Thursday, April 11th 2019
![NVIDIA](https://tpucdn.com/images/news/nvidia-v1739475473466.png)
NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs
NVIDIA today released the year's most important GeForce driver update, version 425.31 WHQL. The drivers enable DirectX Raytracing (DXR) API support for GeForce GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB, in addition to TITAN graphics cards based on the "Pascal" and "Volta" architectures. The DXR workload is executed by the CUDA cores entirely, which makes these GPUs significantly slower than NVIDIA's RTX 20-series chips that have dedicated hardware such as RT cores and tensor cores. We've detailed this in our special article. In addition these drivers add Game Ready optimization for "Anno 1800," and fix a number of issues listed below.
DOWNLOAD: NVIDIA GeForce 425.31 WHQLFixed Issues in this Release
DOWNLOAD: NVIDIA GeForce 425.31 WHQLFixed Issues in this Release
- With SLI enabled, artifacts may appear in Adobe applications.
- Fixed random crashes on GeForce RTX 20 series GPUs.
- The game crashes when accessing the inventory menu.
- Blue-screen crash occurs randomly with Bad Pool error during gameplay.
- Artifacts appear when Texture Filtering is set to High Quality in the NVIDIA Control Panel.
- Applications crash when using the Fabfilter plugin.
- Fixed corrupted graphics in games on ASUS ROG Strix GL702VS notebooks.
- With Stereo enabled, OUT of Memory message appears when launching the application.
28 Comments on NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs
Console and PC are both x86, because it reduces time to market and dev expenses. DX11 is still popular because it is cheaper to implement. PhysX died off even with Nvidia carrying it AND not even requiring dedicated hardware these days. VR is still struggling and that will not change with the upcoming HMDs.
Im not sure how many writings on the wall people need, but for me, this is enough...
EDIT: was on my phone earlier, but looking at these two pics briefly you'd have to explain to me which one deploys DXR, I reckon the top one?
The only giveaway for me is the blueish tinted lighting. Other than that, there is no change in shadows apart from them being somewhat darker. Is this really worth 15-20% die space? And absence of that is suddenly looking like middle ages? Hm. OK. I could turn up the monitor contrast and get a similar 'feel' to this scene... the only real, meaningful change is that you lose detail because its obscured by shadows (the curtain), with the idea its supposed to 'fake' looking straight into a light source. That was never any good in gaming and is also not new...
If this was a real RT scene, those bars in front of the window would have manipulated the light falling in, and if they didn't, you wouldn't have such a dark shadow around that window because the light wouldn't fall straight in through it. This is real? Nope. Its just as fake as rasterized, it just needs much more horsepower.
I’m not sure if that is where you were going with this, but it is what I interpreted. Apologies if it’s not what you meant.
It did recover though but never had such a major stutter before. I uninstalled it.