Thursday, March 22nd 2018
AMD Announces Radeon Rays and Radeon GPU Profiler 1.2 at GDC 2018
AMD announced at GDC widened support for Radeon Rays with Unity Lightmapper. Its open-source, high efficiency, high performance GPU-accelerated ray tracing software helps game developers to achieve higher visual quality and stunningly photorealistic 3D images in real-time. Radeon ProRender now supports real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization-based rendering, to combine the value of ray tracing with the interactivity of rasterization.
For gaming, ray tracing is in its early stages. For professional applications, however, real-time ray tracing is a well-established rendering technique. Today, AMD is announcing ProRender support for real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization based rendering. Now built on Vulkan, ProRender is continuing to enable developers to deliver interactive photorealistic graphics. We are actively engaging with professional developers to make real-time visualization a reality.To find out more, please read our blog here: gpuopen.com/announcing-real-time-ray-tracing/
For More information on Real Time Ray Tracing, check out the following video:
Announcing Real Time Ray Tracing
AMD also discussed new technologies and partnerships to help developers squeeze more performance from their hardware and optimize for low-level APIs, including:
Introducing Radeon GPU Profiler 1.2: AMD released the next iteration of its ground-breaking low-level optimization developer tool, Radeon GPU Profiler (RGP) 1.2, bringing compatibility with RenderDoc, integrated frame debugging and profiling, barrier reason codes and improved frame overview. With RGP 1.2, developers can also generate RGP profiles from RenderDoc replays, select events in RGP and view them in RenderDoc, or vice versa.
Radeon GPU Profiler is the first PC graphics tool which allows for low level, built-in hardware thread tracing and provides detailed timing and occupancy information on Radeon GPUs. The release of Radeon GPU Profiler 1.2 brings exciting new features including: RenderDoc interop, detailed barrier codes and improved frame overview.
For More information on Radeon GPU profiler, check out the following video:
Support for the new Vulkan 1.1: AMD worked closely with The Khronos Group for the release of Vulkan 1.1 to develop a conformant driver. This major upgrade to the API will delight the existing Vulkan community and continue to broaden the user base. Any AMD APU or Radeon GPU based on the Graphics Core Next (GCN) architecture is already Vulkan-compliant.
Compressonator 3.0 from AMD which allows designers to compress both 2D textures and 3D meshes in one simple UI. Compressonator supports all common file formats and codecs and can display compressed 3D models in DX12, Vulkan and OpenGL. Compressonator also allows in-depth customization of individual assets or batch compression of multiple assets. Users can visually and analytically compare the original and compressed files at each stage of the process.
Last but most certainly not least, AMD announced the latest development to their ReSX program. A recently announced a special initiative inside the Radeon Software group, Project Radeon eSports Experience focuses on delivering gameplay optimizations to the world's most popular eSports titles.
Adding to previously announced optimizations for PlayerUnknown's Battlegrounds, Overwatch and Dota 2, AMD has another set of impressive performance gains with today's Radeon Software release: From the launch of Radeon Software Adrenalin Edition till today, Fortnite has improved frames-per-second (8%), 99th percentile frame times (7%) and click-to-response (13%), delivering an extraordinary eSports experience.
For gaming, ray tracing is in its early stages. For professional applications, however, real-time ray tracing is a well-established rendering technique. Today, AMD is announcing ProRender support for real-time GPU acceleration of ray tracing techniques mixed with traditional rasterization based rendering. Now built on Vulkan, ProRender is continuing to enable developers to deliver interactive photorealistic graphics. We are actively engaging with professional developers to make real-time visualization a reality.To find out more, please read our blog here: gpuopen.com/announcing-real-time-ray-tracing/
For More information on Real Time Ray Tracing, check out the following video:
Announcing Real Time Ray Tracing
AMD also discussed new technologies and partnerships to help developers squeeze more performance from their hardware and optimize for low-level APIs, including:
Introducing Radeon GPU Profiler 1.2: AMD released the next iteration of its ground-breaking low-level optimization developer tool, Radeon GPU Profiler (RGP) 1.2, bringing compatibility with RenderDoc, integrated frame debugging and profiling, barrier reason codes and improved frame overview. With RGP 1.2, developers can also generate RGP profiles from RenderDoc replays, select events in RGP and view them in RenderDoc, or vice versa.
Radeon GPU Profiler is the first PC graphics tool which allows for low level, built-in hardware thread tracing and provides detailed timing and occupancy information on Radeon GPUs. The release of Radeon GPU Profiler 1.2 brings exciting new features including: RenderDoc interop, detailed barrier codes and improved frame overview.
For More information on Radeon GPU profiler, check out the following video:
Support for the new Vulkan 1.1: AMD worked closely with The Khronos Group for the release of Vulkan 1.1 to develop a conformant driver. This major upgrade to the API will delight the existing Vulkan community and continue to broaden the user base. Any AMD APU or Radeon GPU based on the Graphics Core Next (GCN) architecture is already Vulkan-compliant.
Compressonator 3.0 from AMD which allows designers to compress both 2D textures and 3D meshes in one simple UI. Compressonator supports all common file formats and codecs and can display compressed 3D models in DX12, Vulkan and OpenGL. Compressonator also allows in-depth customization of individual assets or batch compression of multiple assets. Users can visually and analytically compare the original and compressed files at each stage of the process.
Last but most certainly not least, AMD announced the latest development to their ReSX program. A recently announced a special initiative inside the Radeon Software group, Project Radeon eSports Experience focuses on delivering gameplay optimizations to the world's most popular eSports titles.
Adding to previously announced optimizations for PlayerUnknown's Battlegrounds, Overwatch and Dota 2, AMD has another set of impressive performance gains with today's Radeon Software release: From the launch of Radeon Software Adrenalin Edition till today, Fortnite has improved frames-per-second (8%), 99th percentile frame times (7%) and click-to-response (13%), delivering an extraordinary eSports experience.
72 Comments on AMD Announces Radeon Rays and Radeon GPU Profiler 1.2 at GDC 2018
Well done AMD
it is outstanding that no one seems to beaware of the problem. Simply no gamer here will never ever be able to even see a real vega card, lol it is like hunicorns! probably many other just gave up with pc and sell their rx480 or 580 for a few hundred bucks!
why amd still bother to relase drivers?
amg graphics is simply fuc*d up the day the craze and, because bear in mind that crypto probably are here to stay, but mining as we know is simply unsustainable and sooner then later it will disappear
(*nor Microsoft has confirmed anything, on the contrary to what they have done with nVidia's RTX Raytracing technology : www.techpowerup.com/forums/threads/microsoft-releases-directx-raytracing-nvidia-volta-based-rtx-adds-real-time-capability.242504/ )
it's not like GDDR5x is widely different from GDDR5, it's out of pretty much same fabs and they are being manufactured according to demand.
It's the same guys who make it, same guys who make the components in your phone, your console, and on and on.
There is no memory type that has less supply issues, they ALL have.
Never gonna work in terms of implementation. The programming support from the green camp is way superior. No developer in their right mind would invest bucket loads of money for RTG's "free" "open source" standards.
The perfect setup for developers to ignore the technology for the time being, because whatever API they use, it won't work on all cards. Hopefully that will change soon.