Thursday, November 10th 2022
Keep Law and Order! Police Simulator: Patrol Officers Available Now on PC, PlayStation and Xbox
astragon Entertainment, in collaboration with developer studio Aesir Interactive, releases Police Simulator: Patrol Officers both digitally and at retail for PC and consoles today. Players start their career with the Brighton Police Department to enforce law and order in the streets of the fictive US coastal city of Brighton and get an insight into everyday police work. At the same time as the release, the Urban Terrain Vehicle DLC is also available at a price of 2.99 Euro/2.49 GBP/2.99 USD, which includes a fancy patrol car. Players who have already purchased Police Simulator: Patrol Officers in Early Access or pre-ordered the game will receive the DLC for free.
Before they start their first shift, players can choose between eight different characters to start their police career with. A variety of challenging tasks await them, with the difficulty and complexity increasing as the police officers climb the career ladder. Initially, they distribute parking tickets on foot, but soon the players receive their first patrol car, are allowed to catch speeders, solve accidents and track down suspects. Particularly experienced officers can eventually even solve robberies and arrest drug dealers. As you play, new interactions, vehicles and precincts are continuously unlocked, making no shift feel like the previous one. In addition, a game mechanic has been implemented that tracks and rates the player's behavior, where bad behavior can quickly lead to dismissal. In addition, Police Simulator: Patrol Officers offers players the possibility to go on patrol in pairs in the online co-op mode and thus keep law and order in Brighton.The game was released in Early Access on Steam back in June 2021 and since then has received numerous additional content, updates and improvements that the community has been asking for. In the future, gamers can also look forward to more updates that bring exciting new content. At least three more updates are planned on all platforms until mid-2023, but more surprises await them furthermore.
Police Simulator: Patrol Officers for PC costs 29.99 Euro/24.99 GBP/29.99 USD as a standard retail and digital version. For consoles, the standard version costs 39.99 Euro/34.99 GBP/39.99 USD in retail and digitally. The retail versions will be available in selected countries.
Features:
Source:
astragon Entertainment
Before they start their first shift, players can choose between eight different characters to start their police career with. A variety of challenging tasks await them, with the difficulty and complexity increasing as the police officers climb the career ladder. Initially, they distribute parking tickets on foot, but soon the players receive their first patrol car, are allowed to catch speeders, solve accidents and track down suspects. Particularly experienced officers can eventually even solve robberies and arrest drug dealers. As you play, new interactions, vehicles and precincts are continuously unlocked, making no shift feel like the previous one. In addition, a game mechanic has been implemented that tracks and rates the player's behavior, where bad behavior can quickly lead to dismissal. In addition, Police Simulator: Patrol Officers offers players the possibility to go on patrol in pairs in the online co-op mode and thus keep law and order in Brighton.The game was released in Early Access on Steam back in June 2021 and since then has received numerous additional content, updates and improvements that the community has been asking for. In the future, gamers can also look forward to more updates that bring exciting new content. At least three more updates are planned on all platforms until mid-2023, but more surprises await them furthermore.
Police Simulator: Patrol Officers for PC costs 29.99 Euro/24.99 GBP/29.99 USD as a standard retail and digital version. For consoles, the standard version costs 39.99 Euro/34.99 GBP/39.99 USD in retail and digitally. The retail versions will be available in selected countries.
Features:
- Realistic portrayal of everyday police work for the player to experience
- Brighton as a living city with ever-changing challenges that make no two shifts the same
- Three different districts and fifteen neighborhoods to explore
- Various tasks with increasing difficulty, from parking tickets to drug investigations
- Unlock new patrol vehicles, police equipment and offenses
- Two game modes: simulation and casual
- Patrol together in co-op mode for 2 players
86 Comments on Keep Law and Order! Police Simulator: Patrol Officers Available Now on PC, PlayStation and Xbox
Also makes me think of this
Gosh, I see a pattern, one of an alternate reality fed heavily by extremist views.
This is a simulator and a game. If you don't like it, don't buy it.
Heck, would the MS Flight Simulator have sent a message after 9/11????
Just get some inspiration from body cam & dashcam footage. With all the batshit craziness in the US you could pump out DLC content for years to come.
Also, yes, that is indeed a racially motivated joke - that it references actual events doesn't change the fact that your wording plays explicitly on racist stereotypes. Here's a challenge for you: take a look at crime rates for where you are located across various demographics. Specifically, look at crime rates grouped by socioeconomic status. You'll find a far stronger correlation between poverty and crime than between any definition of race and ethnicity and crime. "But then why are there so many non-white criminals?" 1: there aren't really, but the media loves to sell us that narrative as it's scary and sells ads, and 2: because minority groups are vastly overrepresented on the poorer end of the socioeconomic spectrum, in large part because western societies are structurally racist in many ways both clear and subtle that impede socioeconomic mobility among minorities. That is pure, utter nonsense. See above. It's consistently hilarious to see this "come-back" get dragged out every time someone discusses a problematic aspect of society. No, of course, nobody actually cares about actual bad things, no, we all just care deeply about projecting explicitly false virtue towards random anons online. Sure, that makes sense. Ever heard of Occam's razor? Ever heard of the fact that using ludicrous bad-faith comebacks only makes you look silly? Source? ... it's literally right there in the genre: it's a simulator. Sure, "simulator" can mean a lot of things, but broadly speaking, no game pitches itself as a simulator unless its aim is to in some way present a true-to-life facsimile of the thing simulated. In this case, as this game is clearly set in the US, and the game being a "police simulator", that thing would then necessarily be the realities of being a US police officer, right? "A few odd events". Here's September of this year. That month could maybe be described as "a few odd events", sure, but ... well, reality has existed for longer than that. ~1000 killings a year is not "a few odd events".
(And before you or anyone come dragging the "but they were shot while committing a crime" line: summary execution is not (supposed to be) legal in the US, and is not something police officers should be doing. Lethal force should be an absolute last resort, and only in cases where there is a significant threat to innocent life. There is plentiful evidence that police killings in the US systematically fail to even come close to such a bar. Excessive use of force by police is in direct contradiction of the rule of law.) Really? There are ~1000 "heavy social media" pushes a year due to police killings in the US? Yes, and you're actively promoting it. How does that feel?
The US has been steadily building a cult of violence and polarization in society, so they reap what they sow and the above civilized manners clash with human instincts given free reign. Note the tight connection there in psychology to the idea of 'absolute freedom' - not considering one's liberties are another one's restrictions. That's one reason you also can't seem to fix the racism question, and it just keeps festering with no chance of real dialogue. And yes, for an outsider, honestly, its nothing more than Hollywood playing out in real life. Entertainment thrives on conflict - its the whole reason that cult of violence keeps growing, commerce loves it and we love commerce too. Passing the blame to a game that is all about law and order and doesn't even want to be 'the bad cop' is so out of place, I can't even begin to describe it.
So is this actively promoting police violence in general? I think those who feel that way should take a loooong look in the mirror for their own view on what's what.
Also I'm surprised by how you read my previous post, as if I was saying police abuse doesn't exist. That's not what I said - I said what struck me here is that the abuse is the first thing coming to mind when considering the (US) police force for so many in this topic. That's indicative of a blind following of what's hot in the media, it is not nuanced and it certainly isn't in the spirit of the game released here. One could say its a familiar knee-jerk response much like the instincts described above. Also, I'm missing the correct outrage: if almost every encounter with police ends up in abuse and trouble, why isn't the entire individualist country up in arms, arms they also do have? Wasn't that the exact reason to defend the right to bear arms, an opressive government? The irony has it that its precisely the pro-arms (and pro-life - you can't even make it up!) group that is also pro-law and order through repression and escalation of violence.
He asked whether it's A or B.
I answer: Yes.
;)
Digging a little deaper, Aesir Interactive and Astragon (Farm simulator) are based in München, Bayern, Germany. Where (someone correct if im wrong) the police aren't nearly as bad as they are in other countries.
worldpopulationreview.com/us-city-rankings/cities-with-most-murders
Isn't this the generation that grew up on GTA? We thought it was great, because you could do crazy shit. Did all of you condone killing cops or shooting civilians by playing it? No, it was a game, that was kinda the point.
You can see the polarity in the comments, and I personally am proud of those of you who, like me, first thought "Hell yeah, time to go rogue!" Why? Because it's a game! Never going to be a rogue cop in real life, just like I'm never going to be a hoodlum on the streets of Vice City or San Andreas. It's a game!
Next thing you know y'all will be telling me FPS games cause mass shootings.
Neglect to understand why this is even a "political" discussion. This a game. Hence why it's on a tech and gaming forum. Can we PLEASE have one place where we can set politics and societal problems aside? There are PLENTY of places for that type of discussion. I'd prefer to keep this place about tech and gaming.
Is that in any way in conflict with it obviously being a work of fiction? Of course not. There is no contradiction between the two. Fictions also convey messages, political and otherwise, and are also equally worthy of critical inquiry for that specific reason. Fiction is not an exclusive category. Nor is simulation. It's a political discussion because the fundamental premise of the game in question is political - it's a game claiming to "simulate" what it's like being a (US) cop, a position that is multifaceted and complex to put it mildly, and something there is a lot of propaganda and misinformation around. The promotional images also seem to present a very idealized version of this reality. See above. No, we can't. Why? Because literally everything is political, and claiming otherwise doesn't get us anywhere. And in the case of this game, a lot of us find the political aspects of the game to be the most interesting thing to discuss. Nobody is demanding that you take part in the discussion - but apparently the discussion itself offends you sufficiently that you have to jump in. That? That's your problem, not ours. Nobody is forcing you to read or post. And this is about gaming. Specifically, it's about a police simulator game, and while (likely) none of us have played it as it's just been announced, there are things about how the game is depicted and promoted that make it seem rather concerning. As a game. As a cultural artifact existing in the world, which humans engage with in various ways. We are not discussing this as anything other than a game. You're entirely welcome to talk about other aspects of the game - there's nothing saying a thread can't have several ongoing discussions, after all. But a lot of us see this as worthy of discussing, and none of us are forcing you to take part in that.
I'm out, enjoy y'alls discussion.