Wednesday, July 21st 2021
New World (Closed Beta), an MMO, Found Bricking GeForce RTX 3090 Graphics Cards
A closed beta of "New World," an MMO in development by Amazon Game Studios, is found damaging NVIDIA GeForce RTX 3090 graphics cards. Apparently the game causes a catastrophic failure of RTX 3090 graphics cards, even before it begins rendering the scene. "I just bricked a 3090 in the main menu after setting my graphics quality to medium and hitting save," wrote one user on Reddit.
Amazon in a statement on Wednesday, said that it has received two reports from RTX 3090 users on high GPU usage when playing the game, "consistent with playing a graphically rich game." It is said to be working on a patch that addresses the issue, but in the meantime, urged users to dial down their graphics settings. EVGA has come out with a statement of its own, saying that its RTX 3090 graphics cards getting bricked for playing the game would be "completely under warranty."
Source:
greyzone78 (Reddit)
Amazon in a statement on Wednesday, said that it has received two reports from RTX 3090 users on high GPU usage when playing the game, "consistent with playing a graphically rich game." It is said to be working on a patch that addresses the issue, but in the meantime, urged users to dial down their graphics settings. EVGA has come out with a statement of its own, saying that its RTX 3090 graphics cards getting bricked for playing the game would be "completely under warranty."
98 Comments on New World (Closed Beta), an MMO, Found Bricking GeForce RTX 3090 Graphics Cards
- Issue is not widespread.
- There is an issue in some very select cases.
- They patched the game because they identified a possible cause (which does have to do with how the game behaves.)
That sounds like a really fancy way of saying that they did have a bug where the menu screen basically runs your GPU full tilt, but that most GPUs don't explode when it does that. Sounds like a combination of shoddy hardware and a buggy game.Another thread about the same thing
www.techpowerup.com/forums/threads/amazons-new-world-is-bricking-rtx-3090-graphics-cards.284771/
Just looking at the ridiculous video from JayzTwoCents where he suggests games need to regulate power, shows how easily misinformation spreads. Games don't have to regulate power or avoid overloading the hardware, this is not how games work. Games just do API calls, and it's up to the driver and graphics card to handle the workload. Doing too many API calls or the wrong ones should never damage hardware.
No matter how "buggy" a game may be, it's not at fault for ruining hardware.
And don't forget that hardware also fail randomly, so we need to have much more data to see a correlation.
Other than that, yes, a video card should not die from running a game any more than a CPU/mobo dies from running Prime95 or OCCT.
Unless you have e.g. V-sync enabled, it should run as fast as possible. The drivers are in full control over this, and can time it far more accurate than any game engine can. They can delay the execution of a queue to regulate frame rate, that's how V-sync works.
Normal practice for a rendering engine is to submit queues as fast as the driver lets it (through API calls).
Limiting frame rate on the rendering engine side in a menu is abnormal, and attempts to time it will probably lead to very variable frame rate and a unresponsive user experience.
wooow, it must be the game
You broke my RTX 3090... :rolleyes: ok it's a GTX980, but going by the performance disparity it should be dead at 284% effective speed lower...I ran it for a good 10 seconds...also this is the best CPU game benchmark I can think of off hand.
I can fully understand overclocking software physically altering settings bricking the hardware by pushing it too hard and something breaking, but software operating like normal just trying to render graphics shouldn't be a causing a GPU failure as a rule of thumb. This scenario that allegedly is breaking the GPU sounds more probably to cause a catastrophic CPU failure as well if anything at 9000FPS that poor CPU is getting a workout.
Just to reiterate unless the game overclocked the GPU in some way I have strong doubts that the game caused the hardware to fail rather than the hardware failing because it was over stressed from being pushed too hard while being near the breaking point in the first place.