Thursday, December 21st 2017
System Requirements for Cloud Imperium Games' Squadron 42 Outed
Squadron 42 is the single-player, story-driven portion of the world's most successful Kickstarter project, Star Citizen. The game, which originally made use of Crytek's CryEngine, has made the move to Amazon's CryEngine-based Lumberyard engine, which should deliver impressive visuals as well. Squadron 42 is being sold in a standalone version costing $45, and for that price, Cloud Imperium games is promising an epic sci-fi story, populated by more than 10 hours of performance capture of top-tier actors like Mark Hamill, Gary Oldman, and Gillian Anderson, just to name a few (Andy Serkis also makes an appearance, he who is one of the most talented performance-capture actors of our times.)
With all those features, you'd be forgiven for asking "But will it run Squadron 42'" out of your current or future hardware - especially considering the history of CryEngine-based games. however, the system requirements are at the same time vague and, for the most part, unimpressive. They call for Windows 7 through 10 (DX11 title), a DX11-capable graphics card with minimum 2GB VRAM, and 4GB strongly recommended, a quad-core CPU, and the outlier of this sample, 16GB+ of system RAM. An SSD is also strongly recommended for the experience, which isn't all that surprising considering Lumberyard's roots.
Source:
Squadron 42 Landing Page
With all those features, you'd be forgiven for asking "But will it run Squadron 42'" out of your current or future hardware - especially considering the history of CryEngine-based games. however, the system requirements are at the same time vague and, for the most part, unimpressive. They call for Windows 7 through 10 (DX11 title), a DX11-capable graphics card with minimum 2GB VRAM, and 4GB strongly recommended, a quad-core CPU, and the outlier of this sample, 16GB+ of system RAM. An SSD is also strongly recommended for the experience, which isn't all that surprising considering Lumberyard's roots.
31 Comments on System Requirements for Cloud Imperium Games' Squadron 42 Outed
There you go, fixed it for you. Most successful kickstarter projects are those that gather money and create a magnificent game. This thing has been in development forever, poured millions of dollars into it, had tons of refunds, lawsuits etc. This is by no definition a successful kickstarter project. Except if we consider money milking capacity. Then it is.
To me this kickstarter *still* represents:
- The largest scope of any crowdfunded game ever
- The largest scope of any game ever?
- An already functional base that not only involves a space sim, but also an FPS, world building and a persistent environment
- The promise of projects that are truly going to evolve gaming as a whole
Honestly, even with all the salt surrounding Star Citizen, which mostly stems from people overreacting and overspending (time, money, effort) on it, I still have faith in this project and it is actually making strides. Development is happening and it is visible. This alone is enough to counter the idea that its 'already failing'.
All CIG needs is one solid Alpha release that showcases the gameplay in a good way and allows people to experience it. SQ42 can and probably will be that release.
Looking forward to seeing what Alpha 3.0 and SQ42 have to offer in 2018. I've been too busy in 2017 for it to matter too much, I suppose we'll find out soon enough what happens but my hopes aren't shot for this game yet.
It would be nice to see a little more frequency of releases this year, but not at the expense of further stability or quality issues. What is already there is impressive but I want to see more! :D
This game is a good example of "Feature Creep" imo. Chris Roberts has lost his way over the years and he doesn't seem to realize that his focus should be on finishing the game and add to it later. The latest is that he's selling plots of land. He has some of his development team working on this superfluous addition instead of working on finishing the game. Just finish the damn game Chris and then build on that with patches or DLC later on.
I'd buy into Squadron 42, but it has to be something like Privateer, not some overly complicated story with action only taking you from one cinematic cutscene to the next. Unfortunately as sketchy as SC is at this point, we know even less about S42.
I havent paid anything into this game and I wont until I see the final product. When the game gets completed is when I buy it.
Those refunds where from inpatient people who think games can be made in 3 years. Lawsuits happen to any corporation. I own my own small business and I was sued last year. The lawsuit was dismissed but I still was out lawyer and court fees.
I was greatly impressed by that initial demo of a soldier standing in a collapsing corridor of a ship being under attack. The particles, screen effects, the way sound interacted with the happenings, it felt amazing. And then I saw all the mess they made afterwards which is a total disappointment.
Will we see more items for sale on this game? Maybe houses for the plots of land that you can buy and futuristic cars to park in the garages?
It's past time to stop it with the expansion of scope with this game and just finish it imo
CIG startet the campaign with adout a dozen people and now they ase over 400 in 4 or 5 studios around the world. Tuey hadn't just developing a game, they had to built the whole studio/company without ever knowing how kuch money they wipp have at the end. They had and still have to create build to represent to the crown and keep the founder informed which also something Rockstar hasn't had to do.
GTA5 took about 5-6years to develope and they gave the very firts tease/official info of the developementsl's existence about 2 years before release. That meant they had at least 3 years of development in their fully equipped studio with their already ongoing development team with no disturbance at all.
Good luck to count that in if you can.
As others said: all crying and bashing is based on ignorance and impatience.
GTA 5 is another such weird example; you are comparing Rockstar, an established studio with an established franchise, to something done from scratch. So imagine the devs of GTA V had the idea of creating that game, but they ended up showing us Alpha gameplay of GTA 1 instead. How would we respond to that?
The thing is, you simply can not compare anything to SC because nothing like this has done before. You simply can not point another game started from a dozen people garage project of "please give us 500k" to growth itself out to a 400+ people developer studio with a 160+Million AAA game. No precedent yet.
It's true if they'd gave as what they'd initially aimed we've already had our mediocre space shooter since 2014. But we were the guilty ones hitting stretch goals one after the other and keep paying ever since when a new ship/feature is introduced so if there's anyone to blame by the impatient ones is the community itself.
However I still strongly believe that even if the whole project fails if all and every cent of money will be lost, though it would have a huge and devastating blow to the community and crowdfunding as a whole it would still be much better to have someone to try the impossible than a dozen or a hundred serial produced CallOfDuty/Battlefield/Fifa2157.
We need to keep our trust and carry on because there is no other way to get something this marvelous come to life. And it's coming. A lot slower than expected and with a lot more controversy by the impatient ones, but still. It's enough to watch what we had year after year at our hands as backers and if someone can't see the progression in that, there's nothing to do with it. Some just want to see the world burn and some just don't want to see at all.
You can not argue with believers, you can only convert them. - a blade that cuts both ways.
I mean, seriously, what exactly are the expectations right now? Because all I see is a title that will let you grid for a myriad of things or simply pay for that with real cash. Just like any crappy mobile game, but with way, way more options for grinding/grabbing your cash.
When I backed this project, I seriously considered its scope and I also considered that its very unlikely they would ever meet the timeframe they set at the time. Even back then, this game's promise was in a broad sense exactly the same as it is today. SQ42 single player + persistent universe + several modules that would be tackled by different teams and in a staggered approach, each one feeding on the work that was done on the underlying systems of the rest. That is no different today and even back then it clearly explained that the beginnings would show very little, but very fundamental stuff being created. Alongside all of that, there was the promise right from the get-go to start world building, which includes ships, lore, and everything else. That is also what we see every day.
Honestly even with all the 'storms' raging around SC the bottom line they explained back then still exists, and the game and its features are still growing. Is it delayed, yes... this is very normal in any software production environment, and especially so when things are built from scratch. It is simply impossible to predict all the issues that pop up; and also, you cannot expect teams to be on crunch time 24/7, 365 for several years on end. The delays are really the norm, not the exception.
On top of that, this project is clearly managed using the best practices in IT and application management; we see Agile way of working, with smaller teams that focus on specific problems, we see iterative approaches to problems, we see a fast release schedule and regular updates. This is the new norm and widely considered a best practice; CIG then adds on the novelty of also being responsive and alive in a PR-sense; their PR is essentially part of the projects' scope as well. This intricate web of feature updates and messages to the outer world really only shows a very lively development cycle and superb management. Anyone who has knowledge of the business will agree and recognize that.
Considering all this I am not at all surprised things sometimes go wrong or an initial planning needs to be adjusted; and in all fairness, CIG and the work they do still demands respect. Even if I also don't always agree with everything they do.
Seriously, this is not the Second Coming, it's just a software project. Milestones, scope, Gantt charts and stuff still applies.
Edit: Most importantly, the Iron Triangle rule still applies.
I dont think I ever saw a game from a company that had a schedule since they usually keep that a secret but this game is public funded so that puts it in a league of its own.
And I do think they have weekly or monthly updates that goes public.