News Posts matching #60 FPS

Return to Keyword Browsing

Nintendo Launches the Switch 2

Today, Nintendo launched its first brand-new gaming platform in eight years with Nintendo Switch 2, and the latest Mario Kart game for consoles in over a decade with Mario Kart World. Nintendo Switch 2 brings to life new ways to connect and play with friends and family with new features and reimagined online capabilities such as GameChat. Mario Kart World allows players to hit the road in a vast interconnected playground where the world is their racetrack. Further, the Nintendo Switch 2 launch lineup features acclaimed titles from Nintendo's global publishing and development partners, such as Split Fiction, Street Fighter 6, Sid Meier's Civilization VII - Nintendo Switch 2 Edition, Cyberpunk 2077: Ultimate Edition and more. Together, these new experiences mark a leap forward in Nintendo's mission to deliver smiles to people the world over - All Together, Anytime, Anywhere.

Last night, Nintendo held the first-ever simultaneous launch event that took place at the newly opened Nintendo SAN FRANCISCO, and Nintendo NEW YORK with activations in Rockefeller Center. Fans that attended the coast-to-coast celebration were among the first to usher in this new chapter for Nintendo games. The event culminated when the first systems and games were purchased at 9 p.m. PT in San Francisco and 12 a.m. ET in New York. Each event featured photo ops, and gameplay for Nintendo Switch 2 launch games including Mario Kart World and titles from Nintendo's global publishing and development partners. Photos from the event are included with press materials for this announcement.

Unreal Engine 5.6 Brings 60 FPS Ray Tracing to Current-Generation Hardware

Epic Games yesterday introduced Unreal Engine 5.6, a significant update designed to ensure that high-fidelity open-world projects maintain a smooth 60 frames-per-second experience on current-generation consoles, high-end PCs, and capable mobile devices by optimizing key rendering and streaming systems, Unreal Engine 5.6 addresses longstanding performance challenges. A central improvement focuses on hardware-accelerated ray tracing for global illumination. The enhanced system shifts critical processing tasks from the CPU to modern GPUs, allowing developers to create more complex lighting scenarios while preserving a locked 60 FPS frame rate. Combined with streamlined Lumen routines, environments gain richer visual detail without sacrificing performance. Content streaming also receives substantial attention. The new Fast Geometry Streaming plugin, currently in experimental mode, enables the loading of large volumes of static geometry on demand without stuttering.

At runtime, asynchronous physics state creation further smooths transitions, ensuring that expansive levels no longer cause unexpected frame drops. Unreal Engine 5.6 also introduces updated device profiles tailored for current consoles and desktop hardware. These profiles automatically adjust graphics settings to meet performance targets, thereby reducing manual configuration and enabling teams to deliver high-quality visuals at stable frame rates. Unreal Engine 5.6 powers the upcoming The Witcher 4 game, which has been demonstrated on the PlayStation 5 console, running at 60 FPS out of the box, with ray tracing. This signals that game optimizations will finally become the norm again, with more powerful hardware delivering higher FPS at higher resolutions in a beautiful, ray-traced open world.

Gears of War: Reloaded Arriving This Summer - Launching on PC, Xbox Platforms & PS5

Gears of War: Reloaded is a celebration of one of gaming's most iconic franchises. Featuring 4K resolution, 120 FPS support, and the ultimate multiplayer experience with cross-progression and cross-play, across all platforms, this is the definitive way to experience the game that started it all. As we approach the 20th anniversary of Gears of War in 2026, we're reflecting on what this franchise means. It's about the stories we've told, the friendships we've built, and the unforgettable moments we've shared together. With Gears of War: Reloaded, we're opening that door to more players than ever.

A Modern Classic Goes Multiplatform
Originally released in 2006, Gears of War: Reloaded brings the full experience forward once again—enhanced for the latest hardware across multiple platforms, introducing the Gears of War franchise to a new generation of players. Developed by The Coalition in partnership with Sumo Interactive and Disbelief, Gears of War: Reloaded launches August 26, 2025, for $39.99 SRP on Xbox Series X|S, Xbox PC, Xbox Cloud Gaming, PlayStation 5, and Steam, and arrives on day one with Game Pass Ultimate or PC Game Pass. Play on Xbox Series X|S and Xbox PC with Xbox Play Anywhere. Gears of War: Reloaded includes the full breadth of content from the Gears of War: Ultimate Edition, delivering the most complete version of the original game to date. Players will gain immediate access to all post-launch downloadable content at no additional cost—this includes the bonus Campaign act, all multiplayer maps and modes, and a full roster of classic characters and cosmetics unlockable through progression.

Ubisoft Updates Far Cry 4 with 60 FPS Mode on Modern Consoles

Far Cry 4 (2014) will now run at 60 frames per second on Xbox Series X|S, PlayStation 5, and PS5 Pro, thanks to a free update deployed this week. Whether you're wingsuiting out of a gyrocopter for an aerial incursion, or wielding a rocket launcher atop an elephant as you charge into battle—the beautiful scenery and unbridled chaos have never been so inviting on console. Far Cry 4 will be coming to Game Pass for Xbox, PC, and cloud very soon. Alternatively, you can grab it for a big discount at one of these current sales: PlayStation Store (April 23-May 7), Xbox (April 20-May 5), and Ubisoft Store Legendary Sale (April 29-May 20).

Hidden in the towering Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother's dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min. Explore and navigate this vast open world, where danger and unpredictability lurk around every corner. Here, every decision counts, and every second is a story. Welcome to Kyrat.

The Elder Scrolls IV: Oblivion Remastered Launches Today - Available on PC, Xbox X|S & PS5

The "walkout" moment is a staple of Bethesda Game Studios' titles, and there are few that have stuck with me as much as emerging from the sewer-set tutorial of The Elder Scrolls IV: Oblivion. That makes it all the more incredible, 19 years later, to see it in thoroughly modern form in The Elder Scrolls IV: Oblivion Remastered—which arrives today. I watch as a newly-built character loads into the wide open world of Cyrodiil (R.I.P. Emperor Septim)—they turn to see the landscape I know so well in new and improved form. Mist wreathes around the top of nearby mountains, seen again in distorted reflections on the wholly reworked water below. A sunrise cuts across the world, casting long shadows across gorgeous new foliage. Behind me, an even more imposing Imperial City stands proudly, blotting out the horizon behind it. And then, we're interrupted by an unscripted attack from a Mud Crab. It might look all-new, but this is Oblivion alright.

Oblivion Remastered—All the Updates
Oblivion Remastered comes to Xbox Series X|S, PC (via Steam and the Xbox App for Windows PC) and PlayStation 5. It's also available day one with Game Pass and, with Xbox Play Anywhere, one purchase on an Xbox platform means you can play on Xbox consoles, Windows PC, and cloud with full cross-entitlements and cross-saves. Designed in co-operation with the remaster specialists at Virtuos, Oblivion Remastered keeps the core of the original game intact (and includes the Knights of the Nine and Shivering Isles expansions), but drapes it in an incredible new visual style, powered by Unreal Engine 5. Alongside 4K resolution, 60 frames per second performance, all-new textures, lighting effects, and landscape improvements, the game also updates everything from character, spell, and weapon animations, to dynamic time of day and weather effects.

VeriSilicon Unveils Low-Power AI Noise Reduction and AI Super Resolution IPs

VeriSilicon today announced the launch of its latest AI-based AI-NR and AI-SR series of image processing IPs, including the AINR1000 and AINR2000 for intelligent noise reduction, and the AISR1000 and AISR2000 for advanced super resolution. These series IPs provide cost-effective, highly efficient, and PPA (performance, power efficiency, area) optimized implementations with high flexibility and scalability, making them ideal for a wide range of applications, including automotive, surveillance, cloud gaming, consumer electronics, and more.

VeriSilicon's AI-NR and AI-SR series IPs leverage the company's proprietary AI pixel processing algorithms to deliver advanced image processing capabilities. The AINR1000 and AINR2000 IPs effectively suppress noise while preserving intricate details and color accuracy, delivering exceptional performance in low-light or complex lighting conditions. These IPs effectively reduce noise in both static and dynamic scenes, ensuring consistently clear and smooth visuals. The AINR1000 supports a resolution of 2560x1440 at 30 FPS, making it well-suited for low-resolution, cost-sensitive applications such as entry-level Internet Protocol Cameras (IPCs), while the AINR2000 delivers superior performance with a higher resolution of 5600x4208 at 60 FPS, catering to high-end applications such as advanced surveillance systems and sports cameras.

NVIDIA Recommends GeForce RTX 5070 Ti GPU to AI Content Creators

The NVIDIA GeForce RTX 5070 Ti graphics cards—built on the NVIDIA Blackwell architecture—are out now, ready to power generative AI content creation and accelerate creative performance. GeForce RTX 5070 Ti GPUs feature fifth-generation Tensor Cores with support for FP4, doubling performance and reducing VRAM requirements to run generative AI models.

In addition, the GPU comes equipped with two ninth-generation encoders and a sixth-generation decoder that add support for the 4:2:2 pro-grade color format and increase encoding quality for HEVC and AV1. This combo accelerates video editing workflows, reducing export times by 8x compared with single encoder GPUs without 4:2:2 support like the GeForce RTX 3090. The GeForce RTX 5070 Ti GPU also includes 16G B of fast GDDR7 memory and 896 GB/sec of total memory bandwidth—a 78% increase over the GeForce RTX 4070 Ti GPU.

Virtua Fighter 5 R.E.V.O Now Available on Steam

Today SEGA kicks off the return of the VIRTUA FIGHTER franchise with the release of Virtua Fighter 5 R.E.V.O., available for purchase now on Steam for £15.99 with a special launch discount of 20% off for a limited time (see Steam product page for details). This release marks the first time the franchise has come to the platform.

Based on Virtua Fighter 5 Ultimate Showdown, Virtua Fighter 5 R.E.V.O. features rollback netcode and the first new balance adjustments in over 13 years, giving players the definitive fighting experience. Combined with support of up to 60 FPS/4K resolution, players can enjoy smoother gameplay in their quest to become the best fighter in the world.

iPhone 16 Pro Max Testing Reveals A18 Pro Still Limited in Raster Performance Despite Improved Ray Tracing

Apple recently launched the iPhone 16 Pro and Pro Max with the company's new A18 Pro SoC, and in its presentation, Apple claimed the new SoC offered up to 20% faster gaming performance than the previous generation. While this may be true in certain scenarios, recent testing in Alien Isolation has revealed that the A18 Pro's GPU still has some shortcomings when it comes to gaming.

According to the tests run by MrMacRightPlus, the Apple iPhone 16 Pro Max is barely able to maintain 30 FPS in Alien Isolation when running at its native 2868×1320 pixel resolution. While Alien Isolation is a AAA title that was ported to the iPhone, it is still a 10-year-old game, meaning it should be fairly easy to run. Lowering the in-game resolution, however, results in a substantial improvement to the A18 Pro's performance, with the game reaching 60 FPS after the change. This 30 FPS limitation may not all be down to a lack of performance from the A18 Pro SoC, though.

Sony Reveals the PlayStation 5 Pro, Launches November 7th

Over the last four years since the launch of PS5, we've worked hard to continuously evolve the console experience and deliver the great games our players expect from us. Today, I'm incredibly proud to announce the next step in that evolution and welcome PlayStation 5 Pro to the PlayStation family - our most advanced and innovative console hardware to date.

We developed PS5 Pro with deeply engaged players and game creators in mind - as many have asked for a console that runs even higher fidelity graphics with smoother frame rates at 60 FPS. We achieved this on PS5 Pro with several key performance features.
  • Upgraded GPU: With PS5 Pro, we are upgrading to a GPU that has 67% more Compute Units than the current PS5 console and 28% faster memory. Overall, this enables up to 45% faster rendering for gameplay, making the experience much smoother.
  • Advanced Ray Tracing: We've added even more powerful ray tracing that provides more dynamic reflection and refraction of light. This allows the rays to be cast at double, and at times triple, the speeds of the current PS5 console.
  • AI-Driven Upscaling: We're also introducing PlayStation Spectral Super Resolution, an AI-driven upscaling that uses a machine learning-based technology to provide super sharp image clarity by adding an extraordinary amount of detail.

Lexar Prepares Professional Go Portable SSD with Hub for Mobile Creators

Lexar, a leading global brand of flash memory solutions, is excited to announce their Kickstarter program for the upcoming Professional Go Portable SSD with Hub. Offering the ultimate setup to shoot seamless video from a mobile phone, the innovative Lexar Professional Go Portable SSD with Hub is a revolutionary solution that lets creators use the SSD on its own for unmatched freedom and portability or with the hub to add peripherals like lighting, microphones, power banks, and more. Weighing a mere 13 grams but packing a capacity of 1 TB-2 TB, the powerful SSD delivers USB 3.2 Gen 2 performance of 1050 MB/s read, 1000 MB/s write to shoot seamless Apple ProRes 4K 60 FPS video from an iPhone 15 Pro/Max or above and perform post-production processes right on the drive.

The Kickstarter campaign, which is already underway, gives consumers a chance to not only be first in line to receive the product when it launches, but seeks to engage with them for input, feedback, and an overall better understanding of what customers' needs and pain points are. The campaign currently has more than 2,375 backers with 20 days left.

EMEET Launches the SmartCam S800 and NOVA 4K

EMEET, a leader in innovative audio and video communication solutions, proudly announces the launch of two groundbreaking products: the EMEET SmartCam S800 and NOVA 4K. These new additions to the EMEET lineup cater to different user groups from budget-conscious consumers to high-end professionals.

SmartCam S800: Professional-Grade Excellence

Ultimate 4K Visual Experience
EMEET SmartCam S800, supporting 4K@30 FPS and 1080p@60 FPS, delivers ultra-clear, smooth video for various streaming scenarios. Perfect for gaming streams with fast-paced action, cooking tutorials where every detail matters, beauty tutorials requiring precise color accuracy, and professional conferences. Featuring a Sony sensor with a 1/2" capturing size, F/1.8 aperture, and f=4.71 mm focal length, the SmartCam S800 excels in low-light environments. HDR, enabled via EMEETLINK, retains bright and dark details, offering perfect images.

Lexar Expands Their Professional SILVER Card Lineup with Three New Cards

Lexar, a leading global brand of flash memory solutions, is excited to announce three new additions to its Professional SILVER card lineup: the SILVER PLUS microSDXC UHS-I Card, the SILVER PLUS SDXC UHS-I Card, and the SILVER SDXC UHS-I Card.

The SILVER series features outstanding performance of 205 MB/s max read speeds to expedite transfers and reduce wait times and 150 MB/s write speeds (140 MB/s for Professional SILVER SDXC UHS-I Card) to capture even fast action. Users can achieve max read speeds by pairing the cards with the Lexar Dual-Slot USB-A/C Reader, which can simultaneously read an SD card and a microSD card. Rated V30, the SILVER Series cards are designed to record 4K video in up to 60 FPS. These cards are also designed with real life in mind and are drop-proof, temperature-proof, x-ray-proof, shockproof, magnetic-proof, and vibration-resistant so they can stand up to all sorts of environments. They also offer users peace of mind with the Lexar Recovery Tool, which allows users to recover accidentally deleted files, and a lifetime limited warranty.

Outpost: Infinity Siege Launches With DLSS 3 & New DLSS 2 Games Out Now

Over 500 games and applications feature RTX technologies, and barely a week goes by without new blockbuster games and incredible indie releases integrating NVIDIA DLSS, NVIDIA Reflex, and advanced ray-traced effects to deliver the definitive PC experience for GeForce RTX gamers.

This week, we're highlighting the release of DLSS 3-accelerated release of Outpost: Infinity Siege, and the launch of Alone In The Dark and Lightyear Frontier, which both feature DLSS 2. This batch of great new RTX releases follows the release of Horizon Forbidden West Complete Edition, which boasted day-one support for NVIDIA DLSS 3, NVIDIA DLAA, and NVIDIA Reflex. Additionally, Diablo IV's ray tracing update is out now—learn more about each new announcement below.

NVIDIA Increases GeForce NOW Pricing in Canada and Europe

According to the latest NVIDIA knowledge base FAQ, the pricing structure of NVIDIA's GeForce NOW game streaming service is increasing. Applicable only to Canada and Europe, the price increases due to "increased operational costs in those areas," as NVIDIA notes. The customers paying in CAD, GBP, EUR, SEK, NOK, DKK, CZK, and PLN will experience a roughly 10-20% price increase of around one to two Euros, based on the GeForce NOW subscription level. However, there is a good chance to secure better prices for the following months, as active and new members who sign up for GeForce NOW before November 1st can lock in their memberships at the current pricing for six months before experiencing an increase.

The company notes that this also impacts membership gift card pricing adjustment, with gift cards purchased before November 1st honoring the old pricing and newly minted gift cards after November 1st getting a price increase. This change occurs across all subscription tiers, including the Priority tier for 1080p gaming at 60 FPS, the Ultimate tier for 4K experience at 120 FPS, and the Founders Ultimate tier, which increases gameplay duration from six to eight hours. You can see the updated pricing structure in the table below.

Redfall Graphics Performance Restricted to 30 FPS Quality Mode on Xbox Series X|S at Launch

Bethesda tweeted out an information update directed at Xbox Series console owners - and it has caused a stir within the fanbase - Redfall will be locked to "Quality Mode" upon launch in early May. PC gaming enthusiasts will have plenty to laugh about with these newly announced graphical performance restrictions, set for the green team's pair of current generation consoles. The frame rate will be capped at a maximum of 30 frames per second on both Xbox Series X and S, under the "Quality" performance mode. The version tuned for Series X will be able to output at the 4K UHD resolution standard (3840 x 2160), and the pixel count will be reduced for Microsoft's weaker console offering, at 1440p QHD (2560 x 1440).

Bethesda states that a 60 frames per second "Performance Mode" for Xbox Series X|S will be added at a later (unspecified) date, presumably via an online patch issued through Xbox Live. No further details were provided regarding the decision to cap frame rates, all the more strange given that Redfall is due to launch very soon. Arkane Studios (the Austin, TX branch) declared last month that it was also working on a removal of the always online requirement for the game's single player element - again, no time period for release has been established for this reversal. Redfall has attracted mounds of controversy over the past two months - including Sony's attention through litigation.

Ubisoft Celebrates Far Cry 5's Fifth Anniversary With Next-Gen Update For Consoles, Free Trial Weekend Launches On March 23 For All Platforms

Today, Far Cry 5 is getting a 60 FPS patch on Xbox Series X|S and PS5 as part of its fifth anniversary celebrations. Take down Joseph Seed and his Heralds at twice the framerate as you explore the different regions in Hope County and liberate its citizens. The 60 FPS patch applies to all of Far Cry 5's game modes, as well as its three DLCs; Hours of Darkness, Lost on Mars, and Dead Living Zombies, making now the perfect time to dive into the backstories of Wendell Redler, Nick Rye, and Guy Marvel, respectively.

In addition to a smoother visual experience, Xbox Series X|S players will receive enhanced resolution for Far Cry 5. Xbox Series X will be able to run the game with a 3840x2160 and 4K resolution, while Xbox Series S will run it at a 1920x1080. PS5 players will still be able to take out the Seed family at 2880x1620 resolution.

EVGA Announces XR1 PRO Capture Device

It's time to stream like a Pro with the new EVGA XR1 PRO Capture card. Capture every game play moment like it's meant to be with true 1440p@144fps / 4K@60 FPS Pass through. Stream instantly lag free or capture and record up to 4K@30 FPS and share to the world. Effortless setup to get you streaming immediately. Simple plug and play, no driver installation required. Connect a camcorder or DSLR camera to set up web conference, meetings, lectures, or seminars for up to 4K@30 FPS video quality. Customizable RGB LEDS and built in audio mixer controls at your fingertips with the EVGA XR1 PRO control dial.

Microsoft Brings FPS Boost Support Up to 97 Games on Xbox Series X|S

Remember that neat Microsoft engineering trick that boosted previous-gen's games' performance on their latest and greatest Xbox Series X|S consoles? Well, Microsoft has released a new update for FPS Boost which increases the number of titles from the previous 23. The update adds the FPS boosting capability to a mind-boggling 74 games in one go, increasing their performance up to 60 FPS at their respective rendering resolutions.

Of course, one might want some more changes to be made to the game. However, remember that this a wholly Microsoft endeavor - there's no developer work required or being done here. some developers have released "next-gen" updates to some of their releases from the Xbox One and PS4 era, but FPS Boost is developer agnostic, and works via the Direct 3D API on the Xbox consoles. Titles getting an FPS Boost include Assassin's Creed Unity (maybe now finally is the time to play that one Assassin's Creed game, uh?), Deus Ex Mankind Divided, Alien Isolation (get some scares at double the framerate, what's not to love?) Wasteland 3, and Far Cry 5 all moving to 60 FPS.

Capcom Announces Resident Evil Village PC Requirements

Capcom, the Japanese video game maker, has today announced specification requirements for its upcoming Resident Evil Village PC game, needed to play the game at certain resolutions/graphics presets. Starting with the minimum settings, Capcom is thinking of 1080p 60 FPS gaming. To achieve that you need at least an Intel Core i5-7500 or AMD Ryzen 3 1200 processor paired with 8 GB of RAM. The minimum specification also requires a DirectX 12 capable GPU, with 4 GB of VRAM, just like NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560. The company notes that using this configuration, framerate may drop below 60 FPS during heavy loads. If you want to use raytracing, which is now also present in the game engine, you must switch to at least NVIDIA GeForce RTX 2060 or AMD Radeon RX 6700 XT.

The recommended specification of course requires much beefier hardware compared to the minimum specification. If you want to have a steady 1080p 60 FPS experience without frame drops, Capcom recommends an Intel Core i7 8700 or AMD Ryzen 5 3600 processor, paired with 16 GB of RAM, and a GPU like an NVIDIA GeForce GTX 1070 or AMD Radeon RX 5700. However, if you want the raytracing feature you need a better GPU. To achieve a 4K resolution with 60 FPS and raytracing turned on, the GPU needs a bump to at least an NVIDIA GeForce RTX 3070 or AMD Radeon RX 6900 XT graphics card. You can check out the game requirements in greater detail below.

LG Smart TVs to Get Stadia Cloud Gaming in Late 2021

LG Electronics (LG) announces a planned partnership with Google to bring Stadia to its latest webOS smart TVs in the second half of this year. After Stadia comes to Google TV, LG will be the first TV manufacturer to natively support Stadia gameplay via webOS.

LG is demonstrating its commitment to supporting premium gaming on its state-of-the-art displays, made even more compelling with support for 4k and 5.1 surround sound for Stadia Pro users. Stadia on LG TVs will allow customers to instantly play hit Stadia games such as Cyberpunk 2077, NBA 2K21, Assassin's Creed: Valhalla and Watch Dogs: Legion with just a Stadia controller and no additional hardware or game downloads required.

No Man's Sky to Receive Next Gen Update for PC, PS5 and Xbox Series X

Do you remember No Man's Sky? Yes, that procedurally-generated game that mostly flopped at release, promising an endless universe for you to explore. Well, the game may have launched way back in 2016, but it's become one of the most well-supported releases in the history of videogames - at least, for a release that doesn't count on a subscription-like service to generate revenue. Hello games has now announced that they will be launching a next gen version of No man's Sky for both the PS5 and Xbox Series X - and gamers who already own a PS4 or Xbox One version of the game are eligible for a free upgrade.

The new, next gen version bumps the visuals to 4K resolution running at 60 FPS; severely diminishes loading times; features cross-play support; and there's also support for 32-player multiplayer, the first time this has been implemented in the console version of the game. There will also be a measure of graphical improvement beyond the increase in resolution, such as improved shadows and volumetrics. Improvements to spatial audio have also been baked in, due to the next gen console's support for more advanced soundscapes. PC users, of course, are already entitled to the update (it's one of the positives of having machines that can always slot in alongside the current generation of consoles). Whatever your opinion on the games' release state, the amount of content and support that has been delivered after the games' release should place Hello Games at the top of your developer short list.

Xbox Series X 4K 60 FPS Frame Rate "Standard," not "Guaranteed"

Microsoft's next-generation Xbox Series X entertainment system has some pretty serious hardware specs, to support its lofty design goals of 4K UHD gaming at 60 Hz, with ray-tracing, and yet have 8K capability. It turns out that Microsoft isn't holding game developers to that 60 FPS number at 4K UHD, and that the minimum frame-rate is still 30 FPS. At lower resolutions such as Full HD, the console could offer high refresh-rate gaming. Apparently, the console natively displays 4K UHD at 60 Hz, and uses VESA adaptive-sync on TVs and monitors that support it; but game developers are free to cram in enough eye-candy to drive performance down to 30 FPS. This came to light when Ubisoft confirmed that "Assassin's Creed Valhalla" will run at 30 FPS on the Xbox Series X. "Developers always have flexibility in how they use the power, so a standard or common 60 FPS is not a mandate," said Aaron Greenberg, Xbox marketing head, in a Tweet Tuesday night.

Intel Mobility Xe GPUs to Feature Up to Twice the Performance of Previous iGPUs

Intel at the Intel Developer Conference 'IDC' 2019 in Tokyo revealed their performance projections for mobility Xe GPUs, which will supersede their current consumer-bound UHD620 graphics under the Gen 11 architecture. The company is being vocal in that they can achieve an up to 2x performance uplift over their previous generation - but that will likely only take place in specific scenarios, and not as a rule of thumb. Just looking at Intel's own performance comparison graphics goes to show that we're mostly looking at between 50% and 70% performance improvements in popular eSports titles, which are, really, representative of most of the gaming market nowadays.

The objective is to reach above 60 FPS in the most popular eSports titles, something that Gen 11 GPUs didn't manage with their overall IPC and dedicated die-area. We've known for some time that Intel's Xe (as in, exponential) architecture will feature hardware-based raytracing, and the architecture is being developed for scalability that goes all the way from iGPUs to HPC platforms.

The Division 2 Skipping Steam, Available Only on Ubisoft and Epic Stores; System Requirements Outed With Radeon VII

The Epic Games Store with its aggressive developer earnings program is drilling away at Steam's already-installed hegemony as the PC gaming platform of choice. A mere 12% royalty for the storefront means much more money goes back to the developers, and the more copies are sold of a given game, the bigger the profit will become. This is why some games have already even left Steam's shores to find a home on the Epic Games Store, and now, a AAA title in The Division 2 will be skipping Steam entirely. With launches on Ubisoft's own store and an 88% cut on the Epic store, Ubisoft will be looking to maximize their profits.

That part of the story is done; Ubisoft has also outed the system requirements for the PC version of The Division 2, which, for a minimum of 30 FPS at 1080p, will require either an AMD FX-6350 or Intel Core I5-2500K CPU, 8 GB of RAM, and 2 GB of video RAM on an AMD Radeon R9 270 or Nvidia GeForce GTX 670.

Return to Keyword Browsing
Jul 6th, 2025 17:54 CDT change timezone

New Forum Posts

Popular Reviews

TPU on YouTube

Controversial News Posts