Friday, April 3rd 2020
Amazon planning its own Cloud Gaming Service dubbed "Project Tempo"
In a report by the New York Times, plans by Amazon to launch a new cloud gaming product in the already crowded field were detailed. Dubbed "Project Tempo" the project has reportedly been in development for several months and at the cost of several hundred million dollars. Amazon hopes to develop new AAA games to accompany the launch of the service which will integrate with its popular game streaming platform Twitch.
The project is one of Amazon's largest investments in original entertainment since its founding, and places them in a prime position to compete with Google's Stadia, Microsoft's Project xCloud, NVIDIA's GeForce NOW and the countless other game streaming platforms. One advantage Amazon possesses is its vast network of data centers as part of Amazon Web Services which will play a significant role in ensuring the service achieves the minimal latency required for an optimal experience. Amazon's vice president for game services and studios has stated: "The big picture is about trying to take the best of Amazon and bringing it to games" in regards to the game making process. The first of Amazon's major game releases will be New World a fantasy MMO in May which will be followed by more games throughout the year, primarily targeting hardcore gamers.
Source:
New York Times
The project is one of Amazon's largest investments in original entertainment since its founding, and places them in a prime position to compete with Google's Stadia, Microsoft's Project xCloud, NVIDIA's GeForce NOW and the countless other game streaming platforms. One advantage Amazon possesses is its vast network of data centers as part of Amazon Web Services which will play a significant role in ensuring the service achieves the minimal latency required for an optimal experience. Amazon's vice president for game services and studios has stated: "The big picture is about trying to take the best of Amazon and bringing it to games" in regards to the game making process. The first of Amazon's major game releases will be New World a fantasy MMO in May which will be followed by more games throughout the year, primarily targeting hardcore gamers.
54 Comments on Amazon planning its own Cloud Gaming Service dubbed "Project Tempo"
Then there's the laws of physics, fiber optics use light (duh) which travels at the speed of ... light (approx 300 000 km/s), adding 1ms latency for every 300 km. 1 ms latency is only possible if pinging you own PC, maybe a fast router connected to the same physical network.
No Mods
Yes to GaaS
Yes to MTX
More restrictions and rules that make people bend over, on top these Google, Amazon are nonsensical corporations when it comes to Media and Entertainment production, with all the PC drivel going on in every single piece of entertainment. All the fun has been sucked out. These people do not know what is gaming and how it explores the out of reality experience with the beautiful and immersive universes the talented and gamers developed rather than mint money. With the EA killing tons of IPs and Bethesda pandering to the stupid GaaS models and Activision-Blizzard deploying always OL DRM systems and all the games losing their charm and appeal to appease normies and yesman koolaid kids, the gaming is dead.
I'm happy at-least I got to experience the best of gaming as a whole. I hope the new 9th gen Console era has good games instead of political subversive garbage and hollow BR fad or other toned down garbage.
Say no to this, Vote with wallets. PC will remain the best platform for gaming forever.
On top of competitive, vr/ar is straight up impossible to play this way, they already have motion sickness in local, so it must be absolute trash on the internet even with the best case scenario (even in the future)
Meanwhile, because the services grow, the amount of time per play / per game goes down per customer and so the end result is that devs lose a share of their cut to yet another distributor (on top of the physical or regular sale %, if they are unlucky, Stadia is perfectly set up for this, for example). Now, it suddenly became even easier to buy those devs out, and capture even more studios under your wing as a publisher.
Amazon is also making games. What happened to them just delivering packages and being good at it? Hmmmmm... and what about EA, Ubisoft? This model applies to them already, and anyone invited to their platforms is ready for the slaughterhouse.
The writing is on the wall and we should not partake in this shitshow. Its a steady race to the bottom, and for physical retail that has already happened due to Amazon et al. Yes, its a market shift because of demand (we do more online), but its also a market shift we never really asked for, at least, not for its end game.
Some examples, from locally. We have a food delivery service called 'Thuisbezorgd.nl'. It started with free delivery and very low entry fees for businesses to use it. Today, people across the country are used to the service, and suddenly the businesses are met with more than doubled fees, sometimes even radical changes of contracts clearly in their disadvantage, saying as much as 'take it or leave it'. Thuisbezorgd.nl KNOWS they have the market locked now and they know the businesses can't take the damage of losing customers. Uber is not much different. The prices per fare always are structurally too low, up to the point that they barely cover running costs of a regular employee. So yay, you have work... but you also have zero rights, its the modern day mob and it is considered completely normal. We should fight this, as customers, and civilians, even if it does give us some minor advantages sometimes.
PS. One might think 'but hey, Epic is also buying studios and taking market share for distribution, dafuq is that then?'... but Epic is precisely all about giving devs their own rights and capabilities, and make them more self sufficient in terms of funding. They're also staying far away from subscriptions for streamed content, as far as I know. At the same time, when they do move to cloud at the expense of the core service, they're instantly on my shit list...
And all of this is possible because of billions of risk capital, its a direct result of too much money flowing to too few people and entities at large. We're pretty far down the rabbit hole already.
Then let's not forget that not everyone in America has nice fancy fiber connections. Most of us have Cable Internet which depending upon how loaded your neighborhood is, your cable modem could be waiting its turn to send data on the upstream data channel. Others, like me (for instance), have AT&T uVerse that uses VDSL2 with a line profile that automatically adds 10 to 15 ms to your latency right out of the gate before you even hit your first hop/router. I have 100/20 Internet here, but it requires two VDSL2 lines (or loops in telco parlance) in a bonded line config which I'm sure adds additional latency (oh joy!).
So no, unless we all get a major last mile infrastructure upgrade to deliver not only fast speeds but ultra-low latency even to your home, I just don't see cloud gaming taking off especially for first person shooters which are famously known to be effected badly by high latency.
One service I will skip!
Guarantee streaming will take over but that doesn't mean that the physical market will up and vanish. It will operate side by side and I think it will flourish on its own. There will be developers for it and the demand will be there. Quality will also exist under this while streaming will still be limited in its quality. I'm lucky to have experienced the NES, Sega Master and Atari 7800. I got to at least see and enjoy the changes that came with it - in society and in gaming as a whole. But this streaming service does scare me quite a bit. It takes away any control we may have in the product we purchased, and forces us under terms and conditions set by the big company. And if they can nickel and dime you, they will. And will do so once they have control.
The thing is whether or not you bought anything customers of these companies will still pay for the millions that were sank into the development of these things one way or another trough other products. You think that for example Nvidia will just take the hit of the failure that Geforce Now is ? Nah, they'll get their money back through the next cards that they'll release and sell (if they haven't already done so).
Amazon: #metoo
I'm just confused why we get so many services with basically zero innovation. Everybody just expects you to pay for the game and then pay some more to play on their servers. And while I understand it's hard to offer anything else (because of licensing and whatnot), I am thoroughly confused about why should I pick any service over another at this point.
Yes, that makes two. I suppose that is a good thing :)
Maybe I got your post wrong but I dont think that is what it is. If it is, its just an excuse and a poor one in my opinion.
What I meant is the gaming industry saw this: arstechnica.com/tech-policy/2007/01/8616/
and decided to do the same. Now with DRM virtually everywhere, they are in a position to tell you where you can and cannot play your games. (It's not technically your games, but let's not open that can of worms now.)
That's what is "magical" about Japan: it doesn't.
They wrecked the classic Warcraft loved by many, it was the first game I ever bought on CD. Now I can't play it!
Other "new" releases are StarCraft "Remastered", future Diablo "reforged".
No thanks. In 15 years turned from the most talented and customer-oriented game company to another money-grab scumbags.
Even if the medium is perfect, the routing will still take it's toll. Ironically, fiber is notorious for incurring quite a lot of latency when you need to route the signals.