Friday, April 6th 2018
World of Warcraft: Battle for Azeroth Launching This Summer - August 14th
Blizzard has announced the summer release date for its latest World of Warcraft expansion, Battle for Azeroth. It's coming to users' gaming PC of choice by August 14th, just in time for those summer vacations (if most WoW players still enjoy summer vacations, that is... I know I don't).
The new WoW expansion doubles down on faction importance, as players will see never-before-deployed systems that take into account what faction they chose to align with. New areas will be available for both Horde (Zandalar) and the Alliance (Kul TIras) factions; a level-cap augment up to level 120; a 20-player co-op mode, new resources, and a slew of new loot. The game has been available for pre-order for a while now, in both Standard and Digital Deluxe editions. Better save up those vacation days for this one, folks.
Source:
via TechSpot
The new WoW expansion doubles down on faction importance, as players will see never-before-deployed systems that take into account what faction they chose to align with. New areas will be available for both Horde (Zandalar) and the Alliance (Kul TIras) factions; a level-cap augment up to level 120; a 20-player co-op mode, new resources, and a slew of new loot. The game has been available for pre-order for a while now, in both Standard and Digital Deluxe editions. Better save up those vacation days for this one, folks.
25 Comments on World of Warcraft: Battle for Azeroth Launching This Summer - August 14th
Its a really strong MMO and game, always has been and every expansion reinvigorates the formula in some way.
I played vanilla and went on until WotLK was released, then sold my account and earned 2x my sub money back :P A year ago I bought Legion and picked it back up, and the game is literally still the same at its core, but it has gained so much content over the years, its insane. And each of those bits of content is filled with superb gameplay and well designed boss fights, great balance and the grind has been significantly reduced everywhere. WoW has evolved with the times, no longer do you need to play 24/7 to stay relevant, its plug and play while maintaining great progression mechanics.
Of course, I prefer the way PoE does it, but hey, not everyone is perfect ;)
Also, I'm not judging Blizzard, I'm just stating my personal preference here.
But let's face it, was it really so great that it took days to even get the smallest thing done? That's what I mean, WoW has evolved with the times, today no single gamer would take the grind of back when for granted. I like the new balance of things, you can see all the content, and only if you 'git gud' you can tackle the highest difficulties.
Also, time spent =/= difficulty... its just time spent - or wasted, for some.
For Legion, I managed to down everything up unto Mythic Gul Dan. Now thát is a fight you'll come to hate. (I unsubbed before they released the last raid)
I think it's time for Blizzard to let go of WoW and develop something entirely new. Of course they wont , there is still cash to milk from it but one can only hope.
And you're def right about class differentiation too.
Every good MMORPG maker has to ruin it with P2W mechanics.
Also disturbed how short the Tauren is compared to the other races. There the tallest (playable) race and are suppose to be 2-3 ft taller then trolls-orcs.
Anyhow they will sucker me in for a few months until i come to my senses
The game evolved to a much polished state. There are difficulty levels for every player, mythic difficulty nowadays would reap every pro guild back then, the only difficult part was when Naxxramas 60 was overtuned. The funniest joke about this "vanilla was more difficult" stupidity was when only one guild could beat Lich King without the warsong buff on time or how blizzard had to nerf Kil'Jaeden in Legion. Yes, the game hasn't been challenging at all since vanilla.
I can't stand anymore watching people admiring vanilla like it's the greatest thing ever in 2018.