Tuesday, September 8th 2020
NVIDIA DLSS 2.1 Supersampling Brings VR Support
NVIDIA Deep Learning Super Sampling is a deep learning technique developed by NVIDIA that uses AI to intelligently upscale rendered frames. This technology which must be individually added game by game allows for significant performance boosts by running the game at a lower resolution and upscaling the output to a nearly identical level of detail. This technology relies on the Tensor Cores found in RTX 20/30 series GPUs and allows for a performance boost of up to 70%.
In a recent Q&A thread, NVIDIA announced that the new DLSS 2.1 will bring VR compatibility along with 8K, and dynamic resolution support. The introduction of DLSS 2.1 will help enable more immersive VR titles on next generation headsets. VR headsets typically expect a consistent frame rate of 90 FPS at resolutions up to 2880x1600 with some headsets such as the Valve Index taking that up to 144hz. DLSS technology will allow VR games to be natively rendered at half resolution and intelligently upscaled to ensure high frame rates and quality.
Source:
NVIDIA (via Road To VR)
In a recent Q&A thread, NVIDIA announced that the new DLSS 2.1 will bring VR compatibility along with 8K, and dynamic resolution support. The introduction of DLSS 2.1 will help enable more immersive VR titles on next generation headsets. VR headsets typically expect a consistent frame rate of 90 FPS at resolutions up to 2880x1600 with some headsets such as the Valve Index taking that up to 144hz. DLSS technology will allow VR games to be natively rendered at half resolution and intelligently upscaled to ensure high frame rates and quality.
9 Comments on NVIDIA DLSS 2.1 Supersampling Brings VR Support
This resolution is true for 1st generation of headsets. New headsets like HP Reverb (G1 & G2), Pico and Pimax come with much higher resolutions 4320x2160, 3840x2160, 5.120x1440/7680x2160 and other companies will surely follow resolution rise in 2020/2021. 4K headsets are finally becoming reality. 1440x1600 per eye resolution was way too low to experience decent picture quality imo. You wonder how could you even tolerate such a low resolution once you try 4K headset.
So, settings are 2160p, max graphics and DLSS Performance mode.
Assuming the bars are to scale, FPS without DLSS:
- Control: 37
- Deliver Us the Moon: 47
- Minecraft with RTX: 35
- MechWarrior 5: 49
- Wolfenstein: Youngblood: 91
My wishlist is getting shuffled around, wireless being #1 atm.
As for DLSS getting VR support. Love DLSS, so its great news. But it actually has to get into games, look how long regular DLSS took to break 10 games supported.
I don't really see graphics performance as a problem anymore. That was back during the Maxwell days... Lowering the barrier further will of course help, but it won't really boost adoption, I think that relies on the HMDs and the content.