Friday, May 5th 2017

Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters

VR is one of the most important buzzwords in tech, not only for current development, but also for what studios and tech insiders deem to be our entertainment future. Oculus, which paved the way for VR with its Rift headset concept (before being snagged by Facebook), is one of the biggest, most recognizable players in this space. Now, after a series of hurdles such as the Oculus-ZeniMax sonata, which saw the former facing payments of $500 million, and Oculus' founder Palmer Luckey abandoning the company, a house of cards is crumbling. Namely, Oculus' VR-driven Story Studio.
The Story Studio was responsible for advancing the world of VR movies, having actually done a critically acclaimed job of it, with movies such as Lost, Emmy Award winning Henry, and Dear Angelica, as well as the Quill tool that the Studio developed to create this kind of experiences. The move is being presented by Jason Rubin in a blog post, as a way to "best allocate our resources to create an impact on the ecosystem," with Oculus having decided to "shift our focus away from internal content creation to support more external production," which, naturally, means "winding down Story Studio." Rubin didn't say whether the Story Studio team members, which includes animators and directors from Pixar, DreamWorks Animation, and others, will remain at the company following the division's "winding down." It also remains to be seen whether this is actually a strategic decision, or just the culmination of a series of setbacks, which arguably include the way Oculus tried to work its content into an exclusivity platform. With the winding down of Oculus' first party work, though, the way may be paved for a more open ecosystem, where the Oculus platform is more open to external development.
Sources: Oculus Blogs, Tom's Hardware
Add your own comment

40 Comments on Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters

#26
Mindweaver
Moderato®™
TheMailMan78I'm gonna get a headset. Just waiting on the price to come down a little and the resolution to come up.
LG's new HMD will be out this year. It use's Valve's Lighthouse tech like the Vive. It also has better resolution, but it's not by much. But I would suggest getting a Vive, because they are adding a lot of new stuff. It will have wireless, eye tracking, and a deluxe head strap this year. I'm looking forward to eye tracking, because Nvidia is working on Foveated rendering. Batman Arkham VR has a graphics setting called "Fix Foveated" which renders what you are looking rather than the whole screen which improves performance greatly.

It's called "Fixed" which just renders the center of the screen. So, for it to look the best you have to look straight ahead, but with eye tracking they can use it to only render what you're looking at in VR. I was worried my 970 wouldn't handle batman, but with this feature it handled it nicely... I'm holding out for Vega in hopes it's good and drops current GPU prices.. Right now they are crazy high.. and I want a 1070 or 1080 lol
Posted on Reply
#27
Bansaku
Maybe, just maybe, if they hadn't bribed 3rd party content creators to make their software proprietary to the Rift, perhaps their future would be looking a little brighter. I hope Oculus crashes and burns while others (love the HTC vibe) thrive!

:toast:
Posted on Reply
#28
fullinfusion
Vanguard Beta Tester
really I don't care... bye bye good riddance Oculas :wtf:
Posted on Reply
#29
eidairaman1
The Exiled Airman
fullinfusionreally I don't care... bye bye good riddance Oculas :wtf:
Never liked vr headsets on me anyway, gaming is for comfort, not pain. I'd rather be wearing a Jhmcs F-16 helmet over any of this vr crap.
Posted on Reply
#30
yogurt_21
alot of youngins on here. See in the early 90's to mid 90's VR took off then too. The problems were that it was expensive, difficult to setup, and had limited content.

all 3 of those things are still present.

So many of us were skeptical this time around, especially with all the talk about augmented reality and how smartphones were at the forefront of that, not a behemouth PC solution.

So we're not suprised when it turns into a niche product and there's not enough revenue for all the competitors.

The vive will likely survive and be the main player, for whatever that is worth.

I see augmented solutions being more widely used seeing as all you need is a smartphone and an app to get started.

but hey what do I know?
Posted on Reply
#31
RejZoR
xkm1948Nope. 99% TPU members here are VR haters.
It's because tech is stupid, clumsy and useless. Only good thing of VR is immersion since you only see in-game happening and not the room. And that's it. I'd rather see just simple head tracking that I could use with any game in combination with keyboard+mouse. In every game, be it racing, strategy, adventure or FPS.
Posted on Reply
#32
dorsetknob
"YOUR RMA REQUEST IS CON-REFUSED"
TheMailMan78Just waiting on the price to come down a little
:) LIKE 25% OF WHAT IT NOW COSTS that's the Walmart/Best Buy price pick up point at which it would become Mainstream
Posted on Reply
#33
Steevo
Not interested in VR until the price and standards are in place.

Why can't I use my S7 and headset with my computer and do some basic VR gaming?

I know the reasons why, but to 99% of people it's a dumb idea to NOT be able to.


Right now VR is a one trick pony at best and a half pony usually the ass end. The only difference between it and 3D TV it's going to be that a lot of people have cell phones capable of acting like a VR display
Posted on Reply
#34
Mindweaver
Moderato®™
I really don't understand why VR is being compared to 3d TV's? I can tell you I've used both and they are nothing a like in comparison. I've never felt presence watching a 3d TV or a 3d Movie at the theater. People just need to try it and trust me it's coming, even if you don't want it too. Microsoft has HMD's coming out this year for $300 USD. This is the right price for most people. The only thing is that it doesn't have controllers like the Vive, and Oculus Touch. I'm sure that will change.

Bethesda will have a working demo of Fallout 4 at E3 and it should be better than anything we have tried so far. I do agree VR is still expensive for most people, but Oculus has already seen a price cut and you can get it for $599 with Touch. I don't care for Oculus's walled garden, but ReVive has broken that barrier... but in their defense they have poured a lot of money into content, including creating Oculus Story Studio. Everyone looks over the fact that they still have Oculus Studio, which is geared more for games.

One last thing Ridley Scott just launched his own VR film Division (RSA VR). Also, remember not to long ago everyone said the smart phone were to expensive, but they are still selling them everyday. I don't expect this post to change anyone's mind, but at least keep your mind open.
Posted on Reply
#35
Prima.Vera
Unless the VR glasses/headsets will look something like this, I will not see myself buying one any time soon:
Posted on Reply
#36
BiggieShady
Prima.VeraUnless the VR glasses/headsets will look something like this, I will not see myself buying one any time soon:
Sure :D fast forward to
Posted on Reply
#37
bug
MindweaverI really don't understand why VR is being compared to 3d TV's?
They both require users to wear glasses for hours. Users have already rejected that.
Posted on Reply
#38
Mindweaver
Moderato®™
bugThey both require users to wear glasses for hours. Users have already rejected that.
What are these glasses you speak of for VR? :p If you are talking about the HMD, then it's much more than just glasses. Plus you are getting much more of an experience than a 3d movie. I like 3d movies, but it pales in comparison to VR. It's like comparing a head band to a helmet. I think most Gamers that don't like VR are scared it will make monitor gaming obsolete. I don't think VR will kill monitor gaming by no means. Monitor gaming is still enjoyable.

I just bought the Division on sale today... But I did have an accident last weekend and cut my left index finger.. I have 8 stitches in my finger which has hampered me from playing VR.. I've tried to play it some but just can't pull the trigger on my vive controller.. lol I'm going to try and play it some tonight, because I have the wrap off my hand. I should be able to get the stitches out Tuesday.
Posted on Reply
#39
bug
MindweaverWhat are these glasses you speak of for VR? :p If you are talking about the HMD, then it's much more than just glasses. Plus you are getting much more of an experience than a 3d movie. I like 3d movies, but it pales in comparison to VR. It's like comparing a head band to a helmet. I think most Gamers that don't like VR are scared it will make monitor gaming obsolete. I don't think VR will kill monitor gaming by no means. Monitor gaming is still enjoyable.

I just bought the Division on sale today... But I did have an accident last weekend and cut my left index finger.. I have 8 stitches in my finger which has hampered me from playing VR.. I've tried to play it some but just can't pull the trigger on my vive controller.. lol I'm going to try and play it some tonight, because I have the wrap off my hand. I should be able to get the stitches out Tuesday.
Right. Because if I can't stand glasses, a helmet will do just fine. /s
Posted on Reply
#40
Mindweaver
Moderato®™
bugRight. Because if I can't stand glasses, a helmet will do just fine. /s
See, now you're getting it! :p lol
Posted on Reply
Add your own comment
Jan 8th, 2025 02:24 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts