Thursday, January 5th 2017
NVIDIA Announces the G-SYNC HDR Technology
NVIDIA today announced the G-SYNC HDR technology. An evolution of the company's proprietary adaptive display sync technology, which keeps the display's refresh-rates dynamically in-sync with the graphics card's frame-rates, G-SYNC HDR, as its name suggests, adds support for HDR (high dynamic range) displays. NVIDIA's partner display manufacturers such as Acer, and ASUS have each announced displays with this technology, which will will be available later this year.
NVIDIA worked with display panel maker AUOptronics to develop G-SYNC HDR. It leverages full 384-zone LED backlights, and a quantum-dot technology. The monitors rely on wide color gamuts, with 10-bit (1.07 billion color palettes) to bring HDR to life. G-SYNC HDR monitors come with support for the HDR10 standard. The year's most anticipated game, "Mass Effect: Andromeda," will come with support for G-SYNC HDR.
NVIDIA worked with display panel maker AUOptronics to develop G-SYNC HDR. It leverages full 384-zone LED backlights, and a quantum-dot technology. The monitors rely on wide color gamuts, with 10-bit (1.07 billion color palettes) to bring HDR to life. G-SYNC HDR monitors come with support for the HDR10 standard. The year's most anticipated game, "Mass Effect: Andromeda," will come with support for G-SYNC HDR.
12 Comments on NVIDIA Announces the G-SYNC HDR Technology
It still stutters much more then you made us believe it would in most popular games.
I don't play loads of different games so I may have just got lucky. But it has always worked as advertised for me.