Thursday, April 11th 2019

NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs

NVIDIA today released the year's most important GeForce driver update, version 425.31 WHQL. The drivers enable DirectX Raytracing (DXR) API support for GeForce GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB, in addition to TITAN graphics cards based on the "Pascal" and "Volta" architectures. The DXR workload is executed by the CUDA cores entirely, which makes these GPUs significantly slower than NVIDIA's RTX 20-series chips that have dedicated hardware such as RT cores and tensor cores. We've detailed this in our special article. In addition these drivers add Game Ready optimization for "Anno 1800," and fix a number of issues listed below.

DOWNLOAD: NVIDIA GeForce 425.31 WHQL
Fixed Issues in this Release
  • With SLI enabled, artifacts may appear in Adobe applications.
  • Fixed random crashes on GeForce RTX 20 series GPUs.
  • The game crashes when accessing the inventory menu.
  • Blue-screen crash occurs randomly with Bad Pool error during gameplay.
  • Artifacts appear when Texture Filtering is set to High Quality in the NVIDIA Control Panel.
  • Applications crash when using the Fabfilter plugin.
  • Fixed corrupted graphics in games on ASUS ROG Strix GL702VS notebooks.
  • With Stereo enabled, OUT of Memory message appears when launching the application.
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28 Comments on NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs

#26
Vayra86
cucker tarlsonthere can be more implementations,but look at the video I linked.
1st gen turings offer several times the performance of pascal in rtrt.that's not a bad start.
I don't think rtx will implode,but it'll continue to be premium as long as one company only can make it playable.
nvidia absolutely wants to keep it that way,amd downplaying it has no effect on enthusiast/high-end sales apart from amd enthusiasts going to the green team.


I could pass on reflections,ssr are decent enough,and soft shadows can look fantastic without rtx,but that global illumination in some exodus scenes absolutely puts traditional rasterization back to middle ages.


Premium has no place in the videogame marketplace. It is synonymous for 'niche' and the industry wants one size fits all because of dev cost and time investments, plus strategically because mobile is growing in popularity.

Console and PC are both x86, because it reduces time to market and dev expenses. DX11 is still popular because it is cheaper to implement. PhysX died off even with Nvidia carrying it AND not even requiring dedicated hardware these days. VR is still struggling and that will not change with the upcoming HMDs.

Im not sure how many writings on the wall people need, but for me, this is enough...

EDIT: was on my phone earlier, but looking at these two pics briefly you'd have to explain to me which one deploys DXR, I reckon the top one?
The only giveaway for me is the blueish tinted lighting. Other than that, there is no change in shadows apart from them being somewhat darker. Is this really worth 15-20% die space? And absence of that is suddenly looking like middle ages? Hm. OK. I could turn up the monitor contrast and get a similar 'feel' to this scene... the only real, meaningful change is that you lose detail because its obscured by shadows (the curtain), with the idea its supposed to 'fake' looking straight into a light source. That was never any good in gaming and is also not new...

If this was a real RT scene, those bars in front of the window would have manipulated the light falling in, and if they didn't, you wouldn't have such a dark shadow around that window because the light wouldn't fall straight in through it. This is real? Nope. Its just as fake as rasterized, it just needs much more horsepower.
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#27
rtwjunkie
PC Gaming Enthusiast
cucker tarlsonwell if you insist exodus sells well,and turing rtx sales aren't bad either,then where's the problem.
I don't have a horse in the race,except for the hope rtx adopts at the rate that allows me to use it comforatbly in 2 years on a $600 card.
You do realize Exodus can sell well without RTX being a factor. It looks and plays magnificent for me on DX12 without RTX. I suspect the majority of the purchasers are also playing it without giving RTX a second thought.

I’m not sure if that is where you were going with this, but it is what I interpreted. Apologies if it’s not what you meant.
Posted on Reply
#28
P4-630
While I use G-Sync, I had a major ingame stutter with this driver, the screen froze @ 1fps while the sound was still there.
It did recover though but never had such a major stutter before. I uninstalled it.
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