Friday, October 7th 2016
AMD and Oculus Shatter VR Barriers With $499 CyberPowerPC VR Ready System
AMD, CyberPowerPC, and Oculus VR announced a breakthrough Oculus VR-ready gaming desktop priced at just US $499. At the beginning of 2016, you needed to spend a minimum of $949 to build a desktop that meets Oculus VR minimum requirements. Under its hood, is an AMD FX-4350 quad-core processor, Radeon RX 470 4 GB graphics card, 8 GB of dual-channel memory, 1 TB of HDD storage, and a DVD drive. The desktop also includes a keyboard and mouse. The only other piece of hardware you need to spend on is the Oculus Rift HMD itself.
CyberPowerPC is also selling a slightly more premium variant in the Gamer Xtreme VR desktop, priced at just $699. For $200 more, you get an Intel Core i5 "Skylake" quad-core processor, Radeon RX 480 8 GB graphics, pre-installed Windows 10, and WiFi WLAN adapter, besides all that you get with the $499 variant.
CyberPowerPC is also selling a slightly more premium variant in the Gamer Xtreme VR desktop, priced at just $699. For $200 more, you get an Intel Core i5 "Skylake" quad-core processor, Radeon RX 480 8 GB graphics, pre-installed Windows 10, and WiFi WLAN adapter, besides all that you get with the $499 variant.
59 Comments on AMD and Oculus Shatter VR Barriers With $499 CyberPowerPC VR Ready System
Myself, I'm doing the waiting game on VR. If it stays and matures to a point where games take advantage of the tech and deliver good game play. I be interested by then in giving VR another try. Otherwise, I could care less if it takes off or not.
On the other hand, I'm far more interested in Microsoft's Hololens. Especially in use with programs that 3D model or other creative work.
People don't like putting stuff on their faces (3d glasses for example) and I think that killed 3D functionality on TVs.
That problem is multiplied for VR headsets. It's a nice idea, but it won't work out in reality for most people. Factor in that you need a huge amount of space and it's a non runner for most folks.
Oh and who can really take the time to immerse themselves in a game for hours on end? I spend most of my gaming time with one ear listening for my kids waking up, phone calls, doorbells etc.
"Oculus didn’t have a defined minimum hardware specification when it launched the Rift. The company listed recommended hardware specifications on its website, and those were widely accepted as the minimum requirements. Thanks to Asynchronous Spacewarp, Oculus now certifies that much more affordable hardware will deliver the performance necessary for virtual reality with the Rift." -Toms
www.tomshardware.com/news/asynchronous-spacewarp-lowers-min-spec-vr,32826.html
This write up from btarunr honestly didn't place the emphases on why this level of hardware is now achieving providing Oculus Rift minimum (entry) blessing. If this can offer good experience (not make you nauseated) for a game they sponcer like EVE Valkyrie, I say it fine if they are move the bar down / not higher.
More articles:
www.vrfocus.com/2016/10/oculus-has-optimised-how-smooth-your-experience-will-be-with-a-smart-shortcut/
techreport.com/news/30766/asynchronous-spacewarp-lets-cheaper-pcs-drive-oculus-rifts
not every game has AAA level graphics & not every VR game will have or need AAA level graphics, this has nothing to do with the casual trash you're implying & we cannot ignore how playstation VR will deal with the lack of performance leap
so how is it the bare minimum if, for example, that screenshot of the vive test (how cpu dependent can VR be?) is a few pixels next to ready at the top of capable, it's not at the bottom of capable, it's not going to be LOW settings at 30fps either, it's not horribly slower than a 970, oculus's VR ready gpu