Wednesday, September 19th 2018

Latest Metro: Exodus Trailer Showcases the Beauty of NVIDIA RTX

NVIDIA is pushing its RTX dialing up to eleven, today partnering with 4A Games to launch a stunning, 6-minute trailer showcasing their RTX global illumination technology that's being baked into the next installment in the popular Metro series. An image speaks more than a thousand words, and in here, there are approximately 21,600 of them (provided there are no frame drops, eh).

Metro: Exodus is prepped for launch on February 22nd, 2019, and will leverage NVIDIA's RTX tech for its new, open-world approach, built upon 4A games' aptly named 4A Engine. It's interesting that in the presentation, RTX calculations are said to take up three rays per pixel per frame - so some quick math leads to the immense amounts of computing power being leveraged here. Is it worth it? Perhaps you can tell after looking through the video.

Source: NVIDIA & 4A Games YouTube
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21 Comments on Latest Metro: Exodus Trailer Showcases the Beauty of NVIDIA RTX

#1
ZeppMan217
With RTX on, indoor scenes look darker and outdoor scenes look brighter.
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#2
Solidstate89
ZeppMan217With RTX on, indoor scenes look darker and outdoor scenes look brighter.
Lmao what a pathetic comment.
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#3
Fx
ZeppMan217With RTX on, indoor scenes look darker and outdoor scenes look brighter.
It isn't so much about looking lighter or darker; it is about looking realistic. I thought it looked pretty good myself.
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#4
NdMk2o1o
Seems like another "nice" thing to have just lke physx and hairworks but honestly, will it transform the gaming experience? no way, at least not from that metro demo video, you will be too engrossed in what's going on in the game to say "ohhhhh pretty lights"

Probably a step in the right direction for more realism in games though it feels like RTX is at beta stage right now and the hardware needs to be several times more capable than it is now to have any kind of affect that will make a big difference to games, whether or not Nvidia stick with it and keep investing in the tech or not is another question.

But hey 50% more expensive = better than GTX 10**
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#5
XiGMAKiD
Sometimes a bit too dark, sometimes a bit too bright. The tech is good, the implementation is mediocre.
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#6
Space Lynx
Astronaut
Not worth the price tag or performance hit to me. I'll pass.
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#7
oxidized
Doesn't look better in my opinion, i barely can tell the difference in most of the scenarios, still looks like sour tech forced on kinda old hardware. Not even close to worth for me.
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#8
WikiFM
I'm kinda disappointed, it doesn't look worse or better just different, as some said sometimes brighter, others darker but I was expecting some WOW. But is just global illumination, perharps with materials things are much different. I hope the amout of effects ray-traced get expanded soon.
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#9
cadaveca
My name is Dave
NdMk2o1oyou will be too engrossed in what's going on in the game to say "ohhhhh pretty lights"
If I got a dollar for every time I heard exactly that come out of TheMailman78's mouth while playing games with him... I could probably buy myself a new PC.
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#10
renz496
NdMk2o1oSeems like another "nice" thing to have just lke physx and hairworks but honestly, will it transform the gaming experience? no way, at least not from that metro demo video, you will be too engrossed in what's going on in the game to say "ohhhhh pretty lights"

Probably a step in the right direction for more realism in games though it feels like RTX is at beta stage right now and the hardware needs to be several times more capable than it is now to have any kind of affect that will make a big difference to games, whether or not Nvidia stick with it and keep investing in the tech or not is another question.

But hey 50% more expensive = better than GTX 10**
It is not just about "realism" and "photorealistic" but will also ease game developement for developer. Instead of using hack that sometimes not applied correctly on the scene (which need another fix to make the hack look the way it supposed to be) RT will be straight forward method. yes it is very expsnsive performance wise but when our hardware becoming more powerful RT will be the prefered way to do things and the game engine will be a lot cleaner than it is right now. This is one of the main push behind hybrid rendering. And DLSS certainly an interesting tech.
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#11
RRTYUI_CENT
ZeppMan217With RTX on, indoor scenes look darker and outdoor scenes look brighter.
Because our pupils dilate to allow in more light when the surrounding looks dark, but not when we look at screen.
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#12
MAXLD
Just like the plagues of using too much fog, flare, blur, distance focus, (and not going to mention the vomit techs like chromatic aberration), the "realism" factor starts to loose my interest when it interferes too much with visible detail / what you can actually see and enjoy in a game. Sure, that's the point in a bunch of them, to create a certain creepy realistic "scenario", but I really prefer to lower the dosage of those things so I can enjoy the image texture quality and details around (specially blur, that's an immediate complete "Off")... although in many games those "techs" tend to be used to actually obscure/hide the lack of quality.
With these RT seems to me that in a lot of indoor scenes we're getting a much darker environment that just makes it kind of difficult and annoying to enjoy playing. Ok, it results nice for some horror games, I guess, helps to set up scary jumps, but generally speaking I hope they don't over do it.

Overall, at this early promo stages, the RT techs seems to be getting exaggerated (either on shadows and mirror reflections) so we can actually spot the difference and get hyped about it, when in reality RT might help the devs to simplify lighting application in games while not being really "that" noticeable to gamers (which actually seems to happen in some of these RTX vids/images where we don't see what's the big deal). In that case, I obviously support the technique, as long as it doesn't really deviate that much from a "non RT" scene.
That's why RT will be in a better spot in a few years from now, when it might get more mainstream usage, not so "look at the difference!" marketing vibe like we're getting now. The fact that is actually taxing to performance quite a bit atm, will help that happen, I hope.
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#13
Prima.Vera
Buys a 1200$ card.
Plays at 1080p @30fps with RTRT on. :laugh::laugh:
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#14
Blueberries
The compromise is going from 4k/60hz or 1440p/120hz to 1080p/60hz with brilliant lighting.

I'm wondering if driver and engine optimizations will open the door to RTX ray-tracing at higher resolutions or if we'll be waiting until the next tier of cards with double the RT cores.
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#15
Prima.Vera
nVidia and not only them are really really failing to understand that the beauty or the success of a game it's NOT on it's graphics, but on the game play and story. I play even nowadays the original Quake, Doom, Trasport Tycoon Deluxe, Diablo 2 or Deus Ex with various graphics packs, because the gameplay it's still THE BEST was created and unmatched by the so called modern AAA games (pff :) )
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#16
Vayra86
Prima.VeranVidia and not only them are really really failing to understand that the beauty or the success of a game it's NOT on it's graphics, but on the game play and story. I play even nowadays the original Quake, Doom, Trasport Tycoon Deluxe, Diablo 2 or Deus Ex with various graphics packs, because the gameplay it's still THE BEST was created and unmatched by the so called modern AAA games (pff :) )
How would Nvidia benefit from telling the world that games and gaming are all about gameplay instead of graphics?

I haven't heard them using those tensor cores to power next-gen in-game AI...

This isn't a failure to understand, their focus on graphics is their only way to create something people 'want' to buy. RTX is a failing attempt at it, in its current state. At the same time, graphics can, and DO make the game sometimes. Think of Crysis... its a linear shooter with some physics simulation but other than that its not special in any way, hell it doesn't even have proper multiplayer and replay value is... nonexistant really. Yet its the one game everybody still mentions as revolutionary.
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#17
Readlight
Another game to pull people away from real life experience gathering.
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#18
Fx
XiGMAKiDSometimes a bit too dark, sometimes a bit too bright. The tech is good, the implementation is mediocre.
Look at the wheel well on the car from 4:21 to 4:30. This is a great example of ray tracing. Again, it isn't so much about overall darker or lighter, it is about realism. Many games use lighting in order to light up areas like that wheel well and it looks really fake when you know it should be darker than what it is.

This is just the beginning of the RTX initiative and will only get better.
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#19
Space Lynx
Astronaut
FxLook at the wheel well on the car from 4:21 to 4:30. This is a great example of ray tracing. Again, it isn't so much about overall darker or lighter, it is about realism. Many games use lighting in order to light up areas like that wheel well and it looks really fake when you know it should be darker than what it is.

This is just the beginning of the RTX initiative and will only get better.
Agreed 100%, but for now I will skip it and wait for price drops, 3xxx series cards, and optimizations, cause they have a long way to go.
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#20
rtwjunkie
PC Gaming Enthusiast
Vayra86Think of Crysis... its a linear shooter with some physics simulation but other than that its not special in any way, hell it doesn't even have proper multiplayer and replay value is... nonexistant really.
:confused: I must be an oddball. I just played it in January again for the 3rd time, and actually enjoyed it more than the first time.
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#21
Vayra86
rtwjunkie:confused: I must be an oddball. I just played it in January again for the 3rd time, and actually enjoyed it more than the first time.
Not saying you cant play it again, but there is nothing in the game apart from the difficulty setting that is really in there to promote multiple playthroughs. Its the same linear experience with the same enemies and the same triggered events.
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