Friday, May 29th 2020
The Witcher Franchise Soars Past 50 Million Games Sold
CD Projekt Red announced that the cumulative sale of games in the Witcher franchise has surpassed the 50 million mark. This news comes three years after the developer broke through the 25 million mark on the same franchise, and speaks to the intemporality that can be achieved by games developed during the last gen. While there will always be improvements in graphics technologies (though the diminishing returns equation is already definitely present), it can be said that The Witcher 3: Wild Hunt still remains a beautiful game today. This is true even if you don't consider the numerous graphical improvement mods that have been made available since; and that helps games keep their sales momentum for many more years than those developed in previous gens.
Sales of games on The Witcher franchise have obviously increased following Netflix's successful adaptation of the universe for its The Witcher streaming series, with original author of The Witcher, Andrzej Sapkowski, also enjoying increased book sales in the same period. It's a circular system of sorts - and a well deserved one for CD Projekt Red. Here's hoping the developers can achieve the same level of acclaim (and sales) on their Cyberpunk 2077 project - only four months to go now.
Sales of games on The Witcher franchise have obviously increased following Netflix's successful adaptation of the universe for its The Witcher streaming series, with original author of The Witcher, Andrzej Sapkowski, also enjoying increased book sales in the same period. It's a circular system of sorts - and a well deserved one for CD Projekt Red. Here's hoping the developers can achieve the same level of acclaim (and sales) on their Cyberpunk 2077 project - only four months to go now.
37 Comments on The Witcher Franchise Soars Past 50 Million Games Sold
The only thing a ground-pounder has are his/her teammates and their individual weapon, and what little they can see from their perspective. Training is even done this way equally as much as with high tech equipment because it won’t always be available.
Teaching note: Strategies rarely change. Strategy is the coat of paint you give your living room wall. Tactics are what are implement to push the strategy for the battlefield, and thise do change on the fly.
Every combat veteran would have loved to fight their battles in third person. If you don’t want to accept something that runs counter to your belief, I can’t stop you nor will I be upset. You are in charge of your own learning.
So your opinion is yours, mine is mine. Take care.
And again, it isn't opinion that 3rd person comes with it's own drawbacks inherent to the perspective (as explained above). Try as you might. No one here is trying to dunk on 3rd person games. It's your stubborn refusal of the facts that you got yourself into this position of denial. Each perspective has it's plus and minuses.
The fact that first person is more limited, is exactly what makes it thrilling. There's a sense of danger that is stronger, because you don't have an all mighty field of view. It's an hindrance that is used as a gameplay element. You don't like it ? That's fine. But it's not an inferior game design choice by any means.
People where bitching about metroid prime going first person, but that didn't stopped it from being a critic and commercial sucess:
But if you want immersion and real world difficulty, 1st person is the gameplay you go for. It really depends upon what your prime criteria are for gaming.
I get where you are coming from, 90% of the games that I'm playing are third person, the only fp games that I've really enjoyed where the bioshock, the metroid primes, and mirror's edge to an extent. I just think that those games would have lost a lot of their personality if you could switch to tp like in skyrim. Prime had some nice details like being able to see samus eyes reflecting on the visor when things get crazy. Bioshock would have lost all it's oppressive atmosphere, if you didn't had the vulnerability of the fp view. Getting chased by a big daddy while having no idea of how close he is was part of the fun