Thursday, April 22nd 2021
NVIDIA GeForce RTX 3080 Ti GA102-225 GPU Pictured and Detailed
The launch of NVIDIA's upcoming GeForce RTX 3080 Ti graphics card is upon us. The number of rumors circulating the web is getting greater and we have just received die pictures of the GA102 silicon and the specification of the specific SKU. Sources over at VideoCardz have provided the website with the first die picture of GA102-225 silicon, which powers the NVIDIA GeForce RTX 3080 Ti graphics card. Pictured below, it doesn't appear much different compared to the GA102-300 SKU found inside the RTX 3090 card, with the only obvious differentiator being the SKU ID. However, the difference only appears under the hood, with the GA102-225 SKU having 10240 CUDA cores instead of 10752 CUDA cores found inside GA102-300 of RTX 3090.
Paired with 12 GB of GDDR6X memory on a 384-bit bus, the memory will have run around 19 Gbps speeds. That will result in a bandwidth of 912 GB/s. If you are wondering about the performance of the card, it should remain within a few percent of its bigger brother RTX 3090. We have the first leak showing Ethereum mining performance and the GA102-225 silicon achieved a mining hash rate of 118.9 Mh/s with some tuning. The memory was overclocked to 21.5 Gbps, while the GPU TDP was limited to 278 Watts. The leak shows that the card has managed to achieve a 1365 MHz base and 1665 MHz boost frequency. While we don't have the exact launch date, the supposed MSRP will be anywhere from $999 to $1099, assuming you can get it at all at any price.
Source:
VideoCardz
Paired with 12 GB of GDDR6X memory on a 384-bit bus, the memory will have run around 19 Gbps speeds. That will result in a bandwidth of 912 GB/s. If you are wondering about the performance of the card, it should remain within a few percent of its bigger brother RTX 3090. We have the first leak showing Ethereum mining performance and the GA102-225 silicon achieved a mining hash rate of 118.9 Mh/s with some tuning. The memory was overclocked to 21.5 Gbps, while the GPU TDP was limited to 278 Watts. The leak shows that the card has managed to achieve a 1365 MHz base and 1665 MHz boost frequency. While we don't have the exact launch date, the supposed MSRP will be anywhere from $999 to $1099, assuming you can get it at all at any price.
62 Comments on NVIDIA GeForce RTX 3080 Ti GA102-225 GPU Pictured and Detailed
EDIT: call it.....Matlock coin!
AMD and Nvidia are less competing and more pricing around each other without disrupting profit margins.
Unless you mean what MSRP is....
Also looking at it that way, 60 - 70 MH/s that the guy stated for 6800xt doesnt look so good either anymore..when rtx 3060 does 50 MH/s and the rtx 3060ti crosses 60MH/s
Problem with 3080 Ti is that price willl be higher than 3090 was on release - so it's pointless. 3090 came out 8 months ago and I bet it will be 2-3-4 months more till 3080 Ti can be bought so people pretty much waited 1 full year more, to buy a lesser version of 3090, for a higher price
By sep 2022, 4000 series launch and hopefully GPU availability is back to normal
In such a case (especially if you spend a lot of time on Youtube) VRAM usage from the browser alone can reach as high as 8 GB - on a 12 GB card that would leave only 4 GB available for games. Definitely not enough if you are running at 4K.
Of course, you could always exit Firefox before running a game to reclaim all that memory, but with 24GB VRAM you really don't need to - convenience wins!
More VRAM, more usage (higher allocation) this is nothing new, you would be able to do the exact same thing on a RTX 2060 with 6GB.
Gamers will definitely know whether or not they actually need more VRAM because the GPU will start using System RAM which is much slower than VRAM.
Actually I think the problem is related to a combination of Firefox and YouTube: looks like a memory leak of some kind, but in VRAM. It's not just the amount of tabs you have open, but also the amount of time you have Firefox running while browsing the Internet and continuously watching tons of YouTube videos.
As I mentioned, my PC is on 24/7 and I only tend to reboot it whenever installing an update - so that can mean a month of runtime or more, for instance. Leaks eventually pile up - current VRAM usage is 4455 MB but I have seen it eventually go as high as 8 GB.
First time I noticed the issue was when playing Wolfenstein II The New Colossus (a game that likes to load a ton of textures onto VRAM, IIRC it could actually use up to 8-9GB?) on my old 2080 Ti (with 'only' 11GB VRAM): I launched the game and it was running slow as molasses, but actual GPU usage as measured by Afterburner on my secondary monitor was very low. That's when I noticed that *PCIe bus usage* was peaking to 100% (normally it's negligible) and that VRAM usage was maxed out. Basically the game could not load all the textures it needed into VRAM and so it was swapping them out 'on the fly'. Exiting the game showed why: Firefox was using nearly all of the available video memory.
To prevent other users from hurting themselves while face palming (eheh), the MAJOR reason I upgraded from a 2080 TI to a 3090 was actually the HDMI 2.1 support. This, together with a 48" LG CX OLED meant I could FINALLY experience my games at 4K 120Hz HDR with full chroma sampling, all at the same time. I had been waiting for HDMI 2.1 support for a very long time, as up until then I was limited to 60 Hz on my LG 43" 4K non-HDR IPS monitor.
The 3090 was also faster than a 3080 (I do like to run games with ray tracing enabled, when available) and the huge amount of VRAM was (to me) a big bonus given the above. The fact that I got my 3090 for basically MSRP, thus much less than people are paying for a 3080 these days, makes this a win-win, sorry. :) Not sure what led you to say something like this? Games won't normally allocate more than they actually require, and Firefox usage will increase over time because this is likely a memory leak (not sure if memory fragmentation can occur on VRAM, but it's also a possibility).
Last time I personally experienced this, was in Bad Company 2 with a GTX 570 I think it was. 1.25GB VRAM maxed out. Tons of game engines allocate all VRAM (or 80-90%). COD games usually do, for example.
Generally you can't really trust the VRAM Usage, it does not tell you much. If you are not stuttering, you have enough
So far I haven't seen any game max out VRAM usage on my 3090 though, even with Firefox gobbling up tons of it. :) Games cannot simply allocate ALL of the VRAM to themselves, as the Windows DWM also uses it for desktop composition (plus modern browsers) etc