Friday, January 14th 2022
NVIDIA Releases GeForce 511.23 Game Ready Drivers
NVIDIA today released the GeForce 511.23 WHQL drivers. These drivers introduce support for Windows 11 Dynamic Refresh Rate feature, and formally debut NVIDIA Deep Learning Dynamic Super Resolution (DLDSR). This is an interesting new feature that's an inverse of DLSS, and works to improve eye-candy of older games. Your game is rendered at a higher resolution than your display head, and the render is intelligently scaled down to enhance detail. Such a feature already existed with DSR, but DLDSR adds certain "smarts" by adjusting the higher render resolution on-the-fly, to improve performance. The drivers also add support for CUDA 11.6, even more OpenCL extensions, and a handful more Vulkan extensions, besides support for even more G-SYNC compatible displays.
As a Game Ready driver, version 511.23 adds optimization for "God of War," including support for DLSS and Reflex; and "The Anacrusis." The fixes and known-issues list of this driver appears identical to that of the GeForce 511.17 drivers released earlier this week.
DOWNLOAD: NVIDIA GeForce 511.23 WHQLGame Ready for
Known Issues
As a Game Ready driver, version 511.23 adds optimization for "God of War," including support for DLSS and Reflex; and "The Anacrusis." The fixes and known-issues list of this driver appears identical to that of the GeForce 511.17 drivers released earlier this week.
DOWNLOAD: NVIDIA GeForce 511.23 WHQLGame Ready for
- God of War
- The Anacrusis
- Hitman III Year 2
- Includes support for NVIDIA DLDSR (Deep Learning Dynamic Super Resolution)
- Added support for Windows 11 Dynamic Refresh Rate.
- Added support for CUDA 11.6.
- The NVIDIA OpenCL driver has added support for new provisional extension specifications released by Khronos.
- Added new OpenCL compiler technology as an opt-in feature.
- [Detroit Become Human]: Random stuttering/freezing occurs in the game. [3389250]
- Flicker/disappearing text when 12-bit color is used [3358884]
- [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]
Known Issues
- [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. [200767905] If this issue occurs, toggle the Windows HDR setting.
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
- In multi-monitor configurations, the screen may display random black screen flicker. [3405228]
- [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to "dGPU", the setting is not preserved across a reboot or resume from S4. [200779758]
- [NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. [3424721] Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
- NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. [3431284]
66 Comments on NVIDIA Releases GeForce 511.23 Game Ready Drivers
Who hired AMD devs?
Yeah, okay, like these are going to help me with that video card. :laugh:
Guys try to read before you post opinions on features because apparently very few managed to understand the way it works, but jumped to criticize it anyway.
Simple example for easy explanation:
You have 100FPS in a game running 4K. There is still slight shimmering and or minor aliasing that still bothers you.
Until now you could use DSR which render the game in eg 8K resolution internally and downscales it to 4K but the effect on this is improved IQ but half speed now 50FPS.
OR
You can now use DLDSR which renders the game in (approximately) 6K resolution internally but leverages AI and tensor cores to provide improved IQ as above but with lower performance impact resulting in 80FPS.
All in all it is another great addition to the already mighty arsenal of features that nVidia gpus possess.