Thursday, August 18th 2016

No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

Eidos announced that its upcoming AAA title "Deus Ex: Mankind Divided," which was touted as one of the posterboys for DirectX 12 by GPU manufacturers, won't ship with DirectX 12 support at launch. The game will release on August 23, 2016, with a DirectX 11 renderer, while the DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

Eidos said that it delayed DirectX 12 support because it needs some "extra work" by the developers, followed by optimizations. "We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience," the release reads. "Deus Ex: Mankind Divided" releases for PC, Xbox One, and PlayStation 4 on the 23rd of August, and is the 5th entry to the smash hit cyberpunk RPG.
Add your own comment

81 Comments on No DirectX 12 Support for "Deus Ex: Mankind Divided" at Launch

#76
TheoneandonlyMrK
Musselsi'm excited about DX12 and i'm green team these days. AMD just gets a bigger boost - it's basically being told "you get the game, but you get a 30% performance hit for 3 months. enjoy"
or buy it in the next steam sale when dx12 works right I'm not doing a crysis 2 dx11 fiasco type game again.
Posted on Reply
#77
MxPhenom 216
ASIC Engineer
I guess ill just wait for DirectX 12 to be implemented before buying. Which will probably be right around the time of a Steam sale.

Posted on Reply
#78
ViperXTR
I wonder if the DX12 update expose some DX12 options like in Gears of War 4
Posted on Reply
#79
FordGT90Concept
"I go fast!1!11!1!"
bug1. 25 -> 30 is a 20% - not the thing we see from going from DX11 to DX12
It can happen:
www.tomshardware.com/reviews/ashes-of-the-singularity-beta-async-compute-multi-adapter-power-consumption,4479-5.html
bugDX12 is just an evolution, not the second coming.
DX11 I believe was stuck to two threads at the most where DX12 is virtually unlimited. Additionally, the compute queue is virtually a free path to post-effects which translates to either a better looking game at the same frame rate or more frames. How big of a difference in frames depends on how stressed the GPU and CPU are. Because of the CPU limitation being lifted, DX12 can handle a lot more objects on the screen at once.
dyonoctisBtw, did we have any numbers about Intel graphics perfomance with dx 12 ? Does they have async ?
There's some benchmarks out there but I haven't seen any that compared Intel on DX11 and DX12. Not sure on async.
Posted on Reply
#81
rtwjunkie
PC Gaming Enthusiast
thesmokingmanAnd another incomplete game at launch.
Really? Interesting. Then enjoy pouting while I play on day 1.
Posted on Reply
Add your own comment
Aug 14th, 2024 19:27 EDT change timezone

New Forum Posts

Popular Reviews

Controversial News Posts