Monday, May 3rd 2021
Microsoft Brings FPS Boost Support Up to 97 Games on Xbox Series X|S
Remember that neat Microsoft engineering trick that boosted previous-gen's games' performance on their latest and greatest Xbox Series X|S consoles? Well, Microsoft has released a new update for FPS Boost which increases the number of titles from the previous 23. The update adds the FPS boosting capability to a mind-boggling 74 games in one go, increasing their performance up to 60 FPS at their respective rendering resolutions.
Of course, one might want some more changes to be made to the game. However, remember that this a wholly Microsoft endeavor - there's no developer work required or being done here. some developers have released "next-gen" updates to some of their releases from the Xbox One and PS4 era, but FPS Boost is developer agnostic, and works via the Direct 3D API on the Xbox consoles. Titles getting an FPS Boost include Assassin's Creed Unity (maybe now finally is the time to play that one Assassin's Creed game, uh?), Deus Ex Mankind Divided, Alien Isolation (get some scares at double the framerate, what's not to love?) Wasteland 3, and Far Cry 5 all moving to 60 FPS.There's a difference between the Xbox Series X and Series S in some titles; for example, Mad Max and Metro 2033 Redux have both seen improvements up to 120 FPS on the Series X, while the Series S makes do with an update up to 60 FPS. These are all still extremely impressive achievements from Microsoft, considering how this has absolutely no work from developers to implement. Kudos must be given to the company for improving the experience in these forwards-compatible games. And of course, Microsoft's Xbox gets an added value that currently is unmatched on Sony's camp, especially at a time where current-gen games are still few and far between. Check the source for the full list of currently FPS Boost-enabled games.
Source:
Major Nelson
Of course, one might want some more changes to be made to the game. However, remember that this a wholly Microsoft endeavor - there's no developer work required or being done here. some developers have released "next-gen" updates to some of their releases from the Xbox One and PS4 era, but FPS Boost is developer agnostic, and works via the Direct 3D API on the Xbox consoles. Titles getting an FPS Boost include Assassin's Creed Unity (maybe now finally is the time to play that one Assassin's Creed game, uh?), Deus Ex Mankind Divided, Alien Isolation (get some scares at double the framerate, what's not to love?) Wasteland 3, and Far Cry 5 all moving to 60 FPS.There's a difference between the Xbox Series X and Series S in some titles; for example, Mad Max and Metro 2033 Redux have both seen improvements up to 120 FPS on the Series X, while the Series S makes do with an update up to 60 FPS. These are all still extremely impressive achievements from Microsoft, considering how this has absolutely no work from developers to implement. Kudos must be given to the company for improving the experience in these forwards-compatible games. And of course, Microsoft's Xbox gets an added value that currently is unmatched on Sony's camp, especially at a time where current-gen games are still few and far between. Check the source for the full list of currently FPS Boost-enabled games.
30 Comments on Microsoft Brings FPS Boost Support Up to 97 Games on Xbox Series X|S
On a PC, we have this thing called FPS sliders and capping. Or... any of a half dozen ways to sync. Since 1999 and before.
About those current-gen games... On a PC, every game is current gen ;)
At least you can replay a limited library at moar fps now eh :roll::roll:
But that has nothing to do with the article, or the tech, which on consoles, due to the nature of the beast, is pretty revolutionary, wouldn't you say?
Why can't we all get along and be happy for improvements for all gamers, independent of platform?
that being said, consoles have their benefit too. Plug n Play being a nice feature imo. the older I get the more frustrated I get with having 50 different settings to tinker with for optimum frames for every single game I play. though having experience in this now usually the culprit is shadows and ambient occlusion... which I usually take from high or ultra down to low or medium. that seems to be the case across the board really. so it doesn't take me to long but eh
Oh and as an owner of a gaming PC, Xbox One S and PS4 Pro, I can see the benefit of each platform.
Clearly, the PC has far and away the best performance, but... issues. A console generally just works from the get go and that's worth something, as well as being a lot cheaper than a decent gaming PC. Heck, just my graphics card cost more than double that of my PS4 Pro. Not everyone has deep enough pockets.
am biased since I don't play much modern AAA, so these features are as good for me as plastic heatsink for microprocessors.
Better chance of buying a console than a gpu now days lol
Yet to find anyone dissecting this "tech," but what I've read so far has yet to change my mind that this is more than a simple override, coupled with some QA process to figure out which devs still held to that archaic practice of syncing the entire engine to the framerate.
The way I see it, m$ is just now looking into long time issue with FPS for the console, they must be doing pretty good financially to finally hire someone that knows how to fix such an issue, revolutionary, nope just marketing hype for the PR department.
Whilst us PC Gamers may find this quaint, enabling this on console games which have fixed targets years after the fact with no source code changes is pretty gosh darn cool.
Then they've also got control over the internal render resolution, AA settings and so on and custom tweaked those for a few titles as they saw fit
They literally have a driver team for their console that uses the API to remove specific caps and 'features'. Its a matter of interpretation. There is no magic sauce doing anything other than dudes rewriting bits of existing code or some script or whatever they need for a tweak to happen.
From your own link of the previous article:
"for its FPS Boost mode. This mode is an internal Microsoft solution that requires no work from developers, being a system-level optimization at the Direct3D level that lifts performance bottlenecks - be they system-related or artificial, in-engine caps). The titles which will first feature the FPS Boost technology and have been singled out by Microsoft for the initial release are Far Cry 4, New Super Lucky's Tale, Sniper Elite 4, UFC 4 and Watch Dogs 2."
They need to do this on a per game basis. System level or API based and still per title.. sorry what?! Exactly. Its an FPS slider that needs support a'la DLSS. At sone point the MS God Ray shines on your game and omg more fps.
The rest is marketing. A dose of reality is exactly what a screaming headline needs to set it right. This isnt about me, last I checked. Use the ignore button. Censoring isnt up to you. I like to call things what they are instead of swallowing nonsense whole. To each their own.
it did make me giggle. :p
Then when you got in, the game was a stuttery sub 30FPS mess. Some games are worse then others (looking at you just cause 3) but most games with lots fo action have slowdown issues on console. And it's REALLY noticeable.
PC may have settings to tinker with, but you GET those settings. On console you get whatever sub par performance the devs decide is enough for you.