Friday, January 14th 2022
NVIDIA Releases GeForce 511.23 Game Ready Drivers
NVIDIA today released the GeForce 511.23 WHQL drivers. These drivers introduce support for Windows 11 Dynamic Refresh Rate feature, and formally debut NVIDIA Deep Learning Dynamic Super Resolution (DLDSR). This is an interesting new feature that's an inverse of DLSS, and works to improve eye-candy of older games. Your game is rendered at a higher resolution than your display head, and the render is intelligently scaled down to enhance detail. Such a feature already existed with DSR, but DLDSR adds certain "smarts" by adjusting the higher render resolution on-the-fly, to improve performance. The drivers also add support for CUDA 11.6, even more OpenCL extensions, and a handful more Vulkan extensions, besides support for even more G-SYNC compatible displays.
As a Game Ready driver, version 511.23 adds optimization for "God of War," including support for DLSS and Reflex; and "The Anacrusis." The fixes and known-issues list of this driver appears identical to that of the GeForce 511.17 drivers released earlier this week.
DOWNLOAD: NVIDIA GeForce 511.23 WHQLGame Ready for
Known Issues
As a Game Ready driver, version 511.23 adds optimization for "God of War," including support for DLSS and Reflex; and "The Anacrusis." The fixes and known-issues list of this driver appears identical to that of the GeForce 511.17 drivers released earlier this week.
DOWNLOAD: NVIDIA GeForce 511.23 WHQLGame Ready for
- God of War
- The Anacrusis
- Hitman III Year 2
- Includes support for NVIDIA DLDSR (Deep Learning Dynamic Super Resolution)
- Added support for Windows 11 Dynamic Refresh Rate.
- Added support for CUDA 11.6.
- The NVIDIA OpenCL driver has added support for new provisional extension specifications released by Khronos.
- Added new OpenCL compiler technology as an opt-in feature.
- [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
- Flicker/disappearing text when 12-bit color is used [3358884]
- [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]
Known Issues
- [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905] If this issue occurs, toggle the Windows HDR setting.
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
- In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
- [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to "dGPU", the setting is not preserved across a reboot or resume from S4. [200779758]
- [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
- NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284]
66 Comments on NVIDIA Releases GeForce 511.23 Game Ready Drivers
how he driving his 1440p 165 Hz display at 4K 80 Hz?
I'm running the panel at a higher resolution (and lower refresh rate, due to bandwidth limits), then adding the software upscaling on top.
Yes. it hurts brains, but the panel supports it. CRU baby :D
I looked around Divinity:OS2 using it on native (1440p) and then on 2.25 (3840x2160). I'm not really sure I see much of a difference to bother using it, at least not in this game. Here are a few comparison shots:
What do you guys think about it? Enjoying it? Nothing worth writing home about?
Starcraft II: massive, godly improvement.
7 days to die: barely see any change at all (no FPS loss, at least)
My early view is, the worse the stock anti aliasing was, the better an improvement you'll see. Super fine details like tiny text may become illegible - my FPS counter was a little hard to read at "6k"
Moved my PC to the living room (from displayport 4k 80hz display) to UHDTV (HDMI 4K 60hz)
And now the exact same games cannot see the custom resolutions?
edit: oh i get it, this TV adds a stupid extra res of 4092x2160 and the stupid custom res is basing off THAT, in the wrong aspect ratio. I'll have to use CRU to remove that res.
Update/edit: had to remove 4092x2160 using CRU, had three refresh rate options
Once removed the new special resolutions changed to be based off 3840x2160 (meaning, 16:9) and tada, fussy ass games could see them
I feel like the older the game (and the worse aliasing it had) the better the overall result - newer games (7D2D, FC6) i couldnt really see a difference
(Screenshot of a screenshot, since i cant upload full res)