Thursday, March 17th 2022
AMD's Robert Hallock Confirms Lack of Manual CPU Overclocking for Ryzen 7 5800X3D
In a livestream talking about AMD's mobile CPUs with HotHardware, Robert Hallock shone some light on the rumours about the Ryzen 7 5800X3D lacking manual overclocking. As per earlier rumours, something TechPowerUp! confirmed with our own sources, AMD's Ryzen 7 5800X3D lacks support for manual CPU overclocking and AMD asked its motherboard partners to remove these features in the UEFI. According to the livestream, these CPUs are said to be hard locked, so there's no workaround when it comes to adjusting the CPU multiplier or Voltage, but at least AMD has a good reason for it.
It turns out that the 3D V-Cache is Voltage limited to a maximum of 1.3 to 1.35 Volts, which means that the regular boost Voltage of individual Ryzen CPU cores, which can hit 1.45 to 1.5 Volts, would be too high for the 3D V-Cache to handle. As such, AMD implemented the restrictions for this CPU. However, the Infinity Fabric and memory bus can still be manually overclocked. The lower Voltage boost also helps explain why the Ryzen 7 5800X3D has lower boost clocks, as it's possible that the higher Voltages are needed to hit the higher frequencies.That said, Robert Hallock made a point of mentioning that overclocking is a priority for AMD and the Ryzen 7 5800X3D is a one off when it comes to these limitations. The reason behind this is that AMD is limited by the manufacturing technology available to the company today, but it wanted to release the technology to consumers now, rather than wait until the next generation of CPUs. In other words, this is not a change in AMD's business model, as future CPUs from AMD will include overclocking.
Hallock also explained why AMD didn't go with more cores for its first 3D V-Cache CPU and it has to do with the fact that most workloads outside of gaming don't reap much of a benefit. This is large due to how different applications use cache memory and when it comes to games, a lot of the data is being reused, which is a perfect scenario for a large cache, whereas something like video editing software, can't take advantage of a large cache in the same way. This means that AMD's secret to boosting the performance in games is that more game data ends up sitting closer to the CPU, which results in a 12 ns latency for the CPU to retrieve that data from the L3 cache, compared to 60-80 ns when the data has to be fetched from RAM. Add to this the higher bandwidth of the cache and it makes sense how the extra cache helps boost the performance in games.
For more details, please see video below. The interesting part starts around the 45:30 mark.
It turns out that the 3D V-Cache is Voltage limited to a maximum of 1.3 to 1.35 Volts, which means that the regular boost Voltage of individual Ryzen CPU cores, which can hit 1.45 to 1.5 Volts, would be too high for the 3D V-Cache to handle. As such, AMD implemented the restrictions for this CPU. However, the Infinity Fabric and memory bus can still be manually overclocked. The lower Voltage boost also helps explain why the Ryzen 7 5800X3D has lower boost clocks, as it's possible that the higher Voltages are needed to hit the higher frequencies.That said, Robert Hallock made a point of mentioning that overclocking is a priority for AMD and the Ryzen 7 5800X3D is a one off when it comes to these limitations. The reason behind this is that AMD is limited by the manufacturing technology available to the company today, but it wanted to release the technology to consumers now, rather than wait until the next generation of CPUs. In other words, this is not a change in AMD's business model, as future CPUs from AMD will include overclocking.
Hallock also explained why AMD didn't go with more cores for its first 3D V-Cache CPU and it has to do with the fact that most workloads outside of gaming don't reap much of a benefit. This is large due to how different applications use cache memory and when it comes to games, a lot of the data is being reused, which is a perfect scenario for a large cache, whereas something like video editing software, can't take advantage of a large cache in the same way. This means that AMD's secret to boosting the performance in games is that more game data ends up sitting closer to the CPU, which results in a 12 ns latency for the CPU to retrieve that data from the L3 cache, compared to 60-80 ns when the data has to be fetched from RAM. Add to this the higher bandwidth of the cache and it makes sense how the extra cache helps boost the performance in games.
For more details, please see video below. The interesting part starts around the 45:30 mark.
222 Comments on AMD's Robert Hallock Confirms Lack of Manual CPU Overclocking for Ryzen 7 5800X3D
That's just efficiency tho.
But even in normal out of the box operation alderlake are more efficient in.most tasks,they only lose to full core loads cause of that 240pl2.
This is why I'm hoping AMD moves to some sort of integrated bridge tech with Zen4, at least for MSDT chips (it might not be feasible for EPYC/Threadripper due to the sheer thermal density of 8 CCDs packed that tightly). Going that route would allow them to essentially eliminate this disadvantage entirely. But unless they do, this disadvantage isn't going anywhere.
As an example, phoronix run a 300+ benchmark roundup and the 12900k beat the 5950x both in performance and efficiency.
Since you mention 1ccd,the 5800x for example is as efficienct as a 10900k (!!!) in long multi core loads, after they both settle at their long duration power limit. Basically with both at 125w they perform the same in cinebrnch and blender runs. Which is kinda funny since the 10900k is basically a node and an architecture from 2015, lol
Is this the review you're referring to, btw? I can't find that they say the 12900K is generally more efficient than the 5950X there - in that (extremely unreadable) graph of theirs they seem to both take the lead in various tests. I have no idea which of them are ST and which are MT, though. I have seen ST tests where AMD comes out looking decent in terms of efficiency against ADL, but sadly I can't remember where - and even more sadly, most reviewers limit their efficiency testing to one or two scenarios, which really limits results. Yeah, it's still a very efficient architecture - it's just getting to a point where the higher power floor of package-based IF is starting to show its weaknesses.
I dont know, all i remember about 10900k was people claiming its an oven toaster etc.,not realising it is as efficient as the 5800x
The chip on it's own is already fast enough. The extra cache seems like a nice wave of goodbye to a ending AM4 platform. Applications and games that can benefit from extra will surely get the extra from it.
Locked or not; with a proper board i think you can "extend" clocks using simple BCLK as long as the board has a external clockgenerator. Hence why my 2700X is operating beyond 4.5Ghz in single threads.
Id buy it. I'm not OC'ing anyway as in manual clocks; but if the thing does provide boost just plant a good cooler and your good to go.
Now I did check igor's review since it got mentioned a few replies down and the results are interesting, my intel question was basically what would happen if you capped the intel chips to 135w, 95w, and 65w. It seems we may already have the answer for gaming and if thats your main use for the chips they not that bad. Is it the case if they capped to 135w you lose little performance? kind of like the RTX 3000 series that gains very little for the last 30% or so power.
If so, things look really promising for the V-cache variant. Look at the gains:
+82% min fps
+15% for 1% lows
+31% for 0.1% lows
+69% for 0.01% lows
+83% for 0.005% lows
Even if it's a single game - and the results accurate - the +15% increase in 1% lows would be in line with AMD's previous statements.
Is it the case its a good chip but just brought to market in a bad way with its shipping configuration?
That being said, i also dont know if manual OC ever worth it in Ryzen ever since the 1st gen came out, nothing big to my eyes really, the price for a product at the end of its platform kinda stings though.