Wednesday, September 19th 2018
Latest Metro: Exodus Trailer Showcases the Beauty of NVIDIA RTX
NVIDIA is pushing its RTX dialing up to eleven, today partnering with 4A Games to launch a stunning, 6-minute trailer showcasing their RTX global illumination technology that's being baked into the next installment in the popular Metro series. An image speaks more than a thousand words, and in here, there are approximately 21,600 of them (provided there are no frame drops, eh).
Metro: Exodus is prepped for launch on February 22nd, 2019, and will leverage NVIDIA's RTX tech for its new, open-world approach, built upon 4A games' aptly named 4A Engine. It's interesting that in the presentation, RTX calculations are said to take up three rays per pixel per frame - so some quick math leads to the immense amounts of computing power being leveraged here. Is it worth it? Perhaps you can tell after looking through the video.
Source:
NVIDIA & 4A Games YouTube
Metro: Exodus is prepped for launch on February 22nd, 2019, and will leverage NVIDIA's RTX tech for its new, open-world approach, built upon 4A games' aptly named 4A Engine. It's interesting that in the presentation, RTX calculations are said to take up three rays per pixel per frame - so some quick math leads to the immense amounts of computing power being leveraged here. Is it worth it? Perhaps you can tell after looking through the video.
21 Comments on Latest Metro: Exodus Trailer Showcases the Beauty of NVIDIA RTX
Probably a step in the right direction for more realism in games though it feels like RTX is at beta stage right now and the hardware needs to be several times more capable than it is now to have any kind of affect that will make a big difference to games, whether or not Nvidia stick with it and keep investing in the tech or not is another question.
But hey 50% more expensive = better than GTX 10**
With these RT seems to me that in a lot of indoor scenes we're getting a much darker environment that just makes it kind of difficult and annoying to enjoy playing. Ok, it results nice for some horror games, I guess, helps to set up scary jumps, but generally speaking I hope they don't over do it.
Overall, at this early promo stages, the RT techs seems to be getting exaggerated (either on shadows and mirror reflections) so we can actually spot the difference and get hyped about it, when in reality RT might help the devs to simplify lighting application in games while not being really "that" noticeable to gamers (which actually seems to happen in some of these RTX vids/images where we don't see what's the big deal). In that case, I obviously support the technique, as long as it doesn't really deviate that much from a "non RT" scene.
That's why RT will be in a better spot in a few years from now, when it might get more mainstream usage, not so "look at the difference!" marketing vibe like we're getting now. The fact that is actually taxing to performance quite a bit atm, will help that happen, I hope.
Plays at 1080p @30fps with RTRT on. :laugh::laugh:
I'm wondering if driver and engine optimizations will open the door to RTX ray-tracing at higher resolutions or if we'll be waiting until the next tier of cards with double the RT cores.
I haven't heard them using those tensor cores to power next-gen in-game AI...
This isn't a failure to understand, their focus on graphics is their only way to create something people 'want' to buy. RTX is a failing attempt at it, in its current state. At the same time, graphics can, and DO make the game sometimes. Think of Crysis... its a linear shooter with some physics simulation but other than that its not special in any way, hell it doesn't even have proper multiplayer and replay value is... nonexistant really. Yet its the one game everybody still mentions as revolutionary.
This is just the beginning of the RTX initiative and will only get better.