Tuesday, February 22nd 2022

Bethesda Retires the Bethesda.net Launcher and Moves to Steam

We're saying goodbye to the Bethesda.net Launcher this year. We would like to thank you for your support and assure you that all of your games are safe. If you're not playing PC games through the Bethesda.net launcher then your work is done here. Thanks for reading! If you do have games through the Bethesda.net launcher, don't worry. Starting in early April you'll be able to migrate your games and Wallet to your Steam account. For more details on what this process will look like, read on.

You have plenty of time to plan and begin migrating your Bethesda.net library to your Steam account. The migration to Steam will include your game library and Wallet - meaning you will not lose anything from your Bethesda.net account. Many games will also have their saves migrated, with a few requiring some manual transfers. For games that require it, you will still use your Bethesda.net login to sign in to play. Your Bethesda.net account will not be lost and will still be accessible on our website and in-game, and we will continue supporting all Bethesda.net accounts with our future titles.
NEXT STEPS
In early April, you will be able to initiate the migration process following detailed instructions we will have available to you then.
We expect you to have a lot of questions and encourage you to take a look at our comprehensive FAQ below. For those of you looking for questions specific to Fallout 76, in addition to the below FAQ we also have a Fallout 76-specific FAQ on Fallout.com.
Until May, you will still be able to access and play your games on the Bethesda.net Launcher, but we suggest that you start the migration process as soon as it's available.

FAQ
Q: How will I play my games?
A: We encourage our Bethesda.net Launcher community to continue their experience on Steam. In early April, you will be able to migrate your Bethesda.net library to your Steam account. Any title you own on the Bethesda.net Launcher will be available to you free on Steam. Your purchases will carry over to your Steam account. Many game saves will also transfer, however some may require manual copying. For more information on which games will require you to manually move your saves, please see our FAQ Entry "What happens to my game progression and saves?".
Q: What will happen to the Bethesda.net launcher?
A: You will continue to have access to the Bethesda.net Launcher and access your games until May. Starting in May, you will no longer be able to play and access your games within the Bethesda.net Launcher.
Q: Will I still need a Bethesda.net account if I no longer use the launcher after transferring to Steam?
A: Yes. Many of our games and services still rely on you to have a Bethesda.net account. This will allow you to retain access to Bethesda.net services including game mods, in-game items like skins, and access to exclusive news and updates.
Q: Will I have access to the games I own on the Bethesda.net launcher available to me on Steam?
A: Yes. You will need to take the steps to transfer your Bethesda.net account info to your Steam account. Once the migration process to Steam is available, we will let everyone know and update this FAQ with the link on where and how to migrate. Please note, that you may begin this process at any time after it becomes available, but in May you will no longer be able to play your purchased games on the Bethesda.net launcher. You will not lose access to your Library on Bethesda.net in May, only the ability to play them on the Launcher.
Q: What happens to my game progression and saves?
A: Should you choose to transfer your Bethesda.net library to your Steam account, we will provide instructions on how to migrate your game progression and saves over to your Steam account where possible, so you may continue playing where you left off. Some saves will automatically transfer, however some will require you to manually copy them to your Steam folder. We will have more information on manually transferring saves soon. At this time, we expect almost all save progress to be transferable automatically or manually with the exception of Wolfenstein: Youngblood, which currently is unable to transfer.
Virtual currency balances and game add-ons such as DLC and in-game skins will automatically transfer.
Q: Will my in-game virtual currency (Atoms, Crowns, etc.) be moved to Steam?
A: Yes. Your Bethesda.net Wallet will transfer over to Steam once you have completed the transfer process.
Q: Can I migrate to PlayStation or Xbox instead of Steam?
A: No. We are only able to support transferring your Bethesda.net account information on PC. We cannot transfer PC account information to consoles.
Q: May I migrate my account to another PC service instead of Steam?
A: No. We are only able to support transferring account information from the Bethesda.net launcher to Steam.
Q: Does the Launcher closing affect my Bethesda.net account?
A: No. You will still need to login to your Bethesda.net account to play our live titles such as Fallout 76 and access other services offered. Our games will continue to use a Bethesda.net account in the future.
Q: What about Fallout 76?
A: We have a comprehensive Fallout 76 FAQ available here.
Q: Are all the same languages supported?
A: Yes.
Q: Will friends lists be merged? Will I need to re-friend friends I added on Bethesda.net?
A: Games that have the Bethesda.net Friends List will be merged after migration. This includes Fallout 76, DOOM Eternal, Wolfenstein: Youngblood, The Elder Scrolls: Legends, Rage 2, and DEATHLOOP.
Q: Will the Bethesda.net Launcher sunset affect my ability to play The Elder Scrolls Online on PC?
A: No. The Elder Scrolls Online is unaffected by this change.
Please continue to visit Bethesda.net and follow our social channels for any updates. To our Bethesda.net PC Community, thank you for your years of support and we look forward to continuing to supply you with great games on Steam.
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58 Comments on Bethesda Retires the Bethesda.net Launcher and Moves to Steam

#26
sam_86314
TiggerOnly use steam, if i buy off GoG i just download offline installer, don't need another launcher.
And the fact that you're able to do it that way is one of the main reasons GOG is the best.
Posted on Reply
#27
Hachi_Roku256563
sam_86314And the fact that you're able to do it that way is one of the main reasons GOG is the best.
I agree gog is the best
its a shame they often dont have games or games are more expensive over there.
Posted on Reply
#28
mechtech
Chrispy_Things I hate about Steam:







Oh, and RIP this old "List" view that actually helped you manage a large Steam library by sortable columns - Install state, cloud sync state, last played, install size, location etc:


Steam is slowly but surely bloating out with microtransaction and sponsored content creep to become one of the worst game launchers and library managers out there. Sure the pricing in sales is good and the distribution network/download servers are excellent but it's 95% bullshit that has nothing to do with managing and launching your games, and that number grows with each abysmal interface update that hides actual games you've bought and shoves some new crap in your face instead....
oh ya I remember that "old list" now, the good ol days. Yes sometimes change for the sake of change isn't good. All the young kids probably like all that other fluff though lol

Me and my buddies do use the steam chat client more than discord or anything else, just cause convenience since we're all on steam.
Posted on Reply
#29
qubit
Overclocked quantum bit
This is great news. Steam is the best platform IMO and means one less to manage.
Posted on Reply
#30
Regeneration
NGOHQ.COM
Just seen the news. Lol.

So... EA and Bethesda started their own clients, now they both crawl back to Steam.
Posted on Reply
#31
AusWolf
On this rare occasion, let me celebrate monopoly (just this once).
Posted on Reply
#32
TheinsanegamerN
Good. The Bethesda launcher was woefully behind the times and mainly existed so Bethesda could control the narrative on game launches and cut steam out of the profits (which sucked because their game sales tanked once steam releases stopped). The windows store is an unmitigated trainwreck, and it seems that steam is the only one of the platforms that allows for easy file backupa nd restore without having to actually USE the backup tool that takes forever.
Posted on Reply
#33
Sithaer
Well that explais, I happened to fire up Doom Eternal yesterday to check how it runs now with the i 3 and saw this pop up telling me that I can start my account migration to Steam soon and I was like wait what.:confused:

Oh well -1 launcher on my PC 'Had 7 already' + now I can have both 2016 DOOM and Eternal on Steam, not a big importance to me since I buy games all over the place but I definitely dont mind it.
Posted on Reply
#34
Chomiq
ahriikNow we just need Microsoft to integrate Game Pass into Steam...
It will never happen.
Posted on Reply
#35
azrael
I don't have much on the Bethesda launcher. I do, however, have some stuff on there which, at least currently, isn't on Steam. Namely some of the old Elder Scrolls games like Arena and Daggerfall. I wonder what will happen to those.
Posted on Reply
#36
Metroid
Good move however we need competition x steam for steam itself to lower prices, monopoly or lack of a good competition is never a good thing.
Posted on Reply
#37
Vayra86
Bruno VieiraMicrosoft probably has a pretty good deal with Steam. All MS are on steam but not on epic, and now they are moving the Bethesda services to steam and not the Xbox PC app.
.
Hey, look! Competition! Vendor-Exclusive content!

Strange how that market works :)
RegenerationJust seen the news. Lol.

So... EA and Bethesda started their own clients, now they both crawl back to Steam.
Very nice IMHO to see the publisher-specific stores die a slow and painful death. That was really going nowhere. Next hurdle is killing double DRM, or DRM altogether, but that's wishful thinking.

I hope Ubisoft is next, that launcher/store is an absolute horror still.
Posted on Reply
#38
HisDivineOrder
RegenerationJust seen the news. Lol.

So... EA and Bethesda started their own clients, now they both crawl back to Steam.
To be fair, EA had their own client around the time of Steam's launch. It was called EA Download Manager and eventually transformed into Origin. I inherited a lot of games from that because I'd get the keys for cheap from ebay back when EA still made physical discs. The abomination that is the EA App or whatever it's called is the joke. Origin at least knows about all my games. EA App is years in and still hasn't been updated to recognize Mass Effect 2 while it is fine with me owning Mass Effect 1, 3, and Andromeda. Why would you not add all your games first before you turn a service on? The best part is when it says, "Not see all your games? Don't worry. And if you need them, go turn Origin on."

Except you have to choose. Either EA App with Game Pass integration OR Origin. You can't run both simultaneously.

Origin was always good enough for me, though I don't play multiplayer games by EA.

The launcher review no one asked for:

Steam, does everything well>Uplay, fine>Battle.Net, new UI is too busy>Origin, functional>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GOG Galaxy, the system hog with no way back after you add integrations and that spends 10 minutes loading up every game if you stupidly think it will replace your other launchers>Rockstar, the glitchy>Epic, the bigger system hog>EA App, doesn't recognize all my games

People who praise GOG do not use Galaxy with any library at all. Galaxy is garbage. I'm guessing you GOG lovers are ignoring their Steam alternative completely.
Posted on Reply
#39
Vayra86
HisDivineOrderTo be fair, EA had their own client around the time of Steam's launch. It was called EA Download Manager and eventually transformed into Origin. I inherited a lot of games from that because I'd get the keys for cheap from ebay back when EA still made physical discs. The abomination that is the EA App or whatever it's called is the joke. Origin at least knows about all my games. EA App is years in and still hasn't been updated to recognize Mass Effect 2 while it is fine with me owning Mass Effect 1, 3, and Andromeda. Why would you not add all your games first before you turn a service on? The best part is when it says, "Not see all your games? Don't worry. And if you need them, go turn Origin on."

Except you have to choose. Either EA App with Game Pass integration OR Origin. You can't run both simultaneously.

Origin was always good enough for me, though I don't play multiplayer games by EA.

The launcher review no one asked for:

Steam, does everything well>Uplay, fine>Battle.Net, new UI is too busy>Origin, functional>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GOG Galaxy, the system hog with no way back after you add integrations and that spends 10 minutes loading up every game if you stupidly think it will replace your other launchers>Rockstar, the glitchy>Epic, the bigger system hog>EA App, doesn't recognize all my games

People who praise GOG do not use Galaxy with any library at all. Galaxy is garbage. I'm guessing you GOG lovers are ignoring their Steam alternative completely.
Galaxy IS garbage. But honestly, why would you want a launcher to do anything other than launch games. The whole mod support, and all the other added services are utter nonsense, games/publishers should manage that per game. Them not doing so is what creates this strange situation where the same game can't run launcher agnostic because numerous elements are 'done by Valve' or whatever other party.

See, that is the long and short of platformization. The companies that launch products on them, launch a product that 'looks' the same as it always did, but under the hood they paid others to deliver parts of it for them. So you're not buying 'the product', you're buying in to the platform. And then you're suddenly connected to a platform when all you needed was a product.

So GoG and Galaxy while being not the most optimal solution... are still the ONLY solution that releases products as feature complete things that work independently of the launcher. Realistically that's what you're expecting to get, right, when you click a buy button on any website?

Luckily in the case of Steam all you really need is a dll to circumvent the whole DRM they deploy, which is why every other pirated game is a Steam release, but still. Its not accessible unless you hack. Similarly, on Epic Games Store, their DRM is virtually nonexistant as well, but that stops abruptly when publishers start moving features to the platform, like mod support or the community elements. What we're also seeing is that publishers still deploy their own launcher behind the platform, so its clear they see a similar risk of not having full ownership/control. After all, you don't implement or pay for things twice on purpose.
Posted on Reply
#40
silentbogo
Good riddance!
That abomination was so bad, they couldn't fix proper scaling on anything higher than 1080p for almost half-a-decade. Even something simple like patching games was a challenge, since in Bethesda's view "patch" was simply redownloading the entire game after every tiny fix. Used to play Quake Champions when it was still relevant, and 30+GB patches forced me to spend $10 on Steam for the cheapest "Scalebearer Edition" just to avoid that nightmare.
The only reason Bethesda Launcher existed is to "flex" on early releases and exclusives. Competition and innovation was never in the picture.
Posted on Reply
#41
Dammeron
Bruno VieiraMicrosoft probably has a pretty good deal with Steam. All MS are on steam but not on epic, and now they are moving the Bethesda services to steam and not the Xbox PC app.
.
Or they just realised it's a waste of money to keep it...

I'm fine with different launchers/game stores, unless I'm forced to install one just to play a game I bought somewhere else...
Posted on Reply
#42
Sithaer
DammeronOr they just realised it's a waste of money to keep it...

I'm fine with different launchers/game stores, unless I'm forced to install one just to play a game I bought somewhere else...
Thats exactly what happened with me.
I wasn't using Bethesda launcher before Eternal but since I bought the Box physical copy of the game which came with a paper DvD with a code on it that only worked in Bethesda Launcher so yea.

Other than that I also don't mind various launchers, I don't have them auto start with windows and only start up the one I need for the game I'm playing. 'don't use them to stay in touch with friends either'
Posted on Reply
#43
AusWolf
HisDivineOrderThe launcher review no one asked for:

Steam, does everything well>Uplay, fine>Battle.Net, new UI is too busy>Origin, functional>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GOG Galaxy, the system hog with no way back after you add integrations and that spends 10 minutes loading up every game if you stupidly think it will replace your other launchers>Rockstar, the glitchy>Epic, the bigger system hog>EA App, doesn't recognize all my games

People who praise GOG do not use Galaxy with any library at all. Galaxy is garbage. I'm guessing you GOG lovers are ignoring their Steam alternative completely.
My launcher review no one asked for:

Steam: Sturdy, well-maintained, reliable platform with a history, lots of games and features (most of them useful, some of them not so much).
GOG: It is what it says: good old games. Plus no DRM. Where you actually do get what you pay for, instead of renting it with a licence for infinite reinstalls.
Origin: Worthless piece of crap that gives me a "memory exception breakpoint" error every time I turn off my PC without quitting Origin first. But I've got a few EA games, so whatevs...
Uplay: Wasted effort. Nice try.
Epic: Exclusive deals and nothing else. You play through our crappy launcher, or wait for a year. I'll wait for a year, thank you very much.
Bethesda Launcher: Did it even exist?
Vayra86Galaxy IS garbage. But honestly, why would you want a launcher to do anything other than launch games. The whole mod support, and all the other added services are utter nonsense, games/publishers should manage that per game. Them not doing so is what creates this strange situation where the same game can't run launcher agnostic because numerous elements are 'done by Valve' or whatever other party.

See, that is the long and short of platformization. The companies that launch products on them, launch a product that 'looks' the same as it always did, but under the hood they paid others to deliver parts of it for them. So you're not buying 'the product', you're buying in to the platform. And then you're suddenly connected to a platform when all you needed was a product.

So GoG and Galaxy while being not the most optimal solution... are still the ONLY solution that releases products as feature complete things that work independently of the launcher. Realistically that's what you're expecting to get, right, when you click a buy button on any website?

Luckily in the case of Steam all you really need is a dll to circumvent the whole DRM they deploy, which is why every other pirated game is a Steam release, but still. Its not accessible unless you hack. Similarly, on Epic Games Store, their DRM is virtually nonexistant as well, but that stops abruptly when publishers start moving features to the platform, like mod support or the community elements. What we're also seeing is that publishers still deploy their own launcher behind the platform, so its clear they see a similar risk of not having full ownership/control. After all, you don't implement or pay for things twice on purpose.
Launchers didn't come into existence because we needed them, but because publishers wanted to make more money. It's easier to attach a service to a crappy game and charge more than making that game a bit less crappy. As for me, I'd still be perfectly happy with physical discs anno 2022 if they were available - although, it would make patching a bit more difficult, which is a crucial part of gaming nowadays, unfortunately.
Posted on Reply
#44
amarthar
DeathtoGnomesI'd like to see another platform launcher like Steam, but not directly tied to any developers, like GoG.
GOG isn't an independent service though. They're completely owned by CD Projekt.
Vayra86So GoG and Galaxy while being not the most optimal solution... are still the ONLY solution that releases products as feature complete things that work independently of the launcher. Realistically that's what you're expecting to get, right, when you click a buy button on any website?
You still need the Galaxy launcher to play multiplayer though.
Posted on Reply
#45
Bomby569
A launcher for all, but independent from all, would be amazing, and also an impossible dream.

Apart from Steam i use Ubi connect and EGS a lot and i honestly have no loyalties and couldn't care less. But i would still prefer to not have to install so many launchers.
Posted on Reply
#46
Chrispy_
sepheronxIt goes through cycles. But hate for steam existed for a very long time. Actually, since it's inception.
I think most people have a love-hate relationship with Steam, much like they have a love-hate relationship with Windows.

It's the most popular platform that for the most part works flawlessly but its developers are constantly fettling with it, trying to monetise it and control its users in ways that nobody asked for and almost nobody wants. Shit gets added that gets in the way of its basic purpose and this new shit cannot be disabled or turned off, you just have to tolerate it or find workarounds that are reset back to "shit in your face" every major update. It's masquerading as a flexible, customisable platform but in reality your choices are constantly deleted, overruled, revoked, or reset.

Because the competition isn't really very good competition, they can get away with doing pretty much whatever they want because where else are you going to go? People are too heavily invested in the good parts of the platform to walk away....
Posted on Reply
#47
skizzo
beedooI take it that Bethesda will offer us refunds for those of us that don't have, and don't want a Steam account?
lol no you still bought the game and played it X number of hours I'm sure. you still own the game, you will now launch it from a different program. seeing how launcher A (Bethesda) is going bye bye, launcher B (Steam) is just a replacement for it.....out with the old, in with new as the saying goes
azraelI don't have much on the Bethesda launcher. I do, however, have some stuff on there which, at least currently, isn't on Steam. Namely some of the old Elder Scrolls games like Arena and Daggerfall. I wonder what will happen to those.
"Any title you own on the Bethesda.net Launcher will be available to you free on Steam" meaning it doesn't need to be already on Steam....if it isn't already, it will be now
Posted on Reply
#48
EatingDirt
HisDivineOrderTo be fair, EA had their own client around the time of Steam's launch. It was called EA Download Manager and eventually transformed into Origin. I inherited a lot of games from that because I'd get the keys for cheap from ebay back when EA still made physical discs. The abomination that is the EA App or whatever it's called is the joke. Origin at least knows about all my games. EA App is years in and still hasn't been updated to recognize Mass Effect 2 while it is fine with me owning Mass Effect 1, 3, and Andromeda. Why would you not add all your games first before you turn a service on? The best part is when it says, "Not see all your games? Don't worry. And if you need them, go turn Origin on."

Except you have to choose. Either EA App with Game Pass integration OR Origin. You can't run both simultaneously.

Origin was always good enough for me, though I don't play multiplayer games by EA.

The launcher review no one asked for:

Steam, does everything well>Uplay, fine>Battle.Net, new UI is too busy>Origin, functional>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>GOG Galaxy, the system hog with no way back after you add integrations and that spends 10 minutes loading up every game if you stupidly think it will replace your other launchers>Rockstar, the glitchy>Epic, the bigger system hog>EA App, doesn't recognize all my games

People who praise GOG do not use Galaxy with any library at all. Galaxy is garbage. I'm guessing you GOG lovers are ignoring their Steam alternative completely.
When was the last time you used Galaxy? Before 2.0? I will admit that it wasn't good before 2.0. It works very well since 2.0, and if it is more 'resource intensive' than other clients, it's not by any noticeable amount.

This is coming from someone that has 400+ games on steam(100+ installed), a bunch on epic because of free/endless coupons during sales, and a couple dozen split between all the on the other platforms. It takes no time at all to load a list of all the games I own. It does, of course, take a few seconds to launch a game from another client when that client isn't running, but that should be expected.
Posted on Reply
#49
Tomorrow
silentbogoGood riddance!
That abomination was so bad, they couldn't fix proper scaling on anything higher than 1080p for almost half-a-decade. Even something simple like patching games was a challenge, since in Bethesda's view "patch" was simply redownloading the entire game after every tiny fix. Used to play Quake Champions when it was still relevant, and 30+GB patches forced me to spend $10 on Steam for the cheapest "Scalebearer Edition" just to avoid that nightmare.
The only reason Bethesda Launcher existed is to "flex" on early releases and exclusives. Competition and innovation was never in the picture.
Yep it was awful. As a QC player myself i can confirm that every update meant redownloading the entire game from scratch. It's like they were stuck in the 2000's where no one used delta patches.
I too got QC tranferred to Steam tho i forget the exact process. Also there was some confusion in Steam regarding the achievements. Steam started counting them from 0.

Also compared to Steam BNL was a resource hog. I remember one time running a test and recording the numbers. I deleted this data a few weeks back but one of my old posts still had it:
BNL:
Mem: 814MB
CPU: 15s

17-10-2018, 22:45:06 QuakeChampions.exe benchmark completed, 8710 frames rendered in 73.398 s
Average framerate : 118.6 FPS
Minimum framerate : 100.1 FPS
Maximum framerate : 165.0 FPS
1% low framerate : 91.9 FPS
0.1% low framerate : 34.6 FPS

Steam:
Mem: 318MB
CPU: 6s

17-10-2018, 22:52:29 QuakeChampions.exe benchmark completed, 8640 frames rendered in 72.540 s
Average framerate : 119.1 FPS
Minimum framerate : 103.1 FPS
Maximum framerate : 165.0 FPS
1% low framerate : 91.9 FPS
0.1% low framerate : 36.2 FPS
BNL used about twice as much CPU time and RAM compared to Steam. These numbers dont include the slow startup times of BNL either. Steam launches 3 times faster. Also the performance was a bit lower in terms of fps. What really annoyed me about it tho was the UI lag in BNL. You would think that with the resource usage it would be snappy but it was the opposite. Bafflingly incompetent design.
Posted on Reply
#50
DeathtoGnomes
amartharGOG isn't an independent service though. They're completely owned by CD Projekt.
True but if you look at GOG its pretty independent of its owner, and the only agenda there is anti-drm.
Posted on Reply
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