Friday, October 7th 2016
AMD and Oculus Shatter VR Barriers With $499 CyberPowerPC VR Ready System
AMD, CyberPowerPC, and Oculus VR announced a breakthrough Oculus VR-ready gaming desktop priced at just US $499. At the beginning of 2016, you needed to spend a minimum of $949 to build a desktop that meets Oculus VR minimum requirements. Under its hood, is an AMD FX-4350 quad-core processor, Radeon RX 470 4 GB graphics card, 8 GB of dual-channel memory, 1 TB of HDD storage, and a DVD drive. The desktop also includes a keyboard and mouse. The only other piece of hardware you need to spend on is the Oculus Rift HMD itself.
CyberPowerPC is also selling a slightly more premium variant in the Gamer Xtreme VR desktop, priced at just $699. For $200 more, you get an Intel Core i5 "Skylake" quad-core processor, Radeon RX 480 8 GB graphics, pre-installed Windows 10, and WiFi WLAN adapter, besides all that you get with the $499 variant.
CyberPowerPC is also selling a slightly more premium variant in the Gamer Xtreme VR desktop, priced at just $699. For $200 more, you get an Intel Core i5 "Skylake" quad-core processor, Radeon RX 480 8 GB graphics, pre-installed Windows 10, and WiFi WLAN adapter, besides all that you get with the $499 variant.
59 Comments on AMD and Oculus Shatter VR Barriers With $499 CyberPowerPC VR Ready System
"This powerful PC is priced at just $499 USD MSRP when purchased with an Oculus Rift." .... "It even includes a keyboard, mouse, DVD drive, 1TB hard drive, and Windows® 10."
Found the link above so it appears the three companies are in some type of actual partnership. When I first read what btarunr wrote I though it was more CyperPower was going it alone. So yea, CyperPower is just moving the EoL CPU/mobo's and the RX 470. The system can deliver the Oculus system minimum VR requirement test when using the Oculus headset. But it appears to be relying on their "asynchronous spacewarp" software.
www.engadget.com/2016/10/06/you-don-t-need-a-ridiculous-pc-to-run-oculus-rift-anymore/
4world.tech/?p=156039
While the price for the box is not bad, it have a "hook" if it at least got a Wraith cooler, but one picture off the site shows what's probably the older OEM cooler, with what's a MicroATX 970 motherboard (I hope not 760), and what's probably some generic 1066Mhz DDR3. If the Case and PSU are above average, and you were thinking of building a low cost system and then purchasing the Oculus headset anyway (approx. $600)... it's still not the way I'd go unless they could bundle both for $1,000 and EVE Valkyrie included Free.
if you're going to complain about a 1080 struggling in vr, then it's the dev's fault for putting so much gfx in the game! (& if the game doesnt even look that good, then they're uselessly being accurate or not faking properly, rasterized rendering is entirely about approximate shortcuts, timewarp is more important than literal 90 fps)
if ps4pro is going to do vr, then there will be some target visuals that should be able to run fine on the 470!
if phones are doing vr, why should pc have to have such a huge jump in requirements!?
that screenshot shows it's RIGHT ON THE EDGE of 'ready'! yet some of you act like it's all the way on the left!? wtf is wrong with you
there is more to vr than the super games, or games at all
it's like console people a few years ago complaining about needing a $3,000 computer, completely made up nonsense, not everything is crysis
As for VR its nothing more then an enhance 3D effect IMO If I want virtual reality world I virtually go outside...
Don't need VR to enjoy a games which is not suppose to be real anyways it is a games to pass the time after all
There is a definite difference with some games when frames drop below certain fresh holds, this has nothing to do with actual monitor refresh rate either.
CSGO is a good one as anything below 160FPS i immediately notice the difference whilst my monitor is only 75hz.
Mouse is not as accurate, game looks and feels choppy.
The phone games that did VR were extremely crappy. The graphics were trash. People expect better on the PC, it's just a fact. If I wanted to play a bunch of pop-cap games in VR, sure I guess this computer would do. But that isn't what PC gamers want.
And it is true that VR can actually run on some mid-range hardware, and it can do that because most games dynamically adjust the visual quality to keep a target framerate. But this system is like they just put together the absolute bare minimum to run VR just so they could stick "VR Ready" on it, and in reality this likely isn't going to give a good VR experience.
They want to clean old stock which I fully understand.
They offer an underpowered CPU with an underpowered GPU and sell it as the 'VR' experience. There WILL be hapless buyers of this product. And they won't revisit AMD for anything related to VR ever again afterwards.
AMD gets to clear stock and lose future customers for short term profit. Short sighted, stupid move. They should not be selling this system with this kind of marketing. They should be selling it as the current gen console killer that offers everything a console doesn't at a very competitive price tag.
The baseline they chose for their marketing here is just way too high and it will dissappoint the buyer. Tremendously so. Why not drop in an RX480..... WTF
There are a few that don't run well but those really aren't because the hardware isn't there, it's because the games are just terribly optimized.
The end result is that you essentially have to render 2160x1200 pixels (25% more than 1920x1080) at more than 45FPS, all the time. The Fury X and RX 480 aren't capable of that most of the time, so the 470 certainly won't be. I may not own a headset, but apparently unlike most posters in this thread I at least know how VR works, why FPS matters, and why the RX 470 is gonna give you a bad time.
Edit:
Just found out they are releasing a new Descent game called Descent Underground. Cannot wait. :)
Does that mean i hate it? no.. it's a technology i love technology, but for me personally? no thanks.
It's in my steam library atm xD