Sunday, July 4th 2021
Grand Theft Auto 5 Modded To Support AMD FidelityFX Super Resolution
AMD released FidelityFX Super Resolution (FSR) on June 22nd with support for just 7 games with support for a further 12 games coming soon. The FidelityFX Super Resolution technology is now available in Grand Theft Auto 5 via a mod created by NarutoUA. The mod replaces the game's internal upscaler which means that FSR profiles can be selected by changing the Frame Scaling Mode found in Advanced Graphics Settings. AMD has promised to make the FSR technology open-source however this is yet to have happened so the modder used a precompiled shader binary from a game with native FSR support. You can find a comparison video showing the mod down below. The source code for the mod has been uploaded to GitHub where it can be reviewed and manually compiled.Demonstration Video
Source:
GitHub
22 Comments on Grand Theft Auto 5 Modded To Support AMD FidelityFX Super Resolution
Prepare to be FSR-assimilated.
Are you guys sure he actually added FidelityFX to the game? Or maybe he thought of doing it and forgot after Friday beers?
But I suppose that's the goal, to not see the difference.
One doesn't need source code for the library, to use the library.
Like, at all.
No "hacking" involved. In this case it's the opposite, as it is FSR vs bilinear.
the goal of FSR in it's first iteration is just to make upscaling look less horrible. Not to reconstruct image to Native. It mostly just do a edge detection pass, then ensure these edge appear "better" at higher resolution then it apply a sharpen filter over it to remove some of the blur caused by the upscaling.
The key change vs resolution scaling + CAS is the edge detection method. This can cause some artefact at the edge of some object when 2 edge intersect.
And there, it can be show that it have a negligible impact on performance vs bilinear while increasing the visual quality.
I would certainly prefer some better technology of image reconstruction like checkerboarding and TAA U when all the issue like ghosting and stuff would be resolved and it would be easy to implement. (maybe that will come with future FSR 2.0+).
I am just not a fan at all of DLSS and i just can't never cheer for that technology. not because it's not good, but because it a proprietary closed technology that only work with 1 vendor. This is what we shouldn't have on PC and this need to die, not to thrive.
edit
Screenshot comparison vs built in upscaler
screenshotcomparison.com/comparison/15394/
screenshot comparison vs native
screenshotcomparison.com/comparison/15428/
I'll wait until Digital Foundry does it and posts their lossless videos on their patreon. Complete with an articulate German man explaining things in a singsong voice that directly increases coffee consumption of listeners.
Should put the "dOeS iT eVEn wORk?" discussion to rest.