Wednesday, April 5th 2017
Bioware Commits to Mass Effect: Andromeda Support; Will Act on Feedback
Mass Effect Andromeda was one of the most awaited launches of 2017, though an argument can be made that the game is currently in beta. The Mass Effect trilogy was one of the best-realized trilogies in gaming - let down, in the eyes of some users, by its ending; but if the indoctrination theory has something to go for it, I think it's one of the best endings that ever took form in this media. The original trilogy really went to show how a universe steeped in narrative, with an overarching plan already aligned for its trio of games, could deliver an intense, high-quality sci-fi experience.
Taking on a whole new galaxy should have been a time to improve and rebuild old systems, not breaking what was so very well done before. Even if the game is a looker, with the Frostbite 3 engine bringing graphics to the forefront, some things have taken a turn for the worst in a bid to save development time and resources. Mass Effect: Andromeda came out in what is an almost universally agreed unfinished state, with facial animations and overall writing suffering in quality compared to the previous installments, and a plethora of bugs fitter to an early access release than a AAA game. Now, Bioware has come forward, committing to act on fans' feedback and making up for the deficits that have no place in a Bioware game.To wit, the company has pledged a number of patches in the coming months that address the games' numerous flaws, be it physics based (characters have appeared with crates stuck to their heads, enemies have spawned halfway through the ground), increased work on voice-overs, reworking some relationship arcs, and also the all-important facial animations. Because nothing is more immersion-breaking than a character with wonky facial animations and eyes that look like marbles in a spinning well saying something like "My face is tired".
Check out the upcoming list of fixes for the first update from Bioware, v1.05, that incorporates fans' feedback, due to release this Thursday, starting with miscellaneous bug fixes:
Taking on a whole new galaxy should have been a time to improve and rebuild old systems, not breaking what was so very well done before. Even if the game is a looker, with the Frostbite 3 engine bringing graphics to the forefront, some things have taken a turn for the worst in a bid to save development time and resources. Mass Effect: Andromeda came out in what is an almost universally agreed unfinished state, with facial animations and overall writing suffering in quality compared to the previous installments, and a plethora of bugs fitter to an early access release than a AAA game. Now, Bioware has come forward, committing to act on fans' feedback and making up for the deficits that have no place in a Bioware game.To wit, the company has pledged a number of patches in the coming months that address the games' numerous flaws, be it physics based (characters have appeared with crates stuck to their heads, enemies have spawned halfway through the ground), increased work on voice-overs, reworking some relationship arcs, and also the all-important facial animations. Because nothing is more immersion-breaking than a character with wonky facial animations and eyes that look like marbles in a spinning well saying something like "My face is tired".
Check out the upcoming list of fixes for the first update from Bioware, v1.05, that incorporates fans' feedback, due to release this Thursday, starting with miscellaneous bug fixes:
- Fixed an issue with Ryder's movements when running in a zig zag pattern
- Fixed various collision issues
- Fixed bugs where music or VO wouldn't play or wasn't correct
- Fixed issue where global squad mate banter sometimes wasn't firing on UNCs
- Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
- Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
- Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
- Fixes issues related to some saves
- Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
- Streaming and stability improvements
- Improved tutorial placement
- Increased inventory limits
- Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
- Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
- Improved matchmaking and latency in multiplayer
- Added option to skip autopilot sequences in the galaxy map
- Decreased the cost of remnant decryption keys and made them more accessible at merchants
- Improved logic, timing, and continuity for relationships and story arcs
- Improved lip-sync and facial acting during conversations, including localized VO
- Improved the appearance of eyes for human and asari characters
32 Comments on Bioware Commits to Mass Effect: Andromeda Support; Will Act on Feedback
As long as it has a market, there will be good quality games.
Of course "good" is a relative term and if you can get beyond graphics and play some of the old gems, you can have a good basis of comparison regarding other aspects like gameplay mechanics, story, design and such. If you dare to put the effort to get the necessary information in a relatively new perspective.
And if you just want to sit down and enjoy the show, then there are the consoles with almost all of their exclusive material. Especially the self made things which are done by the manufacturers' developers. Like Ni-Oh or The Last Guardian on PS4 or the newest Zelda by/on Nintendo.
Of particular hilarity to me are comments about bad writing and characters. More hyped hearsay, because it's apparently cool these days to jump on hype trains and hate on games, all without one single bit of personal experience actually playing these games. The story is rich and deep, with many side missions interwoven into the main quest in much the same manner as TW3 did so well. The dialogue is well written as well.
Make your own decisions and evaluations. Don't be sheep, led by those who like attention. Buy the game. Then you have credibility to comment. Yes there are some issues, and they are being fixed. But by no means are they endemic to all.
The odd thing is the mismanagement of the last patch enabling a feature that wasn't available in the public release. There was clearly a communication disconnect between the devs and AMD with this.
Source: community.amd.com/thread/213759
If not go shill some place else please :shadedshu:
Have you legitimately played it? If not, then you are nothing but a troll who knows how to repeat Internet haters that love attention.
I honestly don't know how you can defend it under the circumstances. $40m budget and they release in this state!? It's simply inexcusable. Anyone who posts on the internet for attention is either retarded or 11 years old, and the MANY who are deriding Andromeda are clearly not all in such a category. I'd even argue you don't NEED to play the game to see how badly they screwed this up. Yes that may put an unfair emphasis on specific events in what is a very expansive game, but just by watching game clips you can see there are A LOT of those events, far more than there should have been given the time and budget they had. The mere fact they are now promising to rectify so much is evidence enough of the fact they jumped the gun on release. EA/Bioware aren't even trying to defend themselves here, so it's rather pathetic you are wading in. Of course, some people just have very low standards and are easily pleased.
That whole 1st section of "problems" that they are fixing? I don't have any of those problems, so I hope their patch doesn't do the opposite for me.
The third is not something broken, but something they were lazy about: 90% of Asari look the same. I have no lip/syncs or eye problems, so don't need that fixed either.
And... just because YOU say the writing is bad doesn't mean it is. Works both ways you know. ;)
Also, you yourself are one of the bad hype people and lose credibility on the subject. You say they are fixing the game "months" after release. Yeah buddy, March 14th release to April 6th is really "months." :rolleyes:
:banghead:
And no, sorry, bad writing IS bad writing. That's not to say someone can't still like it, but if you actually study story/script writing in any depth, you will come to understand how wrong your statement is... there is no 'both ways' about that.
Literature has ALWAYS been opinion based in how it is received and reviewed. There has never been a governing body that stated what constitutes "good writing."
The fact that we are getting a patch today that addresses many of the issues, just two weeks after release is a good sign. Also a sign that the team stayed at work and didn't take the usual post launch leave that many do.
Good example of this: every single Vault in Fallout games. You enter each Vault and when you read up on all the stuff you find in there, it tells you a mini-story of what went on. These mini-stories are great writing. But in the overall narrative of the game, they have no value, they just 'flesh out' the setting a bit.
Beyond that, why is this such a toxic discussion? There's absolutely no need for it and it doesn't add to credibility...
For me personally, I'm not buying this game at full price, I still have to get over the DA:Inquisition cloning and I'll let Bioware put out some fixes first.