Friday, August 3rd 2018
Valve Reportedly Bringing Flash Sales Back from the Dead
It's been two years since Valve decided to take away the excitement of their flash sales out of the equation. The thought-process was that by having sales go uninterrupted from the beginning through to the end of each sale period would maximize chances of users being able to find it in their budgets - and in their time - more chances to purchase said games. However, one thing is for sure: that means that for users who see the sale in the first day, they've really seen it all.
Valve News Network's Tyler McVicker says the flash sales are returning in a different way now. This time, developers will be able to choose how long they want each game's flash sale to last: 6, 8, 10, or 12 hours, meaning Steam's front page will likely be updated every hour. This is both good and bad, as we've seen; however, it seems that Valve is erring towards the side of excitement and daily viewing of flash sales as being quantifiably better than the alternative. For one, I can see that users that see a flash sale are much more likely to do some impulse buys than if they know a sale will last for a long time. It's basic psychology here.
Sources:
Tyler McVicker's Twitter, via TechSpot
Valve News Network's Tyler McVicker says the flash sales are returning in a different way now. This time, developers will be able to choose how long they want each game's flash sale to last: 6, 8, 10, or 12 hours, meaning Steam's front page will likely be updated every hour. This is both good and bad, as we've seen; however, it seems that Valve is erring towards the side of excitement and daily viewing of flash sales as being quantifiably better than the alternative. For one, I can see that users that see a flash sale are much more likely to do some impulse buys than if they know a sale will last for a long time. It's basic psychology here.
15 Comments on Valve Reportedly Bringing Flash Sales Back from the Dead
1) Things kids love to eat (sugary goodies/cereal for example) are kept low, where kids can reach. Parents are more likely to buy these things over other things and spend more money on the things kids want/like.
2) At the checkout lane - candy, magazines, small items/toys that are priced low (usually $4.99 and under). Kids grab candy and/or toys, parents grab anything that strikes their fancy....
According to some survey data, the average American spends up to $450 impulsively a month: www.cnbc.com/2018/02/23/consumers-cough-up-5400-a-year-on-impulse-purchases.html
Personally, I've purchased very little on Steam over the past 2 years. I've made 10 purchases (total of 12 games) and spent around $80.
Back when flash sales were a thing - in an 18 month span (not all purchases were done with flash sales) I purchased nearly 40 games and spent around $275. Without the flash sales I'm certain my purchases in that time frame would have been half of what I spent.
It's that impulse when you see a game on your wishlist that normally sells for $39.99. Most times it goes on sale it is 50% off and priced at $19.99. That odd time you catch a flash sale and see it on sale for $5.99 - you're more likely to snatch it up because it's only $5-6 and not the $20-30.
Then people will rationalize the spending of $5-6:
"I'll go without buying that $5 coffee tomorrow before work if I buy this game now."
"$5....that's nothing. I can easily afford that if I don't buy that case of Pepsi this week. Just a small price to pay for a cheap game I want."
When you see the game priced at $20 (when it's 50% off):
"$20...I don't need the game that bad. I have a backlog to play....plus, $20 is almost a tank of gas."
"Eating is more important, I need that $20 to go towards groceries."
"Baby formula is expensive. Need to prioritize and $20 can almost buy a canister of formula....I can't afford this much on a game right now."
At least, that's how I look at things.
The flash sales will generate a whole lot of social media attention because it's something people want to talk about and want to know but we're not going to be seeing 75%+ off like we did last time flash sales were around. Publishers are more keenly aware of gamer purchasing patterns and the longer they wait to do deep sales, the more money they make.
I am not looking forward to this. Bad enough that Steam's store doesn't work for hours after the sale event starts.
off no warning or anything (and i think this is against the law in the USA , not sure tho) and I almost hit the buy button when i just in time noticed they raised the price! Reiza Studios is a SHADY AS F_ _ _ _ vendor and that STEAM EVEN ALLOWS THIS SHADY PRACTICE IS well FRAUDULENT!
I barely pay attention to these individual sales. I just buy individual games I'm already hyped about.. full price or not.