Friday, May 5th 2017
Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters
VR is one of the most important buzzwords in tech, not only for current development, but also for what studios and tech insiders deem to be our entertainment future. Oculus, which paved the way for VR with its Rift headset concept (before being snagged by Facebook), is one of the biggest, most recognizable players in this space. Now, after a series of hurdles such as the Oculus-ZeniMax sonata, which saw the former facing payments of $500 million, and Oculus' founder Palmer Luckey abandoning the company, a house of cards is crumbling. Namely, Oculus' VR-driven Story Studio.The Story Studio was responsible for advancing the world of VR movies, having actually done a critically acclaimed job of it, with movies such as Lost, Emmy Award winning Henry, and Dear Angelica, as well as the Quill tool that the Studio developed to create this kind of experiences. The move is being presented by Jason Rubin in a blog post, as a way to "best allocate our resources to create an impact on the ecosystem," with Oculus having decided to "shift our focus away from internal content creation to support more external production," which, naturally, means "winding down Story Studio." Rubin didn't say whether the Story Studio team members, which includes animators and directors from Pixar, DreamWorks Animation, and others, will remain at the company following the division's "winding down." It also remains to be seen whether this is actually a strategic decision, or just the culmination of a series of setbacks, which arguably include the way Oculus tried to work its content into an exclusivity platform. With the winding down of Oculus' first party work, though, the way may be paved for a more open ecosystem, where the Oculus platform is more open to external development.
Sources:
Oculus Blogs, Tom's Hardware
40 Comments on Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters
It's called "Fixed" which just renders the center of the screen. So, for it to look the best you have to look straight ahead, but with eye tracking they can use it to only render what you're looking at in VR. I was worried my 970 wouldn't handle batman, but with this feature it handled it nicely... I'm holding out for Vega in hopes it's good and drops current GPU prices.. Right now they are crazy high.. and I want a 1070 or 1080 lol
:toast:
all 3 of those things are still present.
So many of us were skeptical this time around, especially with all the talk about augmented reality and how smartphones were at the forefront of that, not a behemouth PC solution.
So we're not suprised when it turns into a niche product and there's not enough revenue for all the competitors.
The vive will likely survive and be the main player, for whatever that is worth.
I see augmented solutions being more widely used seeing as all you need is a smartphone and an app to get started.
but hey what do I know?
Why can't I use my S7 and headset with my computer and do some basic VR gaming?
I know the reasons why, but to 99% of people it's a dumb idea to NOT be able to.
Right now VR is a one trick pony at best and a half pony usually the ass end. The only difference between it and 3D TV it's going to be that a lot of people have cell phones capable of acting like a VR display
Bethesda will have a working demo of Fallout 4 at E3 and it should be better than anything we have tried so far. I do agree VR is still expensive for most people, but Oculus has already seen a price cut and you can get it for $599 with Touch. I don't care for Oculus's walled garden, but ReVive has broken that barrier... but in their defense they have poured a lot of money into content, including creating Oculus Story Studio. Everyone looks over the fact that they still have Oculus Studio, which is geared more for games.
One last thing Ridley Scott just launched his own VR film Division (RSA VR). Also, remember not to long ago everyone said the smart phone were to expensive, but they are still selling them everyday. I don't expect this post to change anyone's mind, but at least keep your mind open.
I just bought the Division on sale today... But I did have an accident last weekend and cut my left index finger.. I have 8 stitches in my finger which has hampered me from playing VR.. I've tried to play it some but just can't pull the trigger on my vive controller.. lol I'm going to try and play it some tonight, because I have the wrap off my hand. I should be able to get the stitches out Tuesday.