Tuesday, July 10th 2018

Intel Exhorts Developers Towards Vulkan Usage as Graphics API of Choice

Intel, via a Game Dev Developer Zone blog post, took it into its hands to urge game developers towards usage of the industry-prevalent Vulkan API. Some unapologetic puns are thrown in, such as "(...) You might say that Vulkan lets apps live long and prosper", but these are only meant to entertain. And it's well known that Intel has supported the Khronos Group and Vulkan's inception from the beginning, alongside Google. The reasons for this blog post to make it into a front page, however, are twofold.
Vulkan APIs are positioned to become one of the next dominant graphics rendering platforms.
First, Intel commands the biggest graphics card share in the market - remember that most work PCs, tablets or even laptops are powered by Intel's integrated graphics, which means there's a huge slice of the market that developers have to account for while writing/developing their apps. Secondly, this could spell something when it comes to Intel's Visual Computing Group's strategy and development energies - a division that is being helmed by one other than Raja Koduri, himself with AMD's Mantle program - which would be then transmogrified into Vulkan. An interesting point to consider, certainly, as ntel's support behind Vulkan as a prime API could put Microsoft's DirectX - which suffers from not being cross-platform - under duress. And it's high-time that happened, since DX12 seems to be frozen in time for a long, long while now.
Source: Intel game Dev Blog
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54 Comments on Intel Exhorts Developers Towards Vulkan Usage as Graphics API of Choice

#51
DeathtoGnomes
the54thvoidThat's a strange statement to make. Why is a developer, 'lazy ass' if the process used (DX11) provides, as you rightly say, 'extraordinary looking games'? A developer that doesn't do that would surely be a financial liability.
Fact is, most Devs knows how to utilise DX11 for maximum performance, why on earth would they risk using anything else, other than to pander to a hardware vendors self important interests?
Open standards are ideologically great but in practical terms, require far higher investment with lower returns.
thats exactly what I said! just not in these words. the lazy-ass part is from the lack of that higher investment.
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#52
Vayra86
DeathtoGnomesthats exactly what I said! just not in these words. the lazy-ass part is from the lack of that higher investment.
Has nothing to do with lazy. Time is simply money and budget is limited. Would you prefer a shorter or less fleshed out game so that it has a proper DX12 or Vulkan implementation? I mean... this is the same flawed way of thinking where people put the API or the hardware ahead of the content they use both the API and hardware for. Its ridiculous. The only reason to whine about APIs is because the performance is horrible BECAUSE of the API when in reality, there are countless examples of games that use DX9 or DX11 and run perfectly fine AND even manage to use multiple threads quite well, alongside countless examples of DX12 implementations that offer equal or *worse* performance on those same games. Every game starts with the engine used and the quality of the code developers produce. The API just translates that.

I mean... yes, DOOM runs great on Vulkan and poops the same FPS regardless of CPU almost. So f'ing what... it also runs smooth on nearly everything else and is completely GPU bound anyway.
Posted on Reply
#53
Tiger
Against Nvidia xxxxx Stolen Vulkan and drivers support ended !!! Pass Message PLEASE

Against Nvidia xxxxx
*****Lets Protest Everywhere in the World in Person, in Nvidia events, at the mansion door of Nvidia chinese CEO xxxx Jensen Huang xxxx,
Lets Protest in the forums', posts, Internet emails etc.

Nvidia «stole Fermi´s millions costumers money» by lying about the official Vulkan support

The guy has mansion with Pool...lets buzz at his doorstep, take your dogs also

xxxxxNo more Fermi drivers support !!!! xxxxx
www.techpowerup.com/243163/nvidia-waves-goodbye-to-their-fermi-graphics-cards
www.techpowerup.com/245897/intel-exhorts-developers-towards-vulkan-usage-as-graphics-api-of-choice

virtualglobetrotting.com/map/jen-hsun-huangs-house/view/google/

Jen-Hsun Huang's house
Los Altos Hills, California (CA), US
Posted on Reply
#54
Readlight
I tested Microsoft FORZA MOTORSPORT 7 DX12 and it runs perfectly on max settings, only many crashes because of 4 gb RAM cant say anything good for Vulkan
(Whit lowered vegetation and shadows).
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