was touted as one of the posterboys for DirectX 12 by GPU manufacturers, won't ship with DirectX 12 support at launch. The game will release on August 23, 2016, with a DirectX 11 renderer, while the DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.
Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.
Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.
81 Comments on No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch
Not many games I play through more than once.
And lol at the fanboy AMD vs Nvidia crap already starting.. Get over it people..
edit: wouldn't dx12 be better for the consoles since they are all gcn based?
meh. score one for the good guys.
in the long run who cares, 99% of TPU'ers can run this game just fine in DX11.
Ironic that Human Revolution used the same engine as Tomb Raider where Mankind Divided is using the same engine as Hitman. Three out of five titles are Square Enix. Except that it is getting D3D12 support only two-three weeks after launch. Better to fix it before the D3D12 patch then pull a Hitman: release, disable, enable. The decision to delay D3D12 support may reduce opening sales and pre-orders but those sales are still likely to occur inside of a month from release. The endings suck in all of the Deus Ex games. Well, except The Fall but that didn't have a traditional Deus Ex ending in the first place.