Monday, January 22nd 2018
Ubisoft Reveals Far Cry 5 System Requirements
As we near the launch of Far Cry 5, Ubisoft has decided to reveal the minimum and recommended system requirements for the PC version. They've also detailed the necessary hardware required to achieve a 30 FPS and 60 FPS experience at the 4K resolution. Additionally, the development team has generously implemented a built-in benchmark to aid users in analyzing their systems and calibrating the different visual options. Nevertheless, the game also comes with an auto-detect feature that chooses the best quality preset for gamers who don't want to fiddle with the different graphic options. Far Cry 5 is slated to launch on March 27 on PC, Xbox One, and PS4. The standard edition costs $59.99, while the Deluxe and Gold Edition cost $69.99 and $89.99, respectively.
Is your PC ready to tackle the latest installment in the Far Cry franchise?MINIMUM CONFIGURATION:
Is your PC ready to tackle the latest installment in the Far Cry franchise?MINIMUM CONFIGURATION:
- OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
- PROCESSOR: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
- VIDEO CARD: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
- SYSTEM RAM: 8GB
- Resolution: 720p
- Video Preset: Low
- OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
- PROCESSOR: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
- VIDEO CARD: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
- SYSTEM RAM: 8GB
- Resolution: 1080p
- Video Preset: High
- OS: Windows 10 (64-bit version only)
- PROCESSOR: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or equivalent
- VIDEO CARD: NVIDIA GeForce GTX 1070 or AMD RX Vega 56 (8GB VRAM with Shader Model 5.0 or better)
- SYSTEM RAM: 16GB
- Resolution: 2160p
- Video Preset: High
- OS: Windows 10 (64-bit version only)
- PROCESSOR: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
- VIDEO CARD: NVIDIA GeForce GTX 1080 SLI or AMD RX Vega 56 CFX (8GB VRAM with Shader Model 5.0 or better)
- SYSTEM RAM: 16GB
- Resolution: 2160p
- Video Preset: High/Ultra
- GeForce GTX 600 series: GeForce GTX 670 or better
- GeForce GTX 700 series: GeForce GTX 760 or better
- GeForce GTX 900 series: GeForce GTX 950 or better
- GeForce GTX 10-Series: GeForce GTX 1050 or better
- Radeon 200 series: Radeon R9 270 or better
- Radeon 300/Fury X series: Radeon R7 370 or better
- Radeon 400 series: Radeon RX 460 or better
- Radeon Vega series: any Radeon Vega series
33 Comments on Ubisoft Reveals Far Cry 5 System Requirements
This is proper scaling and reference to the powah of what master coding can truly achieve....BF4 4K max settings 100-170fps average gameplay online and 200 mostly consistent single player at the same settings.
Some older pictures as I have nothing new as of late...
Now is the time to sell off those redundant GPUs boys
thats the first thing that came also to my mind too...
Battlefield 1
Project Cars 2
Nope... Historically Far Cry has always had support for multi-gpu setups. It just goes to show these devs still focus on the PC despite this game being a multi-platform. I'm actually happy to see them listing required specs to hit that magical 4K 60FPS. SLI/Crossfire/Multi-GPU have always been and continue to be a small margin of users. The only difference now is the cost of pairing two mid-range gpu's have increased (Pre-Mining) not favoring them over a single gpu solution at 1080P / 1440P 60hz compared to a few years ago when pairing two cards was a performance value. It's no longer the case today and leaving these extreme SLI/Crossfire to high-tier gpu users at 4K+ resolutions, multi-monitors, and high refresh setups.
The actual fact is, that it should be supported on ALL games. There was a time when it was available on almost everything, some 4-6 years ago. Now? If its 50%, its a lot. And since Nvidia themselves shut down SLI on anything but the high end GPUs, this market will diminish fast, and along with it, the support in games too. There are mainly two types of SLI / Crossfire consumers: the ones who shoot for dual+top-end GPU right away, like you, and the much larger group of people who add in a mid range card 'later, when they need it'. That second group of consumers is going SLI because of budget and allowing them to chop their GPU price in half with the promise of more performance down the road. And that's the group that is now gone.