Tuesday, March 28th 2023
Forza Horizon 5 Gets DLSS 3 Update
NVIDIA has announced that Forza Horizon 5 has finally got the DLSS 3 and NVIDIA Reflex update. Last week, DLSS 2 was available for Deceive Inc. and Tchia!, and DLSS 2 is also coming to Gripper, The Last of Us Part I, and Smalland: Survive The Wilds next week.
According to NVIDIA, with the DLSS 3 update, Forza Horizon 5 can now run at over 120 frames per second at 4K/UHD resolution on RTX 40 series, including the RTX 4070 Ti. According to the NVIDIA benchmark, the game was running on Intel Core i9-12900K, 32 GB of RAM and at Super Resolution Performance Mode with maximum settings and extreme ray tracing mode. With DLSS 3, even the RTX 4070 Ti hits an average of 125.2 frames per second.The NVIDIA DLSS 3 and Reflex update for Forza Horizon 5 comes just in time for the Rally Adventure expansion, which is launching tomorrow, March 29th. This is the second expansion for Forza Horizon 5, and brings an entirely new location, the rugged and biome diverse Sierra Nueva. The new expansion is included in the Forza Horizon 5 Premium Add-ons Bundle, the Premium Edition and Expansions Bundle, and also available as a standalone purchase at $19.99.
In addition to the Forza Horizon 5 DLSS 3 update, NVIDIA is announcing DLSS 2 support for three more games, Gripper and Smalland: Survive the Wilds, both launching tomorrow, March 29th, and The Last of Us Part I, which launches today.
NVIDIA has also updated the Image Comparison and Analysis Tool (ICAT), a neat tool used to analyze image quality between screenshots and videos, which now gets support for HEVC format videos, as well as an ability to export the analysis as a video file.
Source:
NVIDIA
According to NVIDIA, with the DLSS 3 update, Forza Horizon 5 can now run at over 120 frames per second at 4K/UHD resolution on RTX 40 series, including the RTX 4070 Ti. According to the NVIDIA benchmark, the game was running on Intel Core i9-12900K, 32 GB of RAM and at Super Resolution Performance Mode with maximum settings and extreme ray tracing mode. With DLSS 3, even the RTX 4070 Ti hits an average of 125.2 frames per second.The NVIDIA DLSS 3 and Reflex update for Forza Horizon 5 comes just in time for the Rally Adventure expansion, which is launching tomorrow, March 29th. This is the second expansion for Forza Horizon 5, and brings an entirely new location, the rugged and biome diverse Sierra Nueva. The new expansion is included in the Forza Horizon 5 Premium Add-ons Bundle, the Premium Edition and Expansions Bundle, and also available as a standalone purchase at $19.99.
In addition to the Forza Horizon 5 DLSS 3 update, NVIDIA is announcing DLSS 2 support for three more games, Gripper and Smalland: Survive the Wilds, both launching tomorrow, March 29th, and The Last of Us Part I, which launches today.
NVIDIA has also updated the Image Comparison and Analysis Tool (ICAT), a neat tool used to analyze image quality between screenshots and videos, which now gets support for HEVC format videos, as well as an ability to export the analysis as a video file.
12 Comments on Forza Horizon 5 Gets DLSS 3 Update
#stillunimpressed
UI elements are still an issue in some games which to me is a developer issues because they are pretty much non existent in CDPR games. I agree they shouldn't use it to compare performance the actual technology is super impressive though. This is coming from a person who hates the way TVs do it this is on another level especially in the two CDPR games that use it.
My biggest annoyance with it is not them using it in graphs as long as its clearly labeled DLSS3 it's that they couldn't or didn't want to get it working on 30 series.
UI artifacts are an immediate NO imo, as they’re very apparent and easily noticeable as they’re continuous static elements that should not change.
The last time I check the HWUB coverage for DLSS there was a significant amount of ghosting/smearing in the Spider-Man game, to the point of which why are you buying a 4080 and above with a relatively high refresh monitor with quality motion persistence to introduce ghosting, both of which the ladder help prevent.
I think HWUB also did a good job of explaining that DLSS theoretically gets worse the less performant the card is; these lower end cards wouldn’t be able to cross the fps threshold to help hide many of the visual artifacts DLSS 3 introduces. This makes it a pointless feature on cards you’re already getting more than enough FPS with 4070ti/4080/4090 because in many cases you’re decreasing the visual quality for no gain in true latency, and on lower end cards where in a perfect world DLSS 3 would be most useful, the artifacts end up being more noticeable.
Spiderman is by far the worse game that uses the tech and really the only game I hate it in that I've tried although unless you have a 4k 240hz monitor it's pretty useless in this game anyway.
The tech is definitely not suitable for every game type and I'd personally only use it with games that have a massive amount of RT I'm excited to try it out with the new overdrive mode coming to cyberpunk
I still believe people need to actually try it out themselves while playing a game normally although I've tried to spin around in circles rapidly to break it in every game but was unsuccessful other than in Spiderman lol.
My own personal test with it has been to play using it for at least one hour then turn it off and decide what I like better.