Sunday, February 11th 2007
Geforce 8800GTS 320MB picture and benchmarks
TheINQ has a 8800GTS already and is willing to show us what it looks like before everyone else. The card looks quite similar to the 8800GTS 640MB. It has only 10 memory chips, each 32MB large. They are hynix hy5as573225a. It scores a solid 8800 points in 3DMark06
Source:
TheINQ
19 Comments on Geforce 8800GTS 320MB picture and benchmarks
The benchmarks again proves that the 640MB and 768MB on the 8800 are simply useless and is a waste of cash.
To reinforce that, GRAW will not allow max settings and resolutions above 1280 x 1024 without 512MB of on board GDDR memory, also in FEAR for example, at just 1600 x 1200 resolutions a 256MB card at any given time is also having to swap and use up to 205MB of system memory on max quality, that means this 320MB card would still be swapping memory, the questions is, and may be more your point, "what effect does that have on gaming performance" well that varies, in some games very little, in some modern arithmatic or shader heavy games perhaps as much as 5-10FPS, more if you game at even higher resolutions.
1STRIVE Out:pimp:
"Now we are reaching the same levels of memory usage as HL2 in 2048x1536 with everything maxed out. Though the results show huge performance differences they simply cannot fully describe what I felt while playing the game. With 256Mb it was absolutely unplayable with stuttering at every turn, sometimes the screen would not refresh for half a second. This was blatant cache thrashing in action. In comparison the 512Mb card was behaving as it should, no stuttering at all. The average frame rate was low and it wasn’t very enjoyable, but it was a thousand times better than with the 256Mb card. The average frame rates for both cards are as follows:
256MB: 12.9 fps
512MB: 24.6 fps
That’s a 90.7% increase! F.E.A.R has shown itself to be the most demanding game for memory requirements out of all the games here. Add to this the intense use of pixel shader operations and you can easily see why it brings even the most high end machines to their knees.
Overall these results give us indications that we are no more than at the beginning of the transition from relying heavily on texture operations to arithmetic operations. We can’t all breathe a sigh of relief that ALU operations will mean we never need see a 1GB GPU, we will. But it does show that memory requirements might slow down and only increase when they are really needed thanks to pixel shaders. The future for video memory seems to be one of efficiency, but for the next few years I think we’ll see memory requirements continue as they always have done".
Well, what can I say? This is a wise desicion compared to the fact that they are going to release the 8900 probably needing a 1kilo TEC Unit, thinking about it, they might even have to supply support struts!!!
Is it just me or is it that the 8800 series when shipped, after removing the cooler looks second hand already.