Monday, June 13th 2022
Hell on the Horizon: Blizzard Entertainment's Diablo IV Coming in 2023
Blizzard Entertainment announced today that Diablo IV, the next generation installment in the genre-defining series, is debuting in 2023. Blizzard also announced that Diablo IV is coming to Xbox Series X|S and PlayStation 5, alongside versions for Windows PC, Xbox One, and PlayStation 4, with cross-play and cross-progression enabled for all platforms. Inside Sanctuary—a realm long embattled by the devastating wars between the High Heavens and the Burning Hells—decades have passed since the events of Diablo III: Reaper of Souls, but the world remains plagued by a sinister, corrupting force. And now Lilith, the Daughter of Hatred, has been reborn in the mortal world and is determined to rule over Sanctuary once more.
Joining the battle alongside iconic classes Barbarian, Sorceress, Rogue, and Druid is the legendary Necromancer, the fifth playable character class, which returns with newly designed undead mechanics. Players will be able to utilize the Necromancer's Book of the Dead, an all-new ability for the class, allowing them to dominate the battlefield with deeper customization of their undead army than ever before. Fight with aggressive skeleton Warriors, fast-attacking Skirmishers, sword and board Defenders, or scythe-wielding Reapers. Unleash a litany of spells with Skeleton Mages, imbuing them with shadow, cold, and sacrificial magics. Deploy tanking Bone Golems, health-stealing Blood Golems, and charging Iron Golems. Or sacrifice them all to absorb their power."We can't wait to open the gates of Hell next year—the talented team behind Diablo IV puts gameplay first in everything they do, and they have built the biggest and most ambitious vision of Sanctuary yet," said Mike Ybarra, president of Blizzard Entertainment. "This sprawling world draws deeply from the dark well of the franchise's 25-year history and is designed around the philosophy of player choice, offering an adventure unlike anything Diablo players have experienced before."
Diablo IV's version of Sanctuary is massive, and every inch is rife with opportunity for adventure. Character customization in the game is richer and more extensive than ever, and players will be able to let their curiosity (and perhaps foolishness) guide them through over 140 dungeons and dozens of side quests in their pursuit of victory over Lilith's forces... and ever-more-powerful gear. Mighty world bosses pose added challenge throughout Sanctuary, encouraging players to team up with others they encounter on their journeys to defeat them and reap their treasures. And for the first time, players can forever alter the world around them by conquering and converting corrupted Strongholds into friendly outposts.
There's no golden path to follow in Diablo IV; players can choose to progress in whatever nonlinear way they want to. This open-ended experience extends to the end game, where players can test their skills in Nightmare Dungeons, enjoy combative mayhem in dedicated PvP zones, build Paragon Boards to continue advancing and customizing their characters beyond max level, and engage with the Tree of Whispers to unlock further world objectives and bounties and acquire Legendary gear.
Source:
Blizzard
Joining the battle alongside iconic classes Barbarian, Sorceress, Rogue, and Druid is the legendary Necromancer, the fifth playable character class, which returns with newly designed undead mechanics. Players will be able to utilize the Necromancer's Book of the Dead, an all-new ability for the class, allowing them to dominate the battlefield with deeper customization of their undead army than ever before. Fight with aggressive skeleton Warriors, fast-attacking Skirmishers, sword and board Defenders, or scythe-wielding Reapers. Unleash a litany of spells with Skeleton Mages, imbuing them with shadow, cold, and sacrificial magics. Deploy tanking Bone Golems, health-stealing Blood Golems, and charging Iron Golems. Or sacrifice them all to absorb their power."We can't wait to open the gates of Hell next year—the talented team behind Diablo IV puts gameplay first in everything they do, and they have built the biggest and most ambitious vision of Sanctuary yet," said Mike Ybarra, president of Blizzard Entertainment. "This sprawling world draws deeply from the dark well of the franchise's 25-year history and is designed around the philosophy of player choice, offering an adventure unlike anything Diablo players have experienced before."
Diablo IV's version of Sanctuary is massive, and every inch is rife with opportunity for adventure. Character customization in the game is richer and more extensive than ever, and players will be able to let their curiosity (and perhaps foolishness) guide them through over 140 dungeons and dozens of side quests in their pursuit of victory over Lilith's forces... and ever-more-powerful gear. Mighty world bosses pose added challenge throughout Sanctuary, encouraging players to team up with others they encounter on their journeys to defeat them and reap their treasures. And for the first time, players can forever alter the world around them by conquering and converting corrupted Strongholds into friendly outposts.
There's no golden path to follow in Diablo IV; players can choose to progress in whatever nonlinear way they want to. This open-ended experience extends to the end game, where players can test their skills in Nightmare Dungeons, enjoy combative mayhem in dedicated PvP zones, build Paragon Boards to continue advancing and customizing their characters beyond max level, and engage with the Tree of Whispers to unlock further world objectives and bounties and acquire Legendary gear.
21 Comments on Hell on the Horizon: Blizzard Entertainment's Diablo IV Coming in 2023
Interesting the Xbox-SX "promo hint", but is coming to PlayStation also, I'm really curious to see if we are going to have any "accidental" performance differences and if we are going to have any Xbox advantage like time limited exclusivity or DLC differences etc (probably not, i don't know the contracts between Sony-Activition)
grind hard till you hit the paywall squad. :roll:
Adam Fletcher / Global Community Lead for @Diablo at @Blizzard_Ent
"D4 is coming out as a full price game built strictly for PC/console audiences. The game is huge & there will be tons of content after launch for all players. Paid content is built around optional cosmetic items & eventually full expansions. We will be sharing more info soon!"
So I will hold my horses and wait for the game's relase before going for my pitchfork, yeah I know Immortal left a bad taste in many ppl's mouth but that game was designed as a mobile game from the get go while D4 wasnt so lets wait and see..
Personally I'm interested since I grew up on this serie, as long as it only has cosmetic stuff to buy then I don't care and will play/buy it regardless.
I am not going to pay full price for a game that has even the slightest hint of P2W. Cosmetic junk that I have no interest in is fine and I dont mind paying for DLC, RoS was a fine expansion and wasnt that expensive. Anything else, no. I have the original, D2 and have been playing D3 since its release and I am rubbish at it but somehow I managed to get to paragon 936 this season and I dont know how!! My previous highest was the lofty heights of around paragon 200.
Back to D4, they will have to show the community that P2W is no where in this or it will be another damaging episode in the Blizzard story and damage their reputation even more. They have a lot of hard work ahead to regain some sort of trust with gamers who have invested countless hours with the previous 3 "proper" Diablo games.
2nd video: everything was crisp and clear until the scene overlooking the city, its got a huge dust cloud over it, or its pollution, but its a weak and old graphics trick to cover up what could have been incredible detail.
I have to agree, if there is loot boxes, I'll pass.
But its full of predatory microtransactions and they have pulled out every trick in the book to make you pay money to progress within the game.
D2R was nothing more than the exact game Blizzard would have made 22 years ago if PCs were faster and they'd had far more time and money.