Wednesday, January 18th 2017
Unigine Superposition Benchmark not Good Enough for Steam
Unigine's dazzling-looking Superposition benchmark (which was due for a late 2016 launch but still hasn't made the rounds, having an expected release date on Q1 of the current year) won't be coming to your average PC gaming platform of choice: Steam.
Apparently, the absence of the benchmark on Steam isn't a choice made by Unigine itself; instead, the "Superposition" benchmark has effectively been locked from entering Steam's catalog on account of it not being "suitable" for their Greenlight initiative. And this comes on the toes of the benchmark having recently achieved the status of number one application on Greenlight - not an easy thing to do, considering the amount of applications that vie for that spot.Unigine is one of the most considered faces of PC benchmarking, with their products always occupying a special spot on any benchmark suite, due to both their ability to bring even the most powerful hardware to its knees, and looking beautiful while doing so. Particularly, their Heaven benchmark was a kind of poster child for tessellation, with its iconic dragon statue receiving marked improvements in rendering results that scaled with the setting.
Superposition, however, will be based on a revamped engine, the Unigine 2 Engine, bringing with it support for DirectX 11, OpenGL 4.5 and later, as well a dedicated VR mode compatible with both trend-setters of the VR world, the Oculus Rift and HTC Vive. The Superposition benchmark will also include a GPU cooling stress test, designed to test your graphic card's stability at high operating temperatures, as well as your cooling solutions' ability to tame the operating temperatures on your GPU of choice. The benchmark will also support both Windows and Linux, and like its predecessors, feature scalable settings for your benchmarking enjoyment.
Apparently, the absence of the benchmark on Steam isn't a choice made by Unigine itself; instead, the "Superposition" benchmark has effectively been locked from entering Steam's catalog on account of it not being "suitable" for their Greenlight initiative. And this comes on the toes of the benchmark having recently achieved the status of number one application on Greenlight - not an easy thing to do, considering the amount of applications that vie for that spot.Unigine is one of the most considered faces of PC benchmarking, with their products always occupying a special spot on any benchmark suite, due to both their ability to bring even the most powerful hardware to its knees, and looking beautiful while doing so. Particularly, their Heaven benchmark was a kind of poster child for tessellation, with its iconic dragon statue receiving marked improvements in rendering results that scaled with the setting.
Superposition, however, will be based on a revamped engine, the Unigine 2 Engine, bringing with it support for DirectX 11, OpenGL 4.5 and later, as well a dedicated VR mode compatible with both trend-setters of the VR world, the Oculus Rift and HTC Vive. The Superposition benchmark will also include a GPU cooling stress test, designed to test your graphic card's stability at high operating temperatures, as well as your cooling solutions' ability to tame the operating temperatures on your GPU of choice. The benchmark will also support both Windows and Linux, and like its predecessors, feature scalable settings for your benchmarking enjoyment.
47 Comments on Unigine Superposition Benchmark not Good Enough for Steam
So...ummm....yeah.
I am glad Unigine stayed with DX11. The API is well designed and easy to use. I am an indie developer and I also stayed with DX11. There is zero incentive for me to port to DX12 because I will never beat the performance, efficiency and hardware-specific heuristics that the NVIDIA DX11 driver provides for me. Unless I get a fat check that is, but obviously not going to happen soon, since I have no relationship with Microsoft other than using their API and development environment.
who knows who cares if its not good enough for steam...
Does it run on linux / steam os.. ?
As for DX12
en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support
This list is huge....
I think my main issue with DX12 is windows 10 but thats for another thread.
Joking aside, the list is bigger than I thought, I was thinking Vulkan which has like 9 titles, but I wouldn't call it huge. Nor is performance or graphics different or better than most titles.
One more thing.. a year ago, almost to the day. There were a total of 7 there or upcoming. Now there are 16 titles with one upcoming (surely there are more, right?).
www.techpowerup.com/forums/threads/wheres-all-the-direct-x-12-games.219302/
I my opinion, the less Steam has to do with anything, the better off everyone is.
Many of which had the good work done by the devs in DX11, and DX12 patches only issued later.
en.wikipedia.org/wiki/List_of_games_with_DirectX_11_support
:slap:
As I've understood it D3D12 is pretty much half a step back towards the times before generic APIs, the "DOS days".
Back then it was up to each programmer to make the graphics and sound work (at all) on the hardware used. When starting a program we had to define the sound card used to get any sound. Graphics was all CPU rendered so that was less of a problem.
Now DX12 provides the programmer with the ability to really optimise the performance of each specific GPU/CPU combination imaginable (using different code for each combo). If the software isn't optimised for your hardware the performance will be lacklustre...
Given the additional effort required by the programmers I don't think DX12 is a general improvement over DX11, at least not for gaming.