Thursday, February 25th 2021

NVIDIA Announces Financial Results for Fourth Quarter and Fiscal 2021

NVIDIA today reported record revenue for the fourth quarter ended January 31, 2021, of $5.00 billion, up 61 percent from $3.11 billion a year earlier, and up 6 percent from $4.73 billion in the previous quarter. The company's Gaming and Data Center platforms achieved record revenue for the quarter and year.

GAAP earnings per diluted share for the quarter were a record $2.31, up 51 percent from $1.53 a year ago, and up 9 percent from $2.12 in the previous quarter. Non-GAAP earnings per diluted share were $3.10, up 64 percent from $1.89 a year earlier, and up 7 percent from $2.91 in the previous quarter. For fiscal 2021, revenue was a record $16.68 billion, up 53 percent from $10.92 billion a year earlier. GAAP earnings per diluted share were a record $6.90, up 53 percent from $4.52 a year earlier. Non-GAAP earnings per diluted share were $10.00, up 73 percent from $5.79 a year earlier.
"Q4 was another record quarter, capping a breakout year for NVIDIA's computing platforms," said Jensen Huang, founder and CEO of NVIDIA. "Our pioneering work in accelerated computing has led to gaming becoming the world's most popular entertainment, to supercomputing being democratized for all researchers, and to AI emerging as the most important force in technology.

"Demand for GeForce RTX 30 Series GPUs is incredible. NVIDIA RTX has started a major upgrade cycle as gamers jump to raytracing, DLSS and AI.

"Our A100 universal AI data center GPUs are ramping strongly across cloud-service providers and vertical industries. Thousands of companies across the world are applying NVIDIA AI to create cloud-connected products with AI services that will transform the world's largest industries. We are seeing the smartphone moment for every industry.

"Mellanox has expanded our footprint across the data center. And we are making good progress toward acquiring Arm, which will create enormous new opportunities for the entire ecosystem," he said.

NVIDIA paid quarterly cash dividends of $99 million in the fourth quarter and $395 million in fiscal 2021. It will pay its next quarterly cash dividend of $0.16 per share on March 31, 2021, to all shareholders of record on March 10, 2021.

NVIDIA's outlook for the first quarter of fiscal 2022 is as follows:
  • Revenue is expected to be $5.30 billion, plus or minus 2 percent.
  • GAAP and non-GAAP gross margins are expected to be 63.8 percent and 66.0 percent, respectively, plus or minus 50 basis points.
  • GAAP and non-GAAP operating expenses are expected to be approximately $1.67 billion and $1.20 billion, respectively.
  • GAAP and non-GAAP other income and expense are both expected to be an expense of approximately $50 million.
  • GAAP and non-GAAP tax rates are both expected to be 10 percent, plus or minus 1 percent, excluding any discrete items. GAAP discrete items include excess tax benefits or deficiencies related to stock-based compensation, which are expected to generate variability on a quarter-by-quarter basis.
Highlights
NVIDIA achieved progress since its previous earnings announcement in these areas:
Data Center
  • Fourth-quarter revenue was a record $1.90 billion, slightly above the previous quarter and up 97 percent from a year earlier. Full-year revenue was a record $6.70 billion, up 124 percent.
  • Announced that the world's leading OEMs unveiled the first wave of NVIDIA-Certified Systems with NVIDIA A100 Tensor Core GPUs—the industry's only accelerated servers tested for machine learning and data analytics workloads.
  • Introduced support for Google Cloud's Anthos on bare metal for NVIDIA DGX A100 systems, enabling enterprises to create hybrid cloud infrastructure more easily.
  • Enhanced the NVIDIA Clara application framework for AI-powered healthcare and life sciences with the launch of Clara Discovery for computational drug discovery, providing dozens of pre-trained models, the MONAI open-source medical AI training framework, and federated learning for the industry to collaborate on building models without sharing data.
  • Collaborated with Amazon Web Services to bring the NVIDIA NGC software hub to AWS Marketplace.
Gaming
  • Fourth-quarter revenue was a record $2.50 billion, up 10 percent from the previous quarter and up 67 percent from a year earlier. Full-year revenue was a record $7.76 billion, up 41 percent.
  • Announced the company's biggest-ever laptop launch, with 70+ new laptops for gamers and creators, powered by NVIDIA GeForce RTX 30 Series Laptop GPUs.
  • Expanded the GeForce RTX 30 Series GPUs with 60-class offering —the most popular in the company's gaming lineup — including the GeForce RTX 3060, starting at just $329, featuring NVIDIA RTX raytracing, NVIDIA DLSS, NVIDIA Reflex and NVIDIA Broadcast.
  • Increased momentum for NVIDIA RTX adoption, now available in 36 new titles, including Minecraft, Fortnite and Cyberpunk 2077.
  • Announced that Overwatch and Tom Clancy's Rainbow Six Siege are adopting NVIDIA Reflex, bringing this low-latency technology to seven of the top 10 competitive-shooter games.
  • Announced GeForce NOW has come to iOS Safari, giving over 6 million GeForce NOW members access to the service through Safari on iPhone or iPad.
Professional Visualization
  • Fourth-quarter revenue was $307 million, up 30 percent from the previous quarter and down 7 percent from a year earlier. Full-year revenue was $1.05 billion, down 13 percent.
  • Announced that NVIDIA Omniverse—a real-time simulation and collaboration platform for 3D production pipelines—is now in open beta.
Automotive
  • Fourth-quarter revenue was $145 million, up 16 percent from the previous quarter and down 11 percent from a year earlier. Full-year revenue was $536 million, down 23 percent.
  • Announced that NVIDIA DRIVE autonomous driving technology is powering a range of next-gen electric vehicles from carmakers SAIC and Nio; robotaxi-maker Zoox; and cabless truck-maker Einride.
  • Announced that NVIDIA is powering the new Mercedes-Benz AI cockpit, featuring the MBUX Hyperscreen, which will debut in the all-electric Mercedes-Benz EQS in the first half of 2021.
  • Expanded the NVIDIA DRIVE sensor ecosystem with new solutions from lidar makers Baraja, Hesai, Innoviz, Magna and Ouster.
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26 Comments on NVIDIA Announces Financial Results for Fourth Quarter and Fiscal 2021

#1
Xaled
How can a company constantly get away with lying about income distribution and sources?
Not a single word related to Mining and Cryptocurrency?
Posted on Reply
#2
Chomiq
Demand for GeForce RTX 30 Series GPUs is incredible. NVIDIA RTX has started a major upgrade cycle as gamers jump to raytracing, DLSS and AI.

...

Our pioneering work in accelerated computing has led to gaming becoming the world's most popular entertainment
I nearly choked when reading this.
Posted on Reply
#3
sepheronx
ChomiqI nearly choked when reading this.
They learned well from politicians.
Posted on Reply
#4
medi01
65% gross margin.

Oh those "evil scalpers", chuckle.
Posted on Reply
#5
Arcdar
Not really surprising, including "stating MSRP" which didn't even closely resemble reality (including board-partners who most likely payed more)
Posted on Reply
#7
evernessince
medi0165% gross margin.

Oh those "evil scalpers", chuckle.
Almost double Apple's gross margin. More need not be said.
Posted on Reply
#9
DeathtoGnomes
evernessinceAlmost double Apple's gross margin. More need not be said.
Apple has a broader range of products to offer.
Posted on Reply
#10
Gralorn
"Demand for GeForce RTX 30 Series GPUs is incredible. NVIDIA RTX has started a major upgrade cycle as gamers jump to raytracing, DLSS and AI." They missed part of this.

Correct would be: Demand for GeForce RTX 30 Series GPUs is incredible. NVIDIA RTX has started a major upgrade cycle as gamers jump to raytracing, DLSS, AI and miners jump to Cryptocurrency mining.
Posted on Reply
#11
randomUser
Revenue from gamers is most likely somewhere around 5%, while the rest 95% of "gaming" market is of course miners.

Also, limiting the hash rate on gaming GPUs will increase their revenue even more. Just look at the specs. 320W mining card does less hashes than 320W gaming card. I bet they will be selling mining cards at higher msrp but spending less money as they don't need additional components required for delivering the Video AND miners need more cards to get same hash rate.
Posted on Reply
#12
GeorgeMan
I'll stick to my 1080Ti FTW3 until ALL of this mess is gone. If it fails to go away, I'll just grab a PS5 after a couple of years and that'sallfolks.
Posted on Reply
#13
Vya Domus
XaledHow can a company constantly get away with lying about income distribution and sources?
Not a single word related to Mining and Cryptocurrency?
Yeah it's pretty staggering, it's in their interest to not disclose the true source of their sales and because it's relatively difficult to prove that most of these GPU have gone to crypto they can get away with it. But it's not impossible, obfuscating information about where your revenue is going is illegal as you are misleading investors and a really nasty lawsuit can arise. That wouldn't be the first time but one can only hope.
Posted on Reply
#15
napata
randomUserRevenue from gamers is most likely somewhere around 5%, while the rest 95% of "gaming" market is of course miners.

Also, limiting the hash rate on gaming GPUs will increase their revenue even more. Just look at the specs. 320W mining card does less hashes than 320W gaming card. I bet they will be selling mining cards at higher msrp but spending less money as they don't need additional components required for delivering the Video AND miners need more cards to get same hash rate.
You make it sound as if Ampere wasn't already popular and mostly out of stock before the mining boom.
Vya DomusYeah it's pretty staggering, it's in their interest to not disclose the true source of their sales and because it's relatively difficult to prove that most of these GPU have gone to crypto they can get away with it. But it's not impossible, obfuscating information about where your revenue is going is illegal as you are misleading investors and a really nasty lawsuit can arise. That wouldn't be the first time but one can only hope.
It's also impossible for Nvidia to tell unless they have some kind of spyware that sends back what GPUs are doing. In fact it's mostly AIBs selling GPUs and not Nvidia. Zotac was even bragging about it. Nvidia just sells their chips to AIBs and they don't care where their chips end up. Officially they have no clue how many are used by miners and how many by gamers. They just know how many they've sold to AIBs.

Anyway Nvidia would've sold out even without mining so it doesn't really matter yet.
Posted on Reply
#16
Vya Domus
napataYou make it sound as if Ampere wasn't already popular and mostly out of stock before the mining boom.
They've been bought by miners since day one people just didn't want to believe it. There was evidence they were being bought by mining farms since last autumn but everyone kept saying that it was just FUD because allegedly some claimed that they weren't profitable which was BS, even Pascal cards are still profitable for mining.

And the same thing happened with 6000 series from AMD, almost all gone to miners.
napataIt's also impossible for Nvidia to tell unless they have some kind of spyware that sends back what GPUs are doing. In fact it's mostly AIBs selling GPUs and not Nvidia. Zotac was even bragging about it. Nvidia just sells their chips to AIBs and they don't care where their chips end up. Officially they have no clue how many are used by miners and how many by gamers. They just know how many they've sold to AIBs.
It doesn't work like that, Nvidia specifically lists their revenue as coming from the "Gaming" segment, if you state that in your earnings reports you become liable in case that is proven to be a lie.

If I make rocket engines and I claim all revenue comes from them being used in space exploration but then the contractors who incorporate my engines make rockets who are used for combat and I knew that, I am misleading my investors. I can't just say, "Well I didn't make the rockets so it's not my problem".

It may be difficult to prove that I didn't know that my engines were used for something else but let's be real someone like Nvidia knows damn well in who's hand their GPUs end up.
Posted on Reply
#17
Xaled
By the way, does any body know if Data-Center actually means Mining farms-facilities?
Posted on Reply
#18
Lomskij
Vya DomusIt doesn't work like that, Nvidia specifically lists their revenue as coming from the "Gaming" segment, if you state that in your earnings reports you become liable in case that is proven to be a lie.

If I make rocket engines and I claim all revenue comes from them being used in space exploration but then the contractors who incorporate my engines make rockets who are used for combat and I knew that, I am misleading my investors. I can't just say, "Well I didn't make the rockets so it's not my problem".

It may be difficult to prove that I didn't know that my engines were used for something else but let's be real someone like Nvidia knows damn well in who's hand their GPUs end up.
Isn't it just a naming for product stack? I.e. what would change if they just call it "professional" and "consumer" products?
Posted on Reply
#19
Relixo
ok nice Ngreedia!!!
Nice blowjob on the miners!!!!
Posted on Reply
#20
Vya Domus
LomskijIsn't it just a naming for product stack? I.e. what would change if they just call it "professional" and "consumer" products?
It's not just a naming formality. Professional and consumer is kind of a dumb example because "consumer" is really generic.
Posted on Reply
#21
laszlo
i see some of us are not happy to see 65% margin but this is capitalism; there is no limit and if their products have buyers means the're doing well in line with investors expected profits..

in the end this is the purpose of each existing company as they're not charitable foundations.. some are doing well and in the extreme even disappear... those who like nv should be happy they didn't use 100% margin...
Posted on Reply
#22
Chomiq
laszloi see some of us are not happy to see 65% margin but this is capitalism; there is no limit and if their products have buyers means the're doing well in line with investors expected profits..

in the end this is the purpose of each existing company as they're not charitable foundations.. some are doing well and in the extreme even disappear... those who like nv should be happy they didn't use 100% margin...
Except:
gadgetcrutches.com/gaming/investors-sue-nvidia-for-inflating-gaming-divisions-revenue-by-1bn/
Posted on Reply
#24
Vya Domus
laszlois irrelevant and has nothing to do with current situation;no investors sued them now and seems they're quite happy...
That's hilarious because it is exactly the same situation, literally no difference. Lawsuits, if they will exist, will obviously follow at a later date. And Nvidia's stock price went down by a fair bit during the last week and has only moderately increased after these financial reports which indicates investors aren't exactly thrilled by these record figures which should tell you something.
Posted on Reply
#25
Dave65
Legacy-ZAComplete scumbags.
Yet people still demand their products.. :shadedshu:
Posted on Reply
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