Monday, August 22nd 2022

VESA Introduces ClearMR Certification for Motion Blur Clarity

The Video Electronics Standards Association (VESA) today introduced the ClearMR Compliance Test Specification (ClearMR), an industry standard and logo program that provides a new quality metric for grading motion blur in digital displays. ClearMR is applicable to both LCD and emissive display products, including display panels, TVs, monitors, and computers with embedded displays, such as all-in-ones, laptops, notebooks and tablets. The new metric Clear Motion Ratio (CMR), as defined in the ClearMR standard, provides a clear numerical value based on the ratio of clear pixels to blurry pixels, which enables consumers to easily compare the amount of motion blur between VESA Certified ClearMR displays. CMR replaces Motion Picture Response Time (MPRT) and other methods of blur characterization since these other metrics do not accurately reflect the true nature of blur.
VESA Certified ClearMR logo
"With ClearMR, VESA is providing the electronics industry with an open standard that gives consumers the confidence in knowing that they are purchasing a TV, notebook or monitor that meets the most well-defined set of blur criteria," said Dale Stolitzka, senior principal researcher at Samsung Display's America R&D Lab and lead contributor to ClearMR. "Backing VESA's ClearMR standard with a logo program will enable buyers to feel confident that they're getting a display with the clearest depiction of action for the utmost in viewing pleasure."

CLEARMR PROVIDES TRUE QUALITY METRIC FOR MOTION CLARITY
Current methods, such as MPRT, fail to reflect the true nature of blur because a solely time-based metric cannot account for a number of image enhancement and blur mitigation techniques, such as excessive overshoot and undershoot, which can create artifacts and distortions that negatively impact image quality. VESA's ClearMR standard and logo program limits the use of these enhancement techniques during testing—enabling consumers to make a fair comparison of motion blur quality across VESA Certified ClearMR display products.
The VESA Certified ClearMR logo features multiple performance tiers—from ClearMR 3000 up to ClearMR 9000—where each represents a range of blur performance based on the ratio of clear pixels versus blurry pixels as a percentage. ClearMR 7000, for example, is defined as a CMR range of 65-75 times (6500 to 7500 percent) more clear pixels than blurry pixels. Each tier provides a visually distinguishable change in clarity, with higher CMR numbers indicating higher image quality and less blur. Only displays that pass all ClearMR compliance tests can qualify for the VESA Certified ClearMR logo.

"Samsung Display has no doubt that consumers will have a much easier time in selecting their TVs, monitors and laptop displays now that the display industry has coalesced around a more exacting quantification of motion blur," stated Hojung Lee, vice president and head of Mobile Display Product Planning Team at Samsung Display. "We applaud VESA's global standardization of the Clear Motion Ratio metric in ClearMR, a specification for blur-free viewing that we fully support, and to which we have already certified our newest OLED display."

According to Seok-ho Jang, vice president and head of the IT development division of LG Electronics (LG), "We believe that with VESA launching its ClearMR standard in the rapidly growing gaming market, we can expect to see even greater innovation in the gaming monitor categories. We are proud that the LG UltraGear brand will be involved from the very beginning with the acclaimed LG UltraGear 48GQ900, 32GQ850 and 27GP850 models, the first monitors to receive certification in the VESA Certified ClearMR logo program through a VESA authorized test center. LG will continue to collaborate with VESA to ensure that our monitors not only meet the high standards demanded by VESA's performance tests, but are also well equipped to satisfy the expectations and diverse needs of today's consumers."

TESTING DETAILS FOR CLEARMR STANDARD
Products undergoing ClearMR certification are tested using a digital high-speed camera, which takes pictures of a test pattern moving across the screen as it changes from one frame to the next. A luminance measuring device, such as a colorimeter, is used to verify pattern luminance. The pictures are compiled into a profile and analyzed to provide a repeatable and objective CMR value.

Products are tested at ambient room temperature in their default power-up configuration and native-screen resolution at maximum frame rate after a warm-up period. Backlight strobing is disabled during testing in order to establish a level playing field and prevent unfair comparisons with products that do not utilize those blur reduction methods. Limits are also placed on overshoot and undershoot during product testing so that the overall visual performance is not compromised in an effort to reach a specific numerical target.

ClearMR tests work independently of the panel technology in display products, and thus can be used on any display technology, including LCD and OLED, for any display, monitor or product with an embedded display. Display vendors wishing to participate in the VESA Certified ClearMR logo program can send their products for testing at any of VESA's approved Authorized Test Centers (ATCs).

MORE DEVELOPMENTS AHEAD
The ClearMR specification and logo program can be used with high dynamic range (HDR) products; however, the current version of the specification requires products to be tested in standard dynamic range (SDR) mode for certification. VESA is currently working on an update to ClearMR that will enable testing in HDR mode, which will be released in the future.
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27 Comments on VESA Introduces ClearMR Certification for Motion Blur Clarity

#1
phanbuey
"how do we market these oleds? we need a new certification!"
Posted on Reply
#2
Space Lynx
Astronaut
I am a bit OCD when it comes to blur and high refresh, so as annoying as I find this, I also welcome it. Though the latest LG and Samsung OLED panels I already know get top motion scores, so its kind of not needed at all with OLED really at this point... so eh.
Posted on Reply
#3
qubit
Overclocked quantum bit
Any sample and hold display, including OLED, will have motion blur as it's inherent to its operation, even with an instant response time. Strobing is the best way to get rid of it and works incredibly well, although it has its own issues like reducing brightness and inducing headaches.
Posted on Reply
#4
trsttte
LG was quick to mention their already tested models, but at what grade did they pass the certification? And why didn't the 32GQ950 or 27GP950 also get mentioned, did they perhaps fail the test?
Posted on Reply
#5
GoldenX
And today, VA panels died.
Posted on Reply
#6
Lord Romulus
Hey, wait, wait... I clearly remember that the anime Akira (1988) has the motion blur effect as an aesthetic element, presented intensely in the first minutes of the movie. Couldn't the industry's search for more clarity and image definition distort the artistic notion among the public and also content producers? I fear that the boundary between "aesthetics vs limitation" is not being treated honestly by the industry. After all, the motion blur in the video watched on a display is not always due to an engineering problem, many times that is just art.
Posted on Reply
#7
AsRock
TPU addict
phanbuey"how do we market these oleds? we need a new certification!"
Ching
Posted on Reply
#8
MrDweezil
Lord RomulusHey, wait, wait... I clearly remember that the anime Akira (1988) has the motion blur effect as an aesthetic element, presented intensely in the first minutes of the movie. Couldn't the industry's search for more clarity and image definition distort the artistic notion among the public and also content producers? I fear that the boundary between "aesthetics vs limitation" is not being treated honestly by the industry. After all, the motion blur in the video watched on a display is not always due to an engineering problem, many times that is just art.
They're only testing that the blur isn't being introduced by the monitor. Blur within the source material is fine.
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#9
PapaTaipei
We need an independent review of this new VESA certification to be sure that the max/best certification is not useless. We do not have enough details for now.
Posted on Reply
#10
natr0n
high end game - high end system - all setting on ultra - motion blur off for all eternity
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#11
Mistral
VESA is really on a roll with those badges.. At this rate the average decent monitor will need space to fit like 20 of them...
Posted on Reply
#13
wolf
Better Than Native
natr0nhigh end game - high end system - all setting on ultra - motion blur off for all eternity
Blur from within the images/video/game etc being displayed would be totally external to this certification which relates to the monitor itself causing the the blur.

My first VA monitor had horrendous dark trails in motion, second was way better and now OLED so non existent. Then i go on and enable motion blur in games :roll:
Posted on Reply
#14
Mussels
Freshwater Moderator
It's about damn time.


Motion blur is a serious issue with a lot of displays.
GoldenXAnd today, VA panels died.
Hey, both my panels are VA and they're.... okay. Most of the time.

For 1/3 the price of an IPS panel, i'm happy enough with them.
But yeah, i'm hunting a 4K 120Hz non-VA panel.
Samsungs 240Hz displays are all VA, but getting those response times brings in the scanline issues
Posted on Reply
#15
1d10t
And there's another $2 loosely define standard everyone can place in their packaging.
Posted on Reply
#16
Chomiq
Minus InfinityIs it a useless as VESA HDR standards?
Not really:


But yeah, some 144+ IPS displays could probably qualify for CMR 6000 tops:
Posted on Reply
#17
Space Lynx
Astronaut
Would be interesting to see what rating the Alienware monitor would get. My guess is an 8000 score?
Posted on Reply
#18
qubit
Overclocked quantum bit
wolfMy first VA monitor had horrendous dark trails in motion, second was way better and now OLED so non existent. Then i go on and enable motion blur in games :roll:
Well, that's it, you're now public enemy number one! :p
Posted on Reply
#19
Space Lynx
Astronaut
@wolf why do you enjoy enabling motion blur on an OLED? i'm genuinely curious, not calling you out. do you enjoy the perception it gives because the blur is "different" when you have OLED instant response accompanying it?
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#20
Vayra86
VESA is no longer to be taken seriously. They have a badge for all categories of utter junk and a tiny handful of not entirely useless ones in between. Info overload and then you really know nothing.
Minus InfinityIs it a useless as VESA HDR standards?
Pretty much because you still need to attribute value to half a dozen versions of blur. What is good enough and whats not?! YMMV...j

VESA standards are like kindergarten, every kid gets a sticker even if they cant even walk proper
Posted on Reply
#21
DeathtoGnomes
natr0nhigh end game - high end system - all setting on ultra - motion blur off for all eternity
Yep, current motion blur makes many feel queasy or worse. It gives me headaches within 30-45 minutes into a game with it on. I'll never trust MB, no matter what standard, to not cause physical problems
Vayra86VESA standards are like kindergarten, every kid gets a sticker even if they cant even walk proper
Participation trophies. :laugh:
Posted on Reply
#22
Prima.Vera
So how much is for the CRT and OLED displays? ClearMR 10K+ ??

Looking at the comparison pic, ClearMR 9000 is still pretty (awful) bad compared to a still picture./
Posted on Reply
#23
wolf
Better Than Native
qubitWell, that's it, you're now public enemy number one! :p
Damn now that I've said it out loud I'm marked for life too :eek:
CallandorWoT@wolf why do you enjoy enabling motion blur on an OLED? i'm genuinely curious, not calling you out. do you enjoy the perception it gives because the blur is "different" when you have OLED instant response accompanying it?
Again it's that the blur is different, crappy VA blur/smear/ghosting looks downright horrible, per-object motion blur? pretty neat to my eyes. Certain games I even go for camera/scene blur too. Essentially I find it more realistic, and I've said it many times before, I'm a graphics Junkie and seek maximum immersion from my games. Turns out motion blur is pretty natural to my eyes and is one of a list of things that makes me feel more 'in the game'. DF did a great video about motion blur that I broadly agree with.

What I am a massive advocate for is choice, you don't like it? power to you, and I hope every game lets you disable it. A crappy monitor doesn't give you the choice.
Posted on Reply
#24
PapaTaipei
In-game motion blur is used to counter screen tearing and low frame rate. In this regard it is doing an excellent job. In Doom 2016/Eternal and L4D2 it is very well implemented.
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#25
NoneRain
natr0nhigh end game - high end system - all setting on ultra - motion blur off for all eternity
Indeed. Fuc_k motion blur.
Posted on Reply
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