Friday, April 17th 2020
NVIDIA Pushes Out DirectX 12 Ultimate Developer Preview Driver 450.82
NVIDIA pushed out one of its first DirectX 12 Ultimate Developer Preview drivers to its NVIDIA Developer ecosystem. The version 450.82 drivers ship with all the ingredients needed for DirectX 12 Ultimate logo certification: software for DXR 1.1 ray-tracing, Variable-rate shading (VRS, tiers 1 and 2), Mesh Shaders, and Sampler Feedback. All NVIDIA GeForce RTX 20-series and Quadro RTX graphics cards already meet DirectX 12 Ultimate requirements. "This preview driver is intended for developers testing their applications with DirectX 12 Ultimate. This driver supports DXR Tier 1.1, Sampler Feedback, and Mesh Shaders," reads the brief description of the drivers.
NVIDIA does not intend these drivers for public use, but rather members of its NVIDIA Developer Program. Use of the software comes with no warranties. The driver isn't listed in the GeForce drivers pages, not even as a beta, and on the NDP page, the download links spawn a login gate. Apparently anyone can sign up for the NVIDIA Developer Program and download these drivers. The version numbering of the preview drivers suggests that NVIDIA's R450 public release drivers will bear the DirectX 12 Ultimate logo, enabling all API features on GeForce and Quadro hardware that support them.
DOWNLOAD: NVIDIA DirectX 12 Ultimate Developer Preview Driver 450.82
Note: NVIDIA Developer Program account required (anyone can sign up)
NVIDIA does not intend these drivers for public use, but rather members of its NVIDIA Developer Program. Use of the software comes with no warranties. The driver isn't listed in the GeForce drivers pages, not even as a beta, and on the NDP page, the download links spawn a login gate. Apparently anyone can sign up for the NVIDIA Developer Program and download these drivers. The version numbering of the preview drivers suggests that NVIDIA's R450 public release drivers will bear the DirectX 12 Ultimate logo, enabling all API features on GeForce and Quadro hardware that support them.
DOWNLOAD: NVIDIA DirectX 12 Ultimate Developer Preview Driver 450.82
Note: NVIDIA Developer Program account required (anyone can sign up)
27 Comments on NVIDIA Pushes Out DirectX 12 Ultimate Developer Preview Driver 450.82
They do have VRS:
On the second part, did Nvidia now allow for Ray Tracing on the GTX10 series? Pretty sure I have seen benchmarks of that showing...it was crap performance....well .. MORE crap then on the RTX series, but still they technicall could do it.
Hence im asking, but maybe there are other features that actually just dont work on them.
Maybe software simulation which was shown on the aging Vega, too.
Apparently it only requires DXR via software.
It is also pretty clear at this point that hardware acceleration for RT will be a thing in the (near) future.
By the way, DXR 1.1 should be part of the next Windows release, meaning these drivers likely only work well with Insider builds right now.
AMD set the stage with Freesync, then later Nvidia swooped in on that later with their Gsync compatibility, no problem whatsoever.
It's not the first time it happens, Terascale never supported double float natively, and yet they got OpenGL 4.5/4.6 support via software emulation. It's not like Nvidia didn't enable ray tracing via emulation on older unsuported cards before, right?
Read a bit before commenting, please.
Now, they are simply having their Bulldozer period with the graphics department. Years behind Nvidia in the graphics development.
It's such a shame!
It alternates. The confusion is probably that it does support it, but it's required to be hardware accelerated (it's not on Pascal).
Mesh shaders changed the whole graphics pipeline we have been using since ever.
Actually, the current graphics pipeline with Unified shaders was introduced in 2007. Before that, vertex and pixel shaders till 2007.
WTH is going on there?