Friday, May 5th 2017

Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters

VR is one of the most important buzzwords in tech, not only for current development, but also for what studios and tech insiders deem to be our entertainment future. Oculus, which paved the way for VR with its Rift headset concept (before being snagged by Facebook), is one of the biggest, most recognizable players in this space. Now, after a series of hurdles such as the Oculus-ZeniMax sonata, which saw the former facing payments of $500 million, and Oculus' founder Palmer Luckey abandoning the company, a house of cards is crumbling. Namely, Oculus' VR-driven Story Studio.
The Story Studio was responsible for advancing the world of VR movies, having actually done a critically acclaimed job of it, with movies such as Lost, Emmy Award winning Henry, and Dear Angelica, as well as the Quill tool that the Studio developed to create this kind of experiences. The move is being presented by Jason Rubin in a blog post, as a way to "best allocate our resources to create an impact on the ecosystem," with Oculus having decided to "shift our focus away from internal content creation to support more external production," which, naturally, means "winding down Story Studio." Rubin didn't say whether the Story Studio team members, which includes animators and directors from Pixar, DreamWorks Animation, and others, will remain at the company following the division's "winding down." It also remains to be seen whether this is actually a strategic decision, or just the culmination of a series of setbacks, which arguably include the way Oculus tried to work its content into an exclusivity platform. With the winding down of Oculus' first party work, though, the way may be paved for a more open ecosystem, where the Oculus platform is more open to external development.
Sources: Oculus Blogs, Tom's Hardware
Add your own comment

40 Comments on Oculus Shuts Down Its VR-driven Story Studio - The Empire Falters

#1
TheGuruStud
Even 3D movies lasted longer than this lol
Posted on Reply
#2
DeathtoGnomes
No idea what movies references those are but they are not in the IMDB.
Posted on Reply
#5
NTM2003
Um should I still keep the htc vive on my list of things to buy
Posted on Reply
#6
xkm1948
Oculus ecosystem is unhealthy to begin with. They were trying the walled garden hoping to keep everything off competitors. Unfortunately that shot themselves in the foot.

And in case people are saying VR is bad and etc. take a look at this:

www.hollywoodreporter.com/behind-screen/ready-player-one-wb-partners-htc-vive-988900
NTM2003Um should I still keep the htc vive on my list of things to buy
Most TPU members are against new technology. I would recommend you ask on reddit/Vive. As a Vive owner I can tell you this is single most exciting technology introduced for a long time. It is a completely new way for human-machine interface.
Posted on Reply
#7
P4-630
DeathtoGnomeswonder why my search didnt show them. hmm.
Were you looking in the wrong movie DB? such as iafd.com ?... :D
Posted on Reply
#9
bug
NTM2003Um should I still keep the htc vive on my list of things to buy
I think you're asking the wrong question. The right question to ask, imho, is do you have available content that you could use a Vive for?
Posted on Reply
#10
NTM2003
I see what e3 has to offer this year for vr if nothing exciting I skip it. But if fallout 4 is still going on vr then yea maybe
Posted on Reply
#11
xkm1948
NTM2003I see what e3 has to offer this year for vr if nothing exciting I skip it. But if fallout 4 is still going on vr then yea maybe
I can totally see FalloutVR cost $59.99 and requires a TitanXp to run it. And this is only for current gen VR HMD which only use 2 X 1440p display. Once we get to next gen VR it will need a beefy GPU to push two 4K OLED at a CONSTANT 90FPS. I hope Volta Titan will be good enough for that.
Posted on Reply
#12
Vayra86
I've always predicted VR to fail miserably in the consumer space.

It's happening. The gimmick value has worn off by now, just like Eye Toy, Wii, 3D TV, and all the other stuff that requires you to be active while enjoying your entertainment. People are lazy, and that will never change.

VR is now in uncanny valley and we have yet to see it get out of there.
Posted on Reply
#13
Franzen4Real
This is too bad. All of the Oculus Studio stuff I own is of great quality and helped set early benchmarks for what can be done with the tech.
Posted on Reply
#14
TheGuruStud
Vayra86I've always predicted VR to fail miserably in the consumer space.

It's happening. The gimmick value has worn off by now, just like Eye Toy, Wii, 3D TV, and all the other stuff that requires you to be active while enjoying your entertainment. People are lazy, and that will never change.

VR is now in uncanny valley and we have yet to see it get out of there.
And the quality is subpar. VR needs lighter, smaller and higher res headset WITH quality content to take off. Two games isn't gonna cut it.

They should have waited a few years. Flexible displays can solve the headset issue.
Posted on Reply
#15
dorsetknob
"YOUR RMA REQUEST IS CON-REFUSED"
xkm1948Most TPU members are against new technology.
"That i Dispute vehemently "
We as a Group generally look forward to new tech
Some of us have been vocal with our concerns about the overall viability of VR usualy this on the Cost and longevity ie support issues

ITS A NICHE PRODUCT at the moment and its cost prevents it from achieving mainstream Viability
Posted on Reply
#16
f22a4bandit
I know the Oculus received a ton of traction prior to the Facebook buyout. Personally, the buyout ended any interest I had in the Oculus hardware. Facebook is the last company I trust with that sort of tech.
Posted on Reply
#17
bug
Vayra86I've always predicted VR to fail miserably in the consumer space.

It's happening. The gimmick value has worn off by now, just like Eye Toy, Wii, 3D TV, and all the other stuff that requires you to be active while enjoying your entertainment. People are lazy, and that will never change.

VR is now in uncanny valley and we have yet to see it get out of there.
Hey, at least you could get a Wii for $200. A Rift/Vive is priced way above the impulse buy level. And after you buy it, you realize to spend the same amount on a video card to feed it. A foolproof business plan if you come to think about it.
Posted on Reply
#18
CrAsHnBuRnXp
I think im the only one that doesnt really care about VR and I honestly dont see it being a viable platform for gaming 10 years from now.
Posted on Reply
#19
xkm1948
CrAsHnBuRnXpI think im the only one that doesnt really care about VR and I honestly dont see it being a viable platform for gaming 10 years from now.
Nope. 99% TPU members here are VR haters.
Posted on Reply
#20
dorsetknob
"YOUR RMA REQUEST IS CON-REFUSED"
xkm1948Nope. 99% TPU members here are VR haters.
Bold words that you cannot back up 99% indead:roll::roll::roll:
Posted on Reply
#22
bug
xkm1948Nope. 99% TPU members here are VR haters.
Just because someone doesn't see VR taking off, doesn't mean they hate VR.
Anyway, VR's problem isn't haters, is people that don't care (at current prices).
Posted on Reply
#23
yotano211
xkm1948Nope. 99% TPU members here are VR haters.
I'm not a VR hater, for me VR just gives me a headache that doesnt go away for hours. I tired it a few times with a friends head set, after the 3rd time I couldnt take the headache anymore. And I'm a person who never gets sick but I do wear some nice thick glasses, maybe thats the issue.
Posted on Reply
#24
Mindweaver
Moderato®™
This was in the pipeline for Oculus. They only opened the studio to show film makers what they can do with VR. They are moving those resources to making other content.
TheMailMan78Um Oculus is just one competitor? We still have the Vive and a few others. VR isn't going anywhere.

Honestly Vive is better anyway.

Here is a good reason why.

www.msn.com/en-my/money/technologyinvesting/htcs-newest-vive-virtual-reality-module-will-follow-your-sight/ar-BBABpMo
Yea, Microsoft's HMD which is being manufactured by a few vendors will be $300 and have inside out tracking like it's hololens. The tracking isn't as good as the Vive, but it's good enough and doesn't need anything other than the tech on the HMD to track it. We will be getting Fallout VR this year. Also, Valve is working on 3 titles at the moment. I just bought Batman Arkham VR and it's short, but amazing and really shows what good content in VR will be like in the future.
Posted on Reply
#25
TheMailMan78
Big Member
MindweaverThis was in the pipeline for Oculus. They only opened the studio to show film makers what they can do with VR. They are moving those resources to making other content.



Yea, Microsoft's HMD which is being manufactured by a few vendors will be $300 and have inside out tracking like it's hololens. The tracking isn't as good as the Vive, but it's good enough and doesn't need anything other than the tech on the HMD to track it. We will be getting Fallout VR this year. Also, Valve is working on 3 titles at the moment. I just bought Batman Arkham VR and it's short, but amazing and really shows what good content in VR will be like in the future.
I'm gonna get a headset. Just waiting on the price to come down a little and the resolution to come up.
Posted on Reply
Add your own comment
Jan 6th, 2025 23:32 EST change timezone

New Forum Posts

Popular Reviews

Controversial News Posts