Thursday, April 11th 2019
NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs
NVIDIA today released the year's most important GeForce driver update, version 425.31 WHQL. The drivers enable DirectX Raytracing (DXR) API support for GeForce GTX 1660 Ti, GTX 1660, GTX 1080 Ti, GTX 1080, GTX 1070 Ti, GTX 1070, and GTX 1060 6 GB, in addition to TITAN graphics cards based on the "Pascal" and "Volta" architectures. The DXR workload is executed by the CUDA cores entirely, which makes these GPUs significantly slower than NVIDIA's RTX 20-series chips that have dedicated hardware such as RT cores and tensor cores. We've detailed this in our special article. In addition these drivers add Game Ready optimization for "Anno 1800," and fix a number of issues listed below.
DOWNLOAD: NVIDIA GeForce 425.31 WHQLFixed Issues in this Release
DOWNLOAD: NVIDIA GeForce 425.31 WHQLFixed Issues in this Release
- With SLI enabled, artifacts may appear in Adobe applications.
- Fixed random crashes on GeForce RTX 20 series GPUs.
- The game crashes when accessing the inventory menu.
- Blue-screen crash occurs randomly with Bad Pool error during gameplay.
- Artifacts appear when Texture Filtering is set to High Quality in the NVIDIA Control Panel.
- Applications crash when using the Fabfilter plugin.
- Fixed corrupted graphics in games on ASUS ROG Strix GL702VS notebooks.
- With Stereo enabled, OUT of Memory message appears when launching the application.
28 Comments on NVIDIA Releases GeForce Drivers that Add DXR to Select GeForce GTX GPUs
Basically it feels like they are trying to get more Turing cards sold.
@purecain Can you use these drivers effectively? Wouldn't mind knowing what your Titan V can do now ?:)
It's worse than I thought.I told you even a 2060 would run circles around 1080Ti.
AMD said it right. If RT is accessible and playable at mid-range, it becomes worth doing anything with it. That time is still a few generations out, but both companies will try to make us believe its actually useful today. This will be adopted slowly and that has nothing to do with rich 'dicks'.
And yes, people with 2GB GPUs buy Metro, they just play it on Low. I know, its hard to imagine, but the vast majority plays at settings Low-Medium if that means they can play a game normally. This is why that midrange matters so much, and even that is the bare minimum for a reasonable target audience. Right now all we've got is a 350 dollar RTX 2060 to cover that space, and it has pretty weak RT perf and is actually priced a tad above comfort.
Look at the biggest games in history. All of them ran on ancient hardware, and ran well: Starcraft, Half Life, Quake, Doom, Skyrim, the list of examples is very long. On the opposite side, look at how Crytek is doing with their state-of-the-art engine that nobody could really run proper on release. And they still struggle, today.
why do you think amd plays down rtrt ? cause they're not able to compete. if they come up with rt-capable cards they'll turn on a dime.if those cards can outperform turing by 1 fps you'll see it on every slide and every tech channel.adoredtv will tell you to buy them instantly.
My crusade is not personal, and I'm still ready to be convinced this will stick in the market, but so far, not seeing it, and its on topic here. Its a perspective you may or may not like, but that isn't up to me.
I don't have a horse in the race,except for the hope rtx adopts at the rate that allows me to use it comforatbly in 2 years on a $600 card.
Last (and then I'm out, dead horses are being beaten), Exodus sales are completely unrelated to RTX sales, and Nvidia's quarterly numbers do NOT point at great RTX sales at all. The only sales cannon is the 2060 and its hardly the card to buy for RTX given its performance. Even Nvidia isn't fully convinced of Turing, which is why we get a 16xx gen.
This thread was started at 9:11AM.
The other was started at 9:00AM: www.techpowerup.com/forums/threads/nvidia-extends-directx-raytracing-dxr-support-to-many-geforce-gtx-gpus.254528/
Lots of things can still take a radical turn. Patience is the key word, and saying RT is taking off is simply lying to yourself. Its not and the reception of it is lukewarm at best.
Another big factor is that my current GPU has lots of headroom performance wise and can go along for quite a few years still at very playable FPS, while the new GPUs barely offer a meaningful perf jump at high prices - in both camps. So the only real motivation to upgrade is early adopting a tech that kills performance and barely has anything to show for it? I'll pass.
1st gen turings offer several times the performance of pascal in rtrt.that's not a bad start.
I don't think rtx will implode,but it'll continue to be premium as long as one company only can make it playable.
nvidia absolutely wants to keep it that way,amd downplaying it has no effect on enthusiast/high-end sales apart from amd enthusiasts going to the green team.
I could pass on reflections,ssr are decent enough,and soft shadows can look fantastic without rtx,but that global illumination in some exodus scenes absolutely puts traditional rasterization back to middle ages.