Tuesday, January 16th 2018
Leaked AI-powered Game Revenue Model Paper Foretells a Dystopian Nightmare
An artificial intelligence (AI) will deliberately tamper with your online gameplay as you scramble for more in-game items to win. The same AI will manipulate your state of mind at every step of your game to guide you towards more micro-transactions. Nothing in-game is truly fixed-rate. The game maps out your home, and cross-references it with your online footprint, to have a socio-economic picture of you, so the best possible revenue model, and anti buyer's remorse strategy can be implemented on you. These, and more, are part of the dystopian nightmare that takes flight if a new AI-powered online game revenue model is implemented in MMO games of the near future.
The paper's slide-deck and signed papers (with corrections) were leaked to the web by an unknown source, with bits of information (names, brands) redacted. It has too much information to be dismissed off hand for being a prank. It proposes leveraging AI to gather and build a socio-economic profile of a player to implement the best revenue-generation strategy. It also proposes using an AI to consistently "alter" the player's gameplay, such that the player's actions don't have the desired result leading toward beating the game, but towards an "unfair" consequence that motivates more in-game spending. The presentation spans a little over 50 slides, and is rich in text that requires little further explanation.The rest of the presentation follows.
The paper's slide-deck and signed papers (with corrections) were leaked to the web by an unknown source, with bits of information (names, brands) redacted. It has too much information to be dismissed off hand for being a prank. It proposes leveraging AI to gather and build a socio-economic profile of a player to implement the best revenue-generation strategy. It also proposes using an AI to consistently "alter" the player's gameplay, such that the player's actions don't have the desired result leading toward beating the game, but towards an "unfair" consequence that motivates more in-game spending. The presentation spans a little over 50 slides, and is rich in text that requires little further explanation.The rest of the presentation follows.
71 Comments on Leaked AI-powered Game Revenue Model Paper Foretells a Dystopian Nightmare
I guess this was to be expected. Not good, but expected. Maximizing profits is always the number one goal in a capitalist system, and data-driven and psychological-manipulation approaches have been here for a while. Welcome to consumerism!
Heck, I'm surprised this wasn't a thing for years now!
I don't want to live on this planet anymore. This is too far.
And to answer your question more directly, there probably won't be any disclosure until the law requires one.
This will probably start under the radar until we get a lootbox-ish shitstorm over it, and regulation will follow. It just has to, I cannot imagine this doesn't cross the line in every possible way.
But yeah.... Greed is God these days. FTW (F... This World).
1- doing quest for a reward ( you keep on loosing games)
2-In game loot boxes opening for a better reward . if its your first purchase you will get a rare or extremely rare reward so to encourage player to buy more . If you are regular buyer then you have like 0.01% chance of getting rare reward .
3-Match making . if you want to win they will add you with noob player match finding pool . so that you keep finding matches and keep playing in the greed of winning matches .
4- the players who are winning will be added in the player who are already winning .
and so much more shit is going on with dota 2. i have discussed these things with other dota players on the forum . everyone has same postive response . steam /valve they are fkers . how much money they have earned from dota only . but match making is still piece of shit .
AI is as smart as the ones coding it, so there will always be a way around.
Of course the best way is to not buy/download the game to start with.
As of this moment, no publisher with a released game that incorporates some sort of "loot" based on chance, is exempt from guilt over implementing some sort or variety of an algorithm like this. This is just an enhanced version of what's already on offer today.
Not that this doesn't cross the line in every conceivable way, because it does.
UT99 anyone?
:fear: