Monday, November 7th 2016
BenQ Announces the ZOWIE XL2540 e-Sports Gaming Monitor
BenQ announces the new ZOWIE XL2540 monitor, providing additional options for the fulfillment of individual gaming experience. From its inception, ZOWIE has been dedicated to the development of e-Sports equipment to enable competitive gamers to play to the best of their abilities.
As the latest addition to the XL series for PC e-Sports, XL2540 introduces increased smoothness in-game and its native 240Hz refresh rate can be fully activated to deliver different levels of gameplay experience when the computer generates over 240 frames per second (fps). And as such, people looking for the monitor should make sure their PC performance is up to par.The XL2540 will be available for experience at DreamHack Winter at the ZOWIE booth during Nov. 24~26 at B04:05. As numbers and specs do not tell the whole story, join us for a first-hand experience with the new monitor to see the difference for yourself.
For more information, visit the product page.
As the latest addition to the XL series for PC e-Sports, XL2540 introduces increased smoothness in-game and its native 240Hz refresh rate can be fully activated to deliver different levels of gameplay experience when the computer generates over 240 frames per second (fps). And as such, people looking for the monitor should make sure their PC performance is up to par.The XL2540 will be available for experience at DreamHack Winter at the ZOWIE booth during Nov. 24~26 at B04:05. As numbers and specs do not tell the whole story, join us for a first-hand experience with the new monitor to see the difference for yourself.
For more information, visit the product page.
27 Comments on BenQ Announces the ZOWIE XL2540 e-Sports Gaming Monitor
$500 - www.bhphotovideo.com/c/product/1287104-REG/benq_xl2540_25_16_9_zowie.html
And really, this monitor is for Counter Strike or Quake/Unreal games only.
Which is more then anything can handle, said it once and ill say it again, we are nowhere near we should be in terms of graphics performance because the companies like to take baby steps to make MOAR MONEY.
The 800 euro GTX1080 does about 100 - 150 fps @ 1080p in current games.... nowhere near the 240 fps this monitor allows.
With this slow progress you might as well just get a 120hz monitor.
average human reaction time = 250ms
It's an e-sports monitor. It's not meant to exploit gamer's skills for "recent games" like The Witcher or anything like that. First because TW3 and so doesn't need that.
It's meant to be used with esports title, which are light on pc by definition, like csgo.
1080p and ultra settings a GTX1080 can easily pull 240 FPS in both Overwatch and CS:GO. COD:IW in ultra the FPS is 125FPS but one would argue that thats more up to the game-engine (TITAN X have same performance in 1080p as it does in 1440p (125 FPS), which means the game is limited somewhat. So for the pupose they intend (eSport) you are wrong and they are right :) For the pupose of Star Citizen and Witcher III no it cannot pull 240 FPS but remember; people dont change their monitor every year or so. I've bought my 144Hz monitor 4 years ago and at the time I was sitting on a 560Ti vs a 1070 now. So I can now pull alot of games at 144FPS@1080p and on ultra settings the games even performs 125 FPS (so I could go 120hz instead)
My point is; a 240hz monitor is not a bad thing; its just that people dont yet understand what lies ahead. When that is said; the difference between a 60 hz and 144 hz is ofcourse far greater in preactice than between a 144 and a 240 hz monitor. But improvements is improvements.
4hz = 250ms per frame
average human reaction time = 250ms
Any 60Hz monitor can display 100 or 1000 frames/second, with visible image fluidity increase, that's not an issue. The only issue, is that the 60Hz monitor on high fps count will sometimes display some banding artifacts, but nothing tragic like some of the people are overly reacting over this. If people are stupid enough to use VSYNC enabled on fast paced FPS games, then that is a different issue. ;)
Im not confusing anything; But I think that you think I am :) What im talking about have nothing to do with the what you are talking about. Sure you can talk about why stuff like vsunc, gsync or AMDs equivalent that lock and times frames to be updated and shown in a correct ratio but what im talking about is the level or tearing and visual "disharmony" in the picture on a 60hz screen compared to a 120/144hz screen is VERY noticable. In principle the problems gsync fixes is still there on a 144hz screen but almost not noticable. I would advice you to try to play FPS on a 60hz and then a 120/144hz screen Try to test in a game like BF1 with its photogrammetry texture; it is already so hard to see the difference in objects already and playing it on a 60hz makes it so much worst than a 144hz monitor without gsync. (believe me.)
Anyway, these are monitors with a very specific audience, let's just leave it at that.
Yes, it's more idiotic than you thought.