Tuesday, September 1st 2020
SSD Becomes a System Requirement, 100GB SSD Required for WoW Shadowlands
PC game minimum system requirements have until now prescribed minimum storage space. Blizzard's upcoming "World of Warcraft: Shadowlands" changes this, with the game specifically calling for at least 100 GB of SSD storage. Windows already has a way of telling an HDD from an SSD, and game developers can in theory enforce the requirement. With "Shadowlands," though, there doesn't appear to be any enforcement, with numerous VIPs on the Blizzard forums reporting that the game should launch from HDDs, albeit game load times could hurt. With next-generation game consoles implementing SSD for their higher transfer rates - but more importantly - for their significantly lower access times compared to HDDs, SSD as a system requirement on the PC platform was bound to happen. The gaming industry is designing its next-generation gaming experiencing around the low access times of SSD, and an HDD would fall short. The game's other system requirements are listed below.
Source:
Notebookcheck
77 Comments on SSD Becomes a System Requirement, 100GB SSD Required for WoW Shadowlands
Much like you can frequently launch games on systems below minimum specified requirements but do not expect enjoyable gameplay.
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It will run on a potato - but said potato has to be relatively modern.
I think what you meant was, it can't be an antique potato PC.
In case that piqued anyone's interest... Chernobyl. Watch that series... you'll never forget it. Indeed. SSD's have been 'semi' necessary for gaming now for several years. The first omg experience for me was in Guild Wars 2. I came from loading that game off HDDs and moved to SSD later... jaw dropping. The game had long load times for a map... and you'd switch maps all the time. I could suddenly do in two hours what I used to do in half a day.
Streamed game engines similarly... have been around now for a long time. They all benefit from having an SSD as this will give the rest of your pipeline more 'time' to calculate the next frame. Storage is becoming a live part of the pipeline and I don't see how this is ever a bad thing. The more you can store, the less you need to calculate.
A game "requires" d3dx and, in some insignificant cases, a feature or two exclusive to a certain generation/designer. A simple, d3d10 game wouldn't care if you launched it on a GT630 or an RTX2080. It will run significantly slower on the former, but that's up to the user to decide if it was acceptable or not.
Personally, I don't see why any dev would "enforce" using an SSD, barring some extreme, Apple-esque, QA enforcement. It would be a shame to have that short, loading animation loop more than two times, that's for sure. :(
The average PC in the world is worse than what we have here in use by forum members.
I've actually worked with people who when we upgraded them from HDD to SDD drives were like "meh, I can't really tell much difference" then when we pulled the SSD (to use elsewhere where it would be appreciated) then kept whining about the machine being slow.
Other than the angle that they're intentionally being obtuse to try and get an entirely new machine (by claiming that it was still slow with SSD) it seems common. I guess these people just have to whine about something I guess?
Meaning SSD will become mandatory for gaming at somepoint or otherwise the game keeps freezing up.
The problem with this is that Big SSD's are criminally expensive at this moment and games eat 100-200GB of space from a 2TB SSD meaning you will run out of space pretty quickly even with 2TB ssd's that cost 250€ at this moment, the NVME SSD's are even more expensive.
The irony is, it's far more expensive to make HDD's and much heavier to ship, increasing shipping costs. :rolleyes:
Im not sure how the way the new consoles load their textures is going to change games for the PC
But i know the mass adoption for SSD's for gaming is when the 2TB drives will drop to about 130€. they are still about 100€ from that though.