Friday, November 11th 2022

Remedy Entertainment Signs a Co-Development and Co-Publishing Agreement With 505 Games for Control 2

Remedy Entertainment ("Remedy") has signed an agreement with 505 Games, an international video game publisher and a subsidiary of Digital Bros Group, under which Remedy and 505 Games will co-develop and co-publish Control 2 (formerly known as Codename Heron), a sequel to Remedy's award-winning game Control.

Control 2's initial development budget amounts to EUR 50 million, and Remedy will retain the ownership of the game's intellectual property. The development, marketing, and post-launch investments as well as the future net revenues generated by the game will be equally split between 505 Games and Remedy. The game will be available on PC, PlayStation 5, and Xbox Series X|S, and it will be built on Remedy's proprietary Northlight engine and tools. Remedy will publish the game on the PC platform and 505 Games will publish it on the console platforms. The project is currently in concept stage.
The critically acclaimed Control was published in 2019. Since its release, Control was nominated for 11 BAFTA Games Awards and received over 20 "Game of the Year" awards including IGN's 2019 Game of the Year.

"We are excited to deepen our cooperation with Remedy and continue the success story of Control together. Since its launch in 2019, Control has sold over 3 million copies," say Rami and Raffi Galante, co-CEOs of Digital Bros Group/505 Games. "Control is the biggest investment 505 Games has ever made, so it has a special place in our hearts. We are grateful to the whole player community that has made Control such a long-lasting and loved game, and are even more excited to bring out Control 2," Rami and Raffi Galante continue.

In June 2021, Remedy announced that the company had outlined high-level collaboration terms with 505 Games for a bigger-budget Control game. "I'm now proud to confirm that the bigger-budget Control game, also known as Codename Heron, is Control 2, a full-blown sequel to our award-winning game Control," says Tero Virtala, CEO of Remedy.

The agreement does not have an impact on Remedy's outlook for 2022.
Source: Remedy Entertainment
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59 Comments on Remedy Entertainment Signs a Co-Development and Co-Publishing Agreement With 505 Games for Control 2

#26
Bomby569
one of the all time best levels on any game


i love the craziness of their games, can't wait for the next
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#27
Hyderz
i think the end of control 2 will link to Alan Wake 2 :)
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#28
Bomby569
Hyderzi think the end of control 2 will link to Alan Wake 2 :)
their attention to detail even amongst different games is really something else. They will also link to quantum break somehow i read somewhere
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#29
gffermari
Bomby569their attention to detail even amongst different games is really something else. They will also link to quantum break somehow i read somewhere
Quantum break references appear in Control but not very clearly, like for Alan Wake.
The problem is the Microsoft cancer who owns the rights.

For me, Quantum Break is the best Remedy's (developed) title.
Alan Wake, Control, Max Payne were masterpieces but Quantum Break was a step ahead in everything.
Cast, story, graphics (GI before RT era), cut scenes. A true gem.
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#30
ThrashZone
Hi,
Sure control 2 will be way more inclusive, we need this in blood soaked violence these days :rockout:
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#31
Imouto
Max(IT)totally subjective.
In my opinion it was one of the best game I've ever played.
That's it and the way I'd put it when arguing about the game.

Those putting down opinions that clash with their own should start with every single platform allowing to rate their products and realize that Control got mixed user reviews from the start.

You have an uphill battle trying to convince everyone this is a good game let alone a masterpiece.
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#32
80251
I really didn't appreciate the way enemies could teleport in en mass, practically anywhere, except where the rest of the people were (i.e. the evacuation zone in the 1st level). In some areas it's guaranteed enemies will teleport in -- regardless of how many times you've cleared an area. Considering all the enemies are mutations(?) of existing Control personnel there must have been thousands of people working at the Old House.
It was still an entertaining game though, despite this fault.
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#33
LifeOnMars
ImoutoThat's it and the way I'd put it when arguing about the game.

Those putting down opinions that clash with their own should start with every single platform allowing to rate their products and realize that Control got mixed user reviews from the start.

You have an uphill battle trying to convince everyone this is a good game let alone a masterpiece.
:laugh: Yeh, I love the whole 'subjective' argument thing when it comes up. In 1982, E.T. on the Atari was fantastic...subjectively....to one small kid somewhere who never got out much. In reality ...



Most copies ended up in a burial site.
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#34
AusWolf
ImoutoThe first one was a steamy pile of shit. No wonder you could get it for free just by dismissing a cookies notice. I played it for free and I felt robbed.
It sounds like you didn't find a single thing to like about the game which makes me wonder what games you actually like...:fear:
UpgrayeddThis is one those games I've heard of a thousand times but still have not a slightest clue what it's about.
Then commenting here was well worth it, I'm sure.
80251I really didn't appreciate the way enemies could teleport in en mass, practically anywhere, except where the rest of the people were (i.e. the evacuation zone in the 1st level). In some areas it's guaranteed enemies will teleport in -- regardless of how many times you've cleared an area. Considering all the enemies are mutations(?) of existing Control personnel there must have been thousands of people working at the Old House.
It was still an entertaining game though, despite this fault.
I agree. The other thing I didn't like is that
the maze in the end isn't replayable.
Great game, though.
Posted on Reply
#35
Tropick
Bomby569one of the all time best levels on any game


i love the craziness of their games, can't wait for the next
I had a dopey grin on my face the entire time I was playing that stage. Control was one of the most engaging games I've played in a long while but then again I'm a sucker for a good psychological, cosmic horror theme. Really looking forward to the sequel.
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#36
Max(IT)
ImoutoThat's it and the way I'd put it when arguing about the game.

Those putting down opinions that clash with their own should start with every single platform allowing to rate their products and realize that Control got mixed user reviews from the start.

You have an uphill battle trying to convince everyone this is a good game let alone a masterpiece.
mixed user reviews ? Just because YOU made a negative comment ? hardly so...
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#37
Upgrayedd
AusWolfThen commenting here was well worth it, I'm sure.
Sooo was this well worth it? I don't get it? I can't discuss because I'm not a fan like you?
Posted on Reply
#38
AusWolf
UpgrayeddSooo was this well worth it? I don't get it? I can't discuss because I'm not a fan like you?
You can discuss anything you like, or dislike, but why comment on something that you yourself said that you have no clue about?
Posted on Reply
#39
Upgrayedd
AusWolfYou can discuss anything you like, or dislike, but why comment on something that you yourself said that you have no clue about?
More of a show of how poorly marketed it was. I noticed it everywhere. Watched technical videos about it but never learned a single aspect of the story or even a name. Something has to stick besides the title and characters hair color. Idk if they needed to reveal more in the trailers or what but I'm surprised there's a sequel.

But because I neither like or dislike I should never comment on a subject...sheeesh
Posted on Reply
#40
AusWolf
UpgrayeddMore of a show of how poorly marketed it was. I noticed it everywhere. Watched technical videos about it but never learned a single aspect of the story or even a name. Something has to stick besides the title and characters hair color. Idk if they needed to reveal more in the trailers or what but I'm surprised there's a sequel.
There's plenty of info on the game's Steam store page, including descriptions, screenshots and trailers (that actually do reveal more than the main character's hair colour). The fact that you don't care isn't the game's fault.
UpgrayeddBut because I neither like or dislike I should never comment on a subject...sheeesh
I didn't say that. What I'm saying is that commenting on something that you know absolutely nothing about gives you the appearance of a comment hunter. Just like me going to a football (soccer) forum and commenting "Who the F is Arsenal?"
Posted on Reply
#41
Upgrayedd
AusWolfThere's plenty of info on the game's Steam store page, including descriptions, screenshots and trailers (that actually do reveal more than the main character's hair colour). The fact that you don't care isn't the game's fault.


I didn't say that. What I'm saying is that commenting on something that you know absolutely nothing about gives you the appearance of a comment hunter. Just like me going to a football (soccer) forum and commenting "Who the F is Arsenal?"
If I got to land on the store page to find out then it's buried.
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#42
AusWolf
UpgrayeddIf I got to land on the store page to find out then it's buried.
Where else would you want to find out?
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#43
Upgrayedd
AusWolfWhere else would you want to find out?
All the commercials and marketing videos. But all I got was red hair and floating objects in an office building. Really shouldn't have to hit the store page for a game that was marketed as much as it was. The game may be decent or bad, don't really care, since the marketing was very bad.
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#44
AusWolf
UpgrayeddAll the commercials and marketing videos. But all I got was red hair and floating objects in an office building. Really shouldn't have to hit the store page for a game that was marketed as much as it was. The game may be decent or bad, don't really care, since the marketing was very bad.
Has any commercial video of any game given more info than that?

Judging a game by what you see about it on TV. Very mature indeed!
Posted on Reply
#45
Tropick
UpgrayeddMore of a show of how poorly marketed it was. I noticed it everywhere. Watched technical videos about it but never learned a single aspect of the story or even a name. Something has to stick besides the title and characters hair color. Idk if they needed to reveal more in the trailers or what but I'm surprised there's a sequel.
You should seriously give it a shot if you have the opportunity, it's a really well put together game and a serious feather in Remedy's cap. The combat is exciting and feels solid especially when you get comfortable with all the different fighting mechanics, and the environment is downright breathtaking. It's one of those games that really makes you go "Damn I'm glad I play on PC". Though I agree it was marketed like garbage, one of those "It's a AAA game! It has raytracing!" marketing campaigns and that was about it.

Story in a nutshell is girl mysteriously winds up at the doorstep of even more mysterious govt. building, learns the situation inside is absolutely fucked, supernatural beings give you a big ass gun and put you in charge of making sure they meet their yearly murder quota, hilarity ensues. Definitely worth 30 minutes of your time just to see if you enjoy it, it's pretty story/lore heavy though so be warned.
Posted on Reply
#46
Max(IT)
UpgrayeddSooo was this well worth it? I don't get it? I can't discuss because I'm not a fan like you?
you don't need to be a fan, to just make some research on what's the game about...:cool:
Posted on Reply
#47
Upgrayedd
Max(IT)you don't need to be a fan, to just make some research on what's the game about...:cool:
It was merely an explanation of them pounding the marketing for the game but not really explaining the game at all in the marketing to get me engaged. Therefore I have heard of the game a lot yet know very little. It's about marketing. I'm not going to go out of my way to interest myself in a game when the marketing should've done a much better job at that.
Posted on Reply
#48
AusWolf
UpgrayeddIt was merely an explanation of them pounding the marketing for the game but not really explaining the game at all in the marketing to get me engaged. Therefore I have heard of the game a lot yet know very little. It's about marketing. I'm not going to go out of my way to interest myself in a game when the marketing should've done a much better job at that.
This is what I've learned from the game ads I've recently seen on Youtube:
  • Call of Duty something: a dude jumps out of a helicopter and shoots other dudes.
  • Far Cry 6: a dude shoots stuff in a tropical environment.
  • God of War Ragnarök: A dude throws an axe, and rides a husky sledge while being attacked by a shape-shifting woman.
  • The Elder Scrolls Online something: lots of colorful environments.
  • World of Warcraft something: lots of colorful environments and flying around.
I don't know how you expected to learn more about Control purely from its marketing.
Posted on Reply
#49
Upgrayedd
AusWolfThis is what I've learned from the game ads I've recently seen on Youtube:
  • Call of Duty something: a dude jumps out of a helicopter and shoots other dudes.
  • Far Cry 6: a dude shoots stuff in a tropical environment.
  • God of War Ragnarök: A dude throws an axe, and rides a husky sledge while being attacked by a shape-shifting woman.
  • The Elder Scrolls Online something: lots of colorful environments.
  • World of Warcraft something: lots of colorful environments and flying around.
I don't know how you expected to learn more about Control purely from its marketing.
God of War tells me more about the game just within the title than all of control ever did in any commercial. Call of duty is clearly about war. The Elder Scrolls must be about some old scrolls. WoW must be a lot of war lol. Far Cry, I didn't see any crying. Control, who tf has any idea?
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#50
robot zombie
TBF... obfusication is a major theme in the game. Everything about it is meant to mysterious. I guess some people didn't wanna look behind the poster.

I like to think of Control as sort of an experiment in engaging curiosity in somewhat novel ways.

I think artistically, the value of Control is undeniable. But the actual experience won't be for everyone, because it is a high concept project.

But for those it is, it is really, REALLY good.
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