Tuesday, January 16th 2018
Leaked AI-powered Game Revenue Model Paper Foretells a Dystopian Nightmare
An artificial intelligence (AI) will deliberately tamper with your online gameplay as you scramble for more in-game items to win. The same AI will manipulate your state of mind at every step of your game to guide you towards more micro-transactions. Nothing in-game is truly fixed-rate. The game maps out your home, and cross-references it with your online footprint, to have a socio-economic picture of you, so the best possible revenue model, and anti buyer's remorse strategy can be implemented on you. These, and more, are part of the dystopian nightmare that takes flight if a new AI-powered online game revenue model is implemented in MMO games of the near future.
The paper's slide-deck and signed papers (with corrections) were leaked to the web by an unknown source, with bits of information (names, brands) redacted. It has too much information to be dismissed off hand for being a prank. It proposes leveraging AI to gather and build a socio-economic profile of a player to implement the best revenue-generation strategy. It also proposes using an AI to consistently "alter" the player's gameplay, such that the player's actions don't have the desired result leading toward beating the game, but towards an "unfair" consequence that motivates more in-game spending. The presentation spans a little over 50 slides, and is rich in text that requires little further explanation.The rest of the presentation follows.
The paper's slide-deck and signed papers (with corrections) were leaked to the web by an unknown source, with bits of information (names, brands) redacted. It has too much information to be dismissed off hand for being a prank. It proposes leveraging AI to gather and build a socio-economic profile of a player to implement the best revenue-generation strategy. It also proposes using an AI to consistently "alter" the player's gameplay, such that the player's actions don't have the desired result leading toward beating the game, but towards an "unfair" consequence that motivates more in-game spending. The presentation spans a little over 50 slides, and is rich in text that requires little further explanation.The rest of the presentation follows.
71 Comments on Leaked AI-powered Game Revenue Model Paper Foretells a Dystopian Nightmare
This is also why I am done with modern gaming. These pushes for intense monitization of every part of a game is ruining the industry. Once all the dedicated gamers stop buying this trash, it will only take a single misstep for us to be back in 1983 all over again.
what a great year for gaming this is going to be:shadedshu:
It isn't just for sales. It's knowing exactly what button to push to get you to respond in the desired fashion. That's power, baby! Not so. On narrowly defined tasks, AI has been smarter than humans for decades. Soon they will be smarter at everything.
Then they screwed me over again, back in 2016, when they banned me permanently, accusing me of using "automated programs". 1st they tell me to check my PC for viruses but then deny me the chance to try to clear my name, and i won't stand for that, so i banned them: destroyed every single Bizzard title i had, including the authenticator.
Then, a few months later, they had the gall to email me about a new game they were launching ... so i said "what was on my mind" and told them never to contact me again!
How can the government function when people vote in politicians that are systematically weakening the government from within. For example the FCC just disbanded Net Neutrality but they also neutered themselves by saying they can't regulate this anymore. It's scorched earth policy.
I played world of tanks, a F2P game for quite a while when it launched. It was uncanny how you could play all night and lose nearly every game, then if you took a break for a few days you could win nearly every game. Since they rely on people buying premium tanks or gold to help grind faster, I always felt they pushed you down a road of misery and frustration until you gave in and bought some gold. One thing was for sure, once you bought a premium tank, the next couple of days using it was glorious, then slowly but surly it felt like every shot thereafter was a miss or bounce.
Same thing.
1) It is not realistic at all.
2) Playing at high tiers is pay-to-win. If you won't spend A LOT of money on crews and modules you're going to be an easy kill for those who do.
3) I strongly suspect that WT already has a system like the one described in the slides (albeit more primitive). Their CEO himself confessed that they have means to adjust ricochet and critical hit probabilities per player account.
To put it briefly: stay away from WarThunder - it is the same crap as the other F2P games.
Maybe we should just go back to the olde CS days.
What won't humans do for a quick buck! :shadedshu: