Tuesday, March 9th 2021
Cloud Gaming Company Shadow Files For Bankruptcy
Cloud gaming companies have had limited success with Google recently shutting down Stadia game studios and NVIDIA having trouble getting games for their platform. Shadow, the cloud gaming service operated by Blade looked promising with high-end hardware and a large wait-list of customers however it all appears to have come to an end after the company filed for bankruptcy earlier this month. The Paris Commercial Court ruled that the server provider 2CRSi used by Shadow retains the right to take 30.2 million EURO worth of hardware to pay debts owed. The US branch of the company also filed for bankruptcy in the California Northern Bankruptcy Court with similar debts owed to 2CRSi. Blade issued a statement claiming that their Shadow game streaming service had been a victim of its own success and that they hope to find a new investor for the company so that they can keep it's hardware.
Source:
GamesIndustry
14 Comments on Cloud Gaming Company Shadow Files For Bankruptcy
Tell microsoft cloud gaming won't work lol
They tried to increase monthly/ yearly rates then back tracked pretty quickly :)
As soon as internet latencies and bandwidth gets good enough for today's gaming, we'll be accustomed to tomorrow's gaming, which will be 4K120 and nobody is going to be interested in a slightly-laggy, pseudo-4K30 with occasional downscaling, 50ms added latency, compression artifacts and yet another monthly subscription fee to cough up.
Hell, my "best" PC right now is 1440p165 with VRR and HDR and with the exception of CP2077 I can hit >120fps in pretty much everything at max or very high detail levels. The screen cost a modest amount and the GPU needed to drive it is currently "unobtainable" but is worse than what should be $329 once the GPU availability madness subsides. That's last-year's modest gaming rig - not exactly bank-breaking and it already runs circles around every cloud gaming implementation currently running today and no streaming service has attempted to even look at high-refresh, or VRR yet - both commonly-affordable, experience-redefining things that simply aren't compatible with bandwidth and latency-adding streaming video.
Pretty sure you can find high-refresh VRR monitors for rock-bottom prices and esports titles will run at 300fps all day on a (relative) potato. If you call yourself a gamer and you're still using 60Hz displays, it's time to treat yourself!
Our phones are getting enough power to stream to a TV and casual game.