Tuesday, July 10th 2018
Monster Hunter World PC Requirements Outed, August 9th Launch for the Long Summer
Capcom's Monster Hunter World is the fastest selling game in the publishers' history, and now, finally, PC gamers are on the verge of being able to play the critic and player-praised title. The release date, set at August 9th, will make sure PC gamers have a high-profile release to keep them going through the Summer. We'll see if the delay in launch (the game has been available in consoles since January) translates to good performance and optimization - but it does seem so from the available graphics settings, which include TAA for anti-aliasing, subsurface scattering, foliage sway, and most importantly, resolution scaling that helps achieve a more fluid game experience.The PC system requirements for Capcom's upcoming Monster Hunter World have been outed alongside the release date, and they speak of a game attuned to today's mainstream systems - if you have a 64-bit OS, that is. NVIDIA's GTX 1060 3GB and AMD's RX 570 round out the recommended GPU list for 1080p High settings @30 FPS while an AMD FX 8350, Ryzen 1500, or Intel i7 3770K fill the recommended CPU list. Minimum requirements include Windows 7, a GTX 760 or R7 260X GPUs for 1080p low settings @30 FPS. The game will be available through the Steam distribution platform, and feature Denuvo's anti-tamper protection.
Source:
Capcom
20 Comments on Monster Hunter World PC Requirements Outed, August 9th Launch for the Long Summer
If there are any red flags, it's the inclusion of something as useless as Denuvo.
About that 1080 @ 30 fps high , is about the performance you can get with that setup same goes for the Minimum.
Speaking of lowering expectations... damn. If the game caps at 60, avoid it, how bou' da. Its a clear sign of a poor, badly optimized port.
I played Nier Automata and going over 60 don't help at all .
About this "30FPS" thing, people learn to read please , with the minimum and recommended requirements their say you can get low or high 1080p at 30 fps = Is not capped at 30 fps XD .
Still is meagre but OK I'm not seeing much of that amazingness. It looks OK. It also looks,.. typically Japanese, with the good old CAPCOM/NAMCO engine trickery with a lack of dynamic lighting and shadows. They 'cook' everything beforehand and much of the lighting is fixed. Take a closer look and you will start noticing that, its a real pattern that you can also find for example in DMC, Bayonetta and a bunch of other titles. It reminds a bit of the good old 'painted' backdrops you'd see in platformers way back. The result of that is a low-contrast image across the board, and you can see this very clearly in this Monster Hunter game.
Also, take note of the lack of Ambient Occlusion and the fact that only the monsters cast shadows. This kind of engine/game will run on a potato.
greetings